recently played resident evil 6 with over the top bosses throughout the game. I get frustrated throughout these battles as they are dry, ridiculous and often require an annoying method to kill the boss. what I am proposing as that video games have a more cinematic and hopeless boss battle.
instead of a gigantic Mothra type boss or an incredible strong man that can shrug off shotgun shells to the face, have a cinematic endurance boss, lots and lots of enemies. its a simple idea but not many games have picked up on it what seems harder, hopeless and more cinematic and horde of enemies coming at you or a big stupid boss that you can run under.
i know that some games bosses have the main big boss as an arch nemesis but i feel that a horde is better than a one giant idiot creature. maybe i have played to many japanese made games recently but i really feel that a boss battle with seemingly endless waves is more preferable to the standard.
Thoughts?
instead of a gigantic Mothra type boss or an incredible strong man that can shrug off shotgun shells to the face, have a cinematic endurance boss, lots and lots of enemies. its a simple idea but not many games have picked up on it what seems harder, hopeless and more cinematic and horde of enemies coming at you or a big stupid boss that you can run under.
i know that some games bosses have the main big boss as an arch nemesis but i feel that a horde is better than a one giant idiot creature. maybe i have played to many japanese made games recently but i really feel that a boss battle with seemingly endless waves is more preferable to the standard.
Thoughts?