Bethesda Working on Glitch Fixes For New Vegas DLC

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rembrandtqeinstein

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Sep 4, 2009
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heh I think I'll have to wait yet another year after the last DLC then buy the "game of the year" edition with all the final patches

and by then the mod community should have come up with enough support to make the game playable
 

erztez

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Oct 16, 2009
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voorhees123 said:
Never use ED-E so had no issues. Sucks with the bugs, its retarded....especally for DLC. You would think DLC would be bug free? Hopfully this new engine they have made for Skyrim will be used for all there games in the future and there shall be no more bugs.
Umm..no?
DLCs tend to suffer from bugs the same as the main game, for the same reason. They ARE the same game, sure, you can fix some of the local stuff, but you can't actually go deep into the engine and fix the important things without breaking the rest of the game.

Also, the Skyrim "new" engine is Gamebryo 1.2, at best.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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Guess this proves that they really don't have a QA department. Do they even know what play testing is? o_O

GJ Obsidian glad you've been learning from all of your previous mistakes.
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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erztez said:
Undead Dragon King said:
...And the Escapist was up in arms over Dragon Age 2, saying it was the worst RPG ever.

At least BioWare TESTS their games before launch! Bethesda...not so much. And yet where is the furor for their buggy RPG's? I know that Obsidian developed New Vegas, but I've seen similar bugs in Fallout 3 and Oblivion.

I'm half-expecting there to actually be Tentacle Bears in Skyrim- because of graphical bugs
Err...WHAT?!?
DA2 had more than it's fair share of bugs. Also, it was, quite literally, half a game. Remember all them endlessly repeating zones? Worst RPG ever? Hell no. Bottom 10? Sure.
My time in Kirkwall was 100% bug-free.

Tell me, what did you think of Oblivion? It's commonly considered one of the greatest RPG's of our time. But guess what? They re-used dungeons like you would not believe. Maybe not so copy-paste as DA2, but there was almost no differentiation between cave and ruin types. Always the same thing in each- stairs/ramp down, fight with ghosts, zombies and goblins. Yet why was there no outcry over that?

And, please, find some other reason to hate on DA2 besides the repeating caves. Are they annoying? Yes, but not game breaking. I think, besides that, DA2 wasn't rushed at all. If you see the final fight, you'd see just how much work they put into the game's presentation. I can think of 10 worse RPG's than Dragon Age II.
 
Apr 28, 2008
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Dulcinea said:
Fasckira said:
Dulcinea said:
Ouch. That's just not on. Why was this allowed out to the public? Surely testing would pick that up... Sheesh.
"Testing" isnt something Bethesda do. They like to give the greatest gift of all to their fans, the gift of "surprise". Others (the fans for example) would perhaps consider this gift to be more "frustration" however. :p
Bethesda isn't the problem; every game Obsedian makes has complaints of being rushed and bug riddled.

Bethesda made games are better. Not perfect. But better.
Bethesda is the problem. They're the ones bugtesting this game. Any bugs that get through are their fault.

They bug tested New Vegas, they're testing the DLC, and they're working on the patches while Obsidain focuses on just making the DLC.

Also, need I remind everyone about how buggy Bethesda's DLC for Fallout 3 was? Remember The Pitt? Which on the 360 was missing meshes, textures, characters, quest activators, and all that? Or how it wouldn't even download on the PC?

And then all the DLC came onto the PS3 a year later, with just as many issues of its own. Oh, and don't forget how Fallout 3 required 7 patches, one of which that completely broke mods. Lets see if New Vegas gets that much. And breaks mods.

Honestly, I don't know how Bethesda gets off the hook so much when it comes to bugs. Oblivion was so unstable it required user-made mods to run decently on the supported hardware. Fallout 3 was better, but still prone to crashes a lot. And yet they get showered with awards. WTF?
 

GonzoGamer

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Jumwa said:
Really makes me long for the days of Bethesda's "ruining" the Fallout franchise with Fallout 3.

Don't get me wrong, Fallout New Vegas is--bugs aside--a great game, in many ways better than Fallout 3. The problem being the bugs are hard to put aside and a direct sequel (game mechanics wise) SHOULD be better, that's the base assumption when you're working with tools already provided. You use the experiences and feedback of the first time to make the next game better, more robust.

Obsidian failed to do that. I know fans have all the excuses in the world for why Obsidian is "off the hook" on making a terribly buggy game, such as: "They were using another designers game engine!" "Their publisher didn't give them the time/funds necessary to do it!" etc.. But these all fall short when you realize that Obsidian has had the same exact issues with every different publisher, while other design teams haven't.

At some point you have to stop pointing the finger of blame elsewhere.
Don?t worry. Eventually they will stop giving excuses and just expect gamers to live with the crap.
Like what Sony & R* are doing with LA Noir. First they were blaming each other and now they?re both saying it?s not their fault. So I guess it?s the fault of gamers for buying their crappy games & hardware.
So I guess we got to stop doing that. I know I?ll be skipping the next couple of Bethesda & Obsidian releases. In fact, I?m not getting ANY new console releases without first renting them from now on.

My personal opinion: I enjoy Fallout 3 more anyway. I know FNV improved the shooting and story but DC was a lot more interesting to explore. The only place in NV that gave me that same feeling was Vault 11.
 

MrJoyless

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May 26, 2010
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Lame lame lame...I am so glad I spent my money on a broke ass game. Last time i buy another piece of shit game from Obsidian, better to buy used (so they dont get shit from it) after they fix everything they fucked up in development and missed in play testing. Seriously if i sold food at my restaurant as shitty as they made New Vegas I'd be out of a job in a week. Lucky for them they had a literal TON of Fallout 3 fans (me included) that bought New Vegas hoping for the same game tweaked a bit in a different part of the world...and instead we got a bug filled shit sandwich...

(edit i was real pissed off and thus the 4 uses of shit in the above post :)
 

Jumwa

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Jun 21, 2010
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Jumplion said:
They really better clean up their act, and their games, because I'm pretty sure in the next few games they've got they'll be on thin ice. If they can't produce even a decently coded game by that time, I'm pretty sure all hope is lost for Obsidian, which would be a shame because their games are fun once you strip down the bugs. Which Obsidian should to right from the get go.
I try not to use hyperbole, because you can't seriously discuss that way. However, I'm being honest in saying that Obsidian will be lucky if I ever buy anything by them again. No, not because of New Vegas, New Vegas was actually an exception I made--begrudgingly--after Neverwinter Nights 2. That title was the biggest waste of cash I've ever spent on my favourite hobby of video gaming.

It took days of working with their (non-existent) customer service to sort out the botched registration keys so we could actually install, with the DRM being so annoying as to make us have to uninstall the game entirely and restart our PCs every time we tried a new combination of the keys--and the only way they recommended to solve it being to mix up the keys in random patterns over and over again, this was very time consuming for two PCs.

But that wasn't the worst part, and it was all downhill from there once we actually got in game. It was a shameful product to release.
 

Jumwa

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Jun 21, 2010
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@Gonzogamer

I thought the same thing when I read that both Rockstar and Sony had said it's neithers fault. I can discern no other explanation.
 

Wireframefool

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Mar 20, 2011
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Wait, the first thing I read about Honest Hearts is that Bethesda is having to work on some serious bug fixes? Maybe I should hold off getting it for a day or two.
 

GonzoGamer

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Apr 9, 2008
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TimeLord said:
Hey Bethesta!

You this game you keep patching?

You know it came out 6 months ago and you're still fixing glitches and technical issues with it?

Sort it out! Once and for all!
That's why I keep saying that Bethesda/Obsidian owe us an apology more than Sony.
PSN wasn't down for 6 months and it didn't cost us $60.
They should probably just give away the last couple of dlc packs as it would make a decent apology (provided they actually work) and I don't know anyone (even the die hard fanboys) who's going to buy them.
 

ryo02

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Oct 8, 2007
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something made by Bethesda/Obsidian has glitches? *monotone voice* truly I am shocked this never happens.
 

Altorin

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May 16, 2008
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as hilariously bugged as this game is, it's still one of my favorite games.

anyone who says Bethesda doesn't release buggy games, and it's all Obsidians fault, well, that's not true at all. This engine is RIDDLED with bugs, and considering Obsidian had to use it when it was at its most old and bloated, I think they did a pretty good job. The things that Obsidian added to the game make the game better then Fallout 3. It has more technical issues and crashes, but I've experienced a ridiculous number of crashes with Fallout 3 too. In New Vegas, I can usually figure out what is causing the bug and either avoid it or at least expect a crash, Fallout 3 would just crash randomly, and the way the autosave worked differently in fallout 3 (where it would save when you arrived at your destination instead of before leaving), you were more likely to get corrupted auto-saves (it happened to me once and lost ALL of my progress in Point Lookout). In New Vegas I'll usually get a crash and then figure out what did it. Like buying the 47-50 gov't case box from the gun runners caused my game to crash, so I just didn't buy that.

So yeah, the engine is buggy as hell. New Vegas is the buggiest game on the engine, but it's also the best game on the engine.

All that being said, Obsidian does have a history of making buggy games, but in my opinion, if you can get past the bugs, their writing and their gamesense is VERY good. All of their games are in my top 20 of all times pretty much (KOTOR2, Alpha Protocol, New Vegas, their old Black Isle games like Icewind Dale and Planescape Torment, their old Troika games like Fallout 1 and 2)... It's all great

just very buggy all around. I can look past it.

My favorite "buggy game" moment actually comes from KOTOR2 - I got an error message that said "You should not be seeing this message. If you see it, please call Alan and let him know."
 

Altorin

Jack of No Trades
May 16, 2008
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Irridium said:
Dulcinea said:
Fasckira said:
Dulcinea said:
Ouch. That's just not on. Why was this allowed out to the public? Surely testing would pick that up... Sheesh.
"Testing" isnt something Bethesda do. They like to give the greatest gift of all to their fans, the gift of "surprise". Others (the fans for example) would perhaps consider this gift to be more "frustration" however. :p
Bethesda isn't the problem; every game Obsedian makes has complaints of being rushed and bug riddled.

Bethesda made games are better. Not perfect. But better.
Bethesda is the problem. They're the ones bugtesting this game. Any bugs that get through are their fault.

They bug tested New Vegas, they're testing the DLC, and they're working on the patches while Obsidain focuses on just making the DLC.

Also, need I remind everyone about how buggy Bethesda's DLC for Fallout 3 was? Remember The Pitt? Which on the 360 was missing meshes, textures, characters, quest activators, and all that? Or how it wouldn't even download on the PC?

And then all the DLC came onto the PS3 a year later, with just as many issues of its own. Oh, and don't forget how Fallout 3 required 7 patches, one of which that completely broke mods. Lets see if New Vegas gets that much. And breaks mods.

Honestly, I don't know how Bethesda gets off the hook so much when it comes to bugs. Oblivion was so unstable it required user-made mods to run decently on the supported hardware. Fallout 3 was better, but still prone to crashes a lot. And yet they get showered with awards. WTF?
exactly. Bethesda is just as bug-ridden historically as Obsidian is. Put the two of them together and you get a perfect storm of bugs. However, they're both great game developers, and if you can look past the bugs, the games are amazing.
 

DarkSoldier84

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Jul 8, 2010
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At least they admit that the bugs exist and are attempting to fix them. Sure, it's terrible that they didn't have the time to resolve them before release, but there are other studios who deny that (often severe) problems exist.
 

mavkiel

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Apr 28, 2008
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Sheesh, glad I avoided this dlc. But that's kind of easy since I shelved the entire game. I didn't like it nearly as much as fallout 3. (I liked fo3's plot/atmosphere more)