biggest bug or lag you ever had

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Eliam_Dar

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KZ2, once I empty an entire clip on someone's head and he didn't die, he turned towards me and with one shot killed me, afterwards he was killed by one of the bullets I fired at him almost 30 sec earlier.
 

clutch-monkey

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racing in forza 3. random shit would happen like the opposition's cars would randomly do nosestands, hover 3 feet above the ground as they drive along, slow down, glitch, and resume their 'correct' position by moving at light speed - if my car was in the way, it got punted.
hell, i've got a vid and a lot of pics of this stuff happening if you guys want to see them, for lulz.
 

RanD00M

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clutch-monkey said:
hell, i've got a vid and a lot of pics of this stuff happening if you guys want to see them, for lulz.
Please, do show.

OT:I was playing CS:S once this New York hosted server. So my ping was always around 120-150 which can be a pain. Well once my internet decided to be a ***** and my ping sky rocketed to 500. And with that 500 ping, I was able to kill all the CT and plant the bomb.
 

Klepa

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Back in the WoW days, all the major events, Ahn'Qiraj in particular. Servers crashing, zeppelins flying to hilarious locations, 500ft tall monsters appearing out of nowhere.

Also WAR, whenever someone decided to do anything with more than 40 people, hilarity lag ensued.
"Wehey we killed the enemy Keep Lord, the castle is ours!.... the castle is ours!.... the castle is ours? Why is the castle not ours? Why are the enemy champions still res-BLAWHG!"
Everyone dies, regroup outside the castle, and prepare for another attack. We form ranks, ready to face yet another hour of gruesome battle against the forces of Order. As we line up outside their castle walls, suddenly... The castle is ours!
What?! Then Order kills our defenseless, newly spawned Keep Lord, and the castle is theirs again.
 

dark-amon

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I would say in KOTOR where a bug prevented the game to start on my pc.
Or a bug (or something) that turned Fallot 3 of while I was playing. That pissed my off!
 

The Madman

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Gonna go with the flow here and just say World of Warcraft in both cases. Biggest bug? I remember I've fallen through the world a couple times, gotten stuck in terrain, or been forced to send a GM ticket because certain quests aren't behaving like they should. Much less common now that the games had 5 years of polish, but when WOW first game out it had hilarious and ridiculously frustrating bugs alike in spades.

Same for lag. There've been time when my connection would drop, or the server would go down, or presumably the deity of computers would mock me by disconnecting my internet *right* at the most important moment, the *one* moment in the last two hours of playing, where I actually needed or wanted to be paying attention to what was going on.

Fortunately I'm more the type to simmer angrily and glare at my screen rather than break anything out of frustration, otherwise I can only imagine how many keyboard I'd have gone through by now thanks to WOW alone.
 

HuntrRose

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Janus Vesta said:
I joined a game of TF2 with an American guy I know, It was really laggy but I thought I could play past it. I picked Engineer and headed out to build a sentry (I was on 2fort). I selected the sentry and decided to put it up at the stairs, nothing. I run back a bit trying to figure out what was wrong, was it the lag? NINE SECONDS LATER the sentry began to build. I checked my ping, 932. I asked where the server was, it was in California. I live in Dublin, that's over 8,000km away!
Well, considering that electronic signals go with the speed of light, it's not really that far. Then again, if the traffic is routed through a satelite the distance is increased enough to get a sever lag. Ping time over (time for a signal to go up and down the other end and back again) satelite is about 600ms if I remember correctly.
 

HuntrRose

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PayJ567 said:
Fat Man Spoon said:
Furburt said:
*snippage, like what happened to my cat yesterday*
Reminds me of the time I blew up a tank in that with a Thompson.

Lag makes everything odd.

Slightly more OT: The internet connection at my Mum's likes to kick everyone from our Xbox LIVE parties, not ideal during a game of L4D2.

Also, it likes signing me out of LIVE with no good reason, and refusing to reconnect to LIVE, even though the Router is connected to the internet...
Router's are always temperamental with connections and disconnections. It's like you called it fat once by accident and it's getting back at you really slowly. Yeah what a whore... I mean router!
Routers are only temperamental if:
a) the config is slightly not right.
b) the software in the router is sucky as hell (lowbudget cheap routers.)

Trick is to actually spend some money on a good one. I recommend Linksys routers. Or if you feel like shelling out for the enterprise grade of router, Cisco.
 

Janus Vesta

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HuntrRose said:
Janus Vesta said:
I joined a game of TF2 with an American guy I know, It was really laggy but I thought I could play past it. I picked Engineer and headed out to build a sentry (I was on 2fort). I selected the sentry and decided to put it up at the stairs, nothing. I run back a bit trying to figure out what was wrong, was it the lag? NINE SECONDS LATER the sentry began to build. I checked my ping, 932. I asked where the server was, it was in California. I live in Dublin, that's over 8,000km away!
Well, considering that electronic signals go with the speed of light, it's not really that far. Then again, if the traffic is routed through a satelite the distance is increased enough to get a sever lag. Ping time over (time for a signal to go up and down the other end and back again) satelite is about 600ms if I remember correctly.
I know but it was still rediculous.

TankCopter said:
Back when I was a fledgling WoW nerd, my internet went through a patch of crazy-ass lag. The minimum latency I had during that week or so was 7000. The most I saw was about 12000. 12 SECONDS.
12,000 ping would be 2 minutes. 1,200 ping would be 12 seconds.
 

Klepa

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Janus Vesta said:
TankCopter said:
Back when I was a fledgling WoW nerd, my internet went through a patch of crazy-ass lag. The minimum latency I had during that week or so was 7000. The most I saw was about 12000. 12 SECONDS.
12,000 ping would be 2 minutes. 1,200 ping would be 12 seconds.
1 second
= 10 deciseconds
= 100 centiseconds
= 1000 milliseconds

1 metre = 1000 millimetres

lag is usually counted in ms (milliseconds), no?
 

HuntrRose

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Klepa said:
Janus Vesta said:
TankCopter said:
Back when I was a fledgling WoW nerd, my internet went through a patch of crazy-ass lag. The minimum latency I had during that week or so was 7000. The most I saw was about 12000. 12 SECONDS.
12,000 ping would be 2 minutes. 1,200 ping would be 12 seconds.
1 second
= 10 deciseconds
= 100 centiseconds
= 1000 milliseconds

1 metre = 1000 millimetres

lag is usually counted in ms (milliseconds), no?
That is absolutly correct.

Lag, or the negative version of ping, is the amount of time it takes for a signal to go from a, to b and back to a. Measured in milliseconds (ms).

Simple math gives us that milli is a thousandth of something, so lag with a value of 1000 equals 1 second ping time. E.g. 1200ms = 1,2 seconds, and 12'000ms = 12 seconds.

any further questions, post them elsewhere or read up on basic math for converions, and basic ICMP for the ping, what it does and how it is measured and all that.

 

jimduckie

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gee in mw2 i was having a blast , got a good killstreak going , got lots of points and rewards and the fucking game lagged and ended , abruptly ... losing everything that caused me to quit mw2 and yeah it was on 360 the bastards

in mw 1 i was playing online and my team mates started to disappear and it was me against 6 then the other team started losing players , then i got to the end and all the other players were the same rank and lvl it was strange , never found out wtf was going on
 

brabz

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When I was trying to get the "Little Rocket Man" achievement on Half-Life 2(360) in the toxic swamp level before you get the car, I kept inexplicably launching into the sky and falling down to my death. Really frustrating and ended up abandoning the achievement because it was such a massive pain in the ass.
 

CheckD3

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Dec 9, 2009
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Well my big glitch just happened yesterday, but it fixed itself thankfully, so didn't make me rage quit, though I was close to

I was on the last mission of Fallout 3, and the robot stepped on an enclave soldier as it shot it, and suddenly, it was flying in the air,still shooting, but couldn't move, I got scared, but I continued on, and the robot suddenly teleported back to the ground

It was weird
 

ffs-dontcare

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Aug 13, 2009
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Gonna go ahead and mention WoW. Groan if you wish.

A year ago, the broadband at this house was practically non-existent. Thanks to a (now former) flatmate who would use up the entire cap in two days and an internet connection that was so abysmal that you couldn't even load the main Google page let alone pay your rent online, logging into WoW would be an exercise in frustration as I would end up with a ping of at least 8000, often up to 60,000ms, on the extremely rare occasions that I managed to even log in. My common reaction was to smash my keyboard... which, to this day, has remained intact and still remains faithfully under my service - obviously, I am using it to write this post.

Thankfully, I no longer have to deal with that crap, but I've still had the very occasional hiccup with WoW in terms of lag. The most notable period was when, after patch 3.2 (or 3.3) hit, a large number of people (including myself) had trouble logging in. When we logged in, we would either be stuck on the loading screen or successfully get into the game only to find ourselves with a ping of 120k ms or some other ridiculous figure like that. The only solution/work-around we found was to ctrl+alt+delete out of the game, end it prematurely, and then restart the game, and re-log in. Then it would work perfectly.
Also, for some reason, we wouldn't have to re-log back in if we logged into a level 1 character first. So I followed the advice of many of the other players and created a level 1 character for that very purpose. Every time I wanted to play, I would log into my level 1 toon first, and the ping would be normal. Then I would log back out to the character selection screen and log into my main characters that I usually play. No problems there.

I don't know what it was about the level 1 characters that stopped that lag glitch, but it was an approach that worked and so I used it for a month or so until I found the problem had been fixed by Blizzard somehow.
 

SomethingUnrelated

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That kind of lag where you push forwards on the controller, but nothing happens on screen, and so you give up, then the game finally catches up with what you were doing, and you're pushing away at the boundaries of the game map.

That kind of lag pisses me off.
 

robinkom

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Jan 8, 2009
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I don't get mad about lag screw ups. It's lag, you can't change it no matter how much you ***** and moan. My bug problems are all from off-line games... like these:

Every random instance of falling through floors/platforms in the Sonic Adventure remakes on the Gamecube. A little beta testing would have avoided such bugs of getting through to the final release... I'm looking at you Sonic Team. >_>

Three others come to mind... all Acclaim-made wrestling games.

ECW Hardcore Revolution for PSX: Doing a diving move off the top of the Steel cage resulted in your wrestler landing half way down in mid-air (with the impact animation) then floating up to the ceiling off the screen. A few seconds later, they reappear in the ring. Weirdest. Shit. Ever.

Legend of Wrestling 2 only on the PS2 version: Having a 6 or 8 man tag match would randomly break the ring height detection causing the wrestlers to walk waist-deep through the ring.

Showdown: Legends of Wrestling on Xbox: Irish-whipping an opponent into a ladder leaning up in the corner of the ring caused that wrestler to become non-interactive. As in, you couldn't do ANYTHING to them and they were stuck in a looping dazed animation.