I'm not a huge fan of Heavy Rain or Indigo Prophecy. I'll admit it, but I don't hate them for being with minimal gameplay. Walking Dead and Journey were some of my favourite games last year, so I take great offense that some would lump me into a pile of "people that don't get it" and "are just whining it's not COD". HR and IP had good bits that used the medium quite well (like HR's trial sequences), but it just comes down to one problem...and Beyond has it too. They're just not written very well. When you have a story driven game, you best have a good story or mechanic to fall back on...and it doesn't (unless you count visuals and good acting from Page and Dafoe). Without even going into the "gameplay sucks" territory, here are issues I had with it.
-It's a collection of tropes and popular movies strung together to a non-linear narrative. It's actually kind of jarring and rather than feel like a flowing narrative it just feels like Jodie is The Littlest Hobo (the Canadian tv show, not just noticing on how she's a hobo) roaming around and fixing everyone's problems and doing stuff.
-The non-linear storyline doesn't work. There's no connections, mucks the pacing, and it's done for no in-story reason (ya she says her memories are jumbled, but it doesn't say WHY. The prologue doesn't even have context even after you beat the game). The Embassy is the second playable chapter in the game, and you don't get context for it until about 5 hours later. Even playing it in order, you still feel like you're missing key relationships and context (I understand that Jodie and Dawkins are supposed to be tight, but you see so few moments with them together being friends/family. The game just tells you they feel that way and asks you to believe it). It doesn't do the game any favours. Oh and don't get me started when it starts to time-jump within it's own chapter towards the end. And before anyone says "Pulp Fiction did it", it's important to note that Pulp Fiction is also less than half of Beyond's length. There is no 5 hour wait for payoff or context because the movie itself is only 3 hours or so.
-The emotions are so dull that it becomes tiring to see all Jodie do is cry. There's more than one emotion than sadness (especially when there's no payoff). Contrast is important. Shadow of the Colossus is depressing and lonely, but the contrast comes from the quiet of the landscape, to the bombastic colossus fights, and then to the solemn death of the beasts. It's why I feel more emotional attachment to Final Fantasy 9 than the misery of Final Fantasy 7. The characters in Beyond are feeling sadness and such, but I have no emotional connection. Not to mention that most of the people in this game are cartoonishly evil (or saintly), from the kids at the party, to the people beating up the hobos and recording it, to the army. Not to mention Jodie is pretty boring and drones on too much in monologues (especially in the endings. Doesn't matter which one you get).
-No, Mr Cage, Ryan is a dirtbag. You can't make me honestly believe Jodie sees good in him the scene after Ryan threatens to kill her if she won't go with him. All playthroughs I've seen try to off Ryan as soon as they can or tell him to fuck off. Considering they're treating him as the canon love interest, this is a problem.
Pretty much all these points are entirely based on the story and characters. If we're going into gameplay then you can argue the lack of agency and consequence, how Aiden is treated more as a plot-sensitive tool than a character, the lack of and poor projection of choice, and all sorts of goodies like that.
So nope, I think a lot of these reviews are bang-on. Are there good bits? Ya, but certainly not good enough to carry it. It's not because people don't "get it" (not accusing the OP. Just it's a common defense of some fans of the Cage). David Cage needs an editor, or at least someone to keep him on a good leash and whack him with a newspaper.
EDIT: Wow, watched that ProJared video. He's 100% right and explains it so much better. Cookie to him.