sovietmisaki said:
Jak 2: That one mission where you had to run a gauntlet of Krimson Guard troopers. In the water slums of Haven City. My younger sister and I, failed like a few dozen times before we finally succeeded.
Company of Heroes: Before I learned of a certain sneaky strategy of cleverly using paratroopers, Mission 13: Mortain Counterattack was a battle that completely stumped me to no end, especially due to those damn 88mm guns tearing apart my armor like there was no tomorrow.
Dawn of War: Dark Crusade: fighting most of the other armies wasn't exactly too painful, although that changed when I had to defend against an invasion of Eldar forces encroaching on one of my larger territories (I was playing as the Space Marine faction this time around). where this most other armies, I would've easily wiped the floor with them, since I could actually see them most of the time. Not so in the case of my fight against the Eldar in this particular battle. Their invisibility nearly rendered my forces useless, and I was fending off 3 AI controlled opponents, until I scraped together a victory after spending about 3 hours of rooting them out, one by one.
Fun thing about Dawn of War: Dark crusade: any structures you built in a previous fight (so long as they aren't in designated areas for the enemy's base, in which case they are removed) are still there, same repair level and upgrade level (for those structures which have multiple tiers) as they were at the end of the last fight.
I figured that out really damn quick (because the orks are petty aggressive and I went tau first) and since then made a habit of basically using a full army at a chokepoint to cut off the enemy's base from the rest of the map. Even without garrison troops this makes defending territories pretty damn easy. Build multiple main base structures (which I cannot remember the name of) so you can build more power generation structures and fully upgrade all capture points outside of the enemy spawn areas. Build multiple barracks/vehicle production facilities near to the front and build a wall of turrets at the natural choke-points in front of said barracks/vehicle production with a small cordon so you can get infantry through it. Also build at least 4 research buildings. It'll take about half an hour or more, depending on the map, to set up, but it makes defense of provinces significantly easier. Even if you somehow lose you'll take a massive chunk out of the honor guard of the invader so a counter-attack will be hella easier. You got all the resources and enough production facilities you can research just about all the weapon/armor/special ability upgrades simultaneously whilst also maxing out your unit cap in a couple minutes at most.
A similar strategy also helped with all of the Company of Heroes missions where you had to defend an area. When I have a chance to place my own static defenses, especially when resources aren't much of a concern, I tend to go a bit overkill. Of course, in these kinds of games overkill defenses are only a bad thing when they aren't yours. Overlapping machine gun nests, anti tank grenades, regular grenades, LMGs on infantry, looted panzershreks on infantry, and some at gunners with excellent cardio and the germans had excellently prepared feast of lead and shrapnel. Good thing it's a videogame or I'd feel terrible for slaughtering so many people.
As for a personal example of difficulty spikes, the only one I can think of recently is Bayonetta (normal to hard is pretty jarring. Grace and Glory (and by extension, gracious and glorious) can bite me. Fuck those motherfuckers, and on hard they start spawning in the prologue. THE FUCKING PROLOGUE.
Alternatively, Monsoon in Metal Gear Rising: Revengeance. Armstrong was a ***** but that's largely because I still don't know if there is a dodge move in that game and I had no healing items when I got to him. Monsoon though is nearly impossible to beat if you don't have blocking down pat. Eventually the game just threw healing items at me so I could tank it. I later found out I was having so much trouble blocking because my 7 year old x-box controller had a busted joystick (hold it forward for literal months on end and it'll get stuck that way eventually), so it didn't register properly when I tried to block anything in a... 120 degree ish arc in front of me. Luckily I still have one controller which isn't worn enough to have that issue and when I switched he wasn't nearly as bad in the follow-up fight.