Biggest Difficulty Spike You Have Ever Experienced

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mrdude2010

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Aug 6, 2009
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That would probably be psychonauts. I'm not saying the ending sequences are the hardest thing I've ever done, I'm saying the difference between helping Napoleon's cousin with his problems and that absolutely ridiculous platforming section right after you kill the tank are on two completely different powers of e^rt
 

Drakmorg

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Aug 15, 2008
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The last boss of Golden Sun 2 was awful. Nothing much in that game had really given me notable trouble until then, and then suddenly I'm constantly getting my ass kicked. I eventually concluded that I was just under-leveled, and then gave up because I didn't have the patience of grind.
I only ever finished that game because I went back to it out of curiosity, using a code that made the protagonists from the previous game all max-leveled with the best equipment and loads of permanent stat-boosting items to give to my main party because I didn't really care anymore. And hell, even using the guys who were literally twice the level of my main party by the end of the game didn't even make it a complete cakewalk.
 

6_Qubed

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Mar 19, 2009
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Not a videogame, but Heroclix. My first time playing it, the old hand who was graciously letting me borrow his pieces for the game had to give me what amounted to a small lecture before I could even read the abilities on the various character's cards. I mean, I thought going with the likes of Punisher and Clark Kent would be self-explanatory, right? Punisher's got a sniper rifle and attacking from range is always good, and Clark Kent is Clark Motherfucking Kent. But now I've gotta learn why Toughness is different from Willpower, why Mastermind is different from Outwit (or Leadership for that matter), and then I gotta learn how you use Alter Ego pieces and why picking Clark Kent means you're getting bargain bin Superman, and why this guy Phobos with the fuck-off huge axe is more useful for forcing re-rolls on your opponent than he is for being a fucking Fear God with a fuck-off huge axe.

The upside, though, is that once you do finally manage to digest the initial infodump, you can do cool shit like turn Clark Kent into Bargain Bin Superman and then next turn fly over and punch a dude so hard he explodes. Which is how I won my first game, actually. :D
 

Amaror

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Damn Might and Magic: Heroes 6.
The singleplayer campaign is so f***ing imbalanced, it's not even funny anymore.
I am used to Ai cheating to not make it too easy on the player, but the game is designed to be rushed through, which is no fun whatsoever in any Heroes game.
The AI just keeps spawning bigger and bigger armies out of f***ing nothing.
You can have the situation were you own the entire map, but one castle AND THE AI STILL PRODUCES MORE CREATURES THAN YOU!
That game is just so shit i can't even describe it.
The game has been out for over a year and even received an expansion allready and this shit has not been fixed.
Just disgracefull.
 

Trucken

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Jan 26, 2009
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BloatedGuppy said:
Trucken said:
As much as I love Jagged Alliance 2 (and it's a lot, it's my favorite game ever) I'll be the first to admit that it's hard as fuck. I've never beaten it on anything other than Novice as it only takes a few hours for the game to become your worst goddamn nightmare. I mean, Drassen and Chitzena falls easily, Cambria can be kinda difficult (the old university can be a nightmare with all the explosives lying around). But after that, Grumm? Alma? SAM sites 2 & 3? Save scumming like a mother.
I assume you've played with the 1.13 "mod" installed? The Drassen counterattack really needs to be seen to be believed.
Honestly, I've never played 1.13 (only a bit of multiplayer with a friend) but I've heard of the counterattack, and watched it on youtube. Freakin' insane.
 

BloatedGuppy

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Trucken said:
Honestly, I've never played 1.13 (only a bit of multiplayer with a friend) but I've heard of the counterattack, and watched it on youtube. Freakin' insane.
If JA2 is in sooth your favorite game, you really owe it to yourself to give 1.13 a shot. It's basically just a beefed up JA2. Almost like a New Game +. More of everything.

And there's an option for turning off the Drassen Counterattack if it's too much to handle.
 

Atmos Duality

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vid87 said:
And their insta-kill, don't forget about the insta-kill.
And Instant 100% Stop at range. And Instant 100% Charm at range.
And the fact that outside of one very specific battle, they flat out refuse to use Ultima, just to be difficult.
 

raeior

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Oct 18, 2013
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The Artorias of the Abyss DLC for Dark Souls. So you've just beaten Seath and now want to go into the DLC. Stuff like Anor Londo was pretty hard but all in all everything was doable and you got used to most of the tricks the game plays on you. Then the DLC. First boss already kicks your ass with lightning attacks and what not. It acts basically as an entry barrier so you know what lies ahead. But even the normal enemies after the boss are pretty evil and a lot of narrow passages invite you to fall to your death. But then the real fun begins: first Artorias himself who killed me time and time and time again who has a buff that, if not interrupted, increases his damage by 100% and is stackable. After the second time you're instant toast if he hits you. After that you have sorcerers that use unblockable spells over incredible range that can take half your HP in one hit also coupled with narrow ledges. And as a cherry on top you have a boss that takes great pleasure in throwing you around the battlefield and basically just hits like a ton of bricks. Also he has by far the most HP of any boss in DS. Did I mention he is nearly immune to any elemental damage?
After I finished the DLC every other boss in the game was a joke.
 

Wyatt Wilkerson

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Dec 16, 2013
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for me it was dragons dogma making my way through the game i take out the dragon and i think im done then all hell breaks loose and a bunch of roided up goblins are dropping most of my health in a couple hits. all the games enemies have been upgraded and im still in pretty low level stuff and now everything is getting close to dropping me.
 

Quazimofo

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sovietmisaki said:
Jak 2: That one mission where you had to run a gauntlet of Krimson Guard troopers. In the water slums of Haven City. My younger sister and I, failed like a few dozen times before we finally succeeded.

Company of Heroes: Before I learned of a certain sneaky strategy of cleverly using paratroopers, Mission 13: Mortain Counterattack was a battle that completely stumped me to no end, especially due to those damn 88mm guns tearing apart my armor like there was no tomorrow.

Dawn of War: Dark Crusade: fighting most of the other armies wasn't exactly too painful, although that changed when I had to defend against an invasion of Eldar forces encroaching on one of my larger territories (I was playing as the Space Marine faction this time around). where this most other armies, I would've easily wiped the floor with them, since I could actually see them most of the time. Not so in the case of my fight against the Eldar in this particular battle. Their invisibility nearly rendered my forces useless, and I was fending off 3 AI controlled opponents, until I scraped together a victory after spending about 3 hours of rooting them out, one by one.
Fun thing about Dawn of War: Dark crusade: any structures you built in a previous fight (so long as they aren't in designated areas for the enemy's base, in which case they are removed) are still there, same repair level and upgrade level (for those structures which have multiple tiers) as they were at the end of the last fight.
I figured that out really damn quick (because the orks are petty aggressive and I went tau first) and since then made a habit of basically using a full army at a chokepoint to cut off the enemy's base from the rest of the map. Even without garrison troops this makes defending territories pretty damn easy. Build multiple main base structures (which I cannot remember the name of) so you can build more power generation structures and fully upgrade all capture points outside of the enemy spawn areas. Build multiple barracks/vehicle production facilities near to the front and build a wall of turrets at the natural choke-points in front of said barracks/vehicle production with a small cordon so you can get infantry through it. Also build at least 4 research buildings. It'll take about half an hour or more, depending on the map, to set up, but it makes defense of provinces significantly easier. Even if you somehow lose you'll take a massive chunk out of the honor guard of the invader so a counter-attack will be hella easier. You got all the resources and enough production facilities you can research just about all the weapon/armor/special ability upgrades simultaneously whilst also maxing out your unit cap in a couple minutes at most.

A similar strategy also helped with all of the Company of Heroes missions where you had to defend an area. When I have a chance to place my own static defenses, especially when resources aren't much of a concern, I tend to go a bit overkill. Of course, in these kinds of games overkill defenses are only a bad thing when they aren't yours. Overlapping machine gun nests, anti tank grenades, regular grenades, LMGs on infantry, looted panzershreks on infantry, and some at gunners with excellent cardio and the germans had excellently prepared feast of lead and shrapnel. Good thing it's a videogame or I'd feel terrible for slaughtering so many people.


As for a personal example of difficulty spikes, the only one I can think of recently is Bayonetta (normal to hard is pretty jarring. Grace and Glory (and by extension, gracious and glorious) can bite me. Fuck those motherfuckers, and on hard they start spawning in the prologue. THE FUCKING PROLOGUE.
Alternatively, Monsoon in Metal Gear Rising: Revengeance. Armstrong was a ***** but that's largely because I still don't know if there is a dodge move in that game and I had no healing items when I got to him. Monsoon though is nearly impossible to beat if you don't have blocking down pat. Eventually the game just threw healing items at me so I could tank it. I later found out I was having so much trouble blocking because my 7 year old x-box controller had a busted joystick (hold it forward for literal months on end and it'll get stuck that way eventually), so it didn't register properly when I tried to block anything in a... 120 degree ish arc in front of me. Luckily I still have one controller which isn't worn enough to have that issue and when I switched he wasn't nearly as bad in the follow-up fight.
 

Mister Chippy

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Jun 12, 2013
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Either that fucking wizard in DQVI who's in the most fucking annoying dungeon ever that still manages to be too short to have any sense of accomplishment form beating it.

Or any of the bosses in DE:HR. I was playing non-violence and stealth. I had no real weapons or combat abilities. Fuck those guys.
 

Kurt Cristal

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Mar 31, 2010
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DragonStorm247 said:
Matriarch

Fucking

Benezia
That and the whole planet of Noveria in general. Not fun! Damned rachni.

For me this game is an uncommon one but Gunvalkyrie already had some questionable controls to begin with (forward/backward/turn legacy-style controls for the left thumbstick, right thumbstick for jetpack shifts), but the enemies aren't too tough. Then around the early middle part of the game NAGLFAR'S PIT happens and you have to precision platform on some floating rocks with no clear correct path to make your way up to the top of some cocoon thing while the most anxiety-sticken-freakin xylophone music you've ever head plays and a voice recording of a character is played on loop over and over and OMG I'M HAVING MIGRAINE JUST THINKING ABOUT THAT. There's that, then the game calms down again. At least the combat isn't too hard and the bosses are forgiving right? NOPE! End of the game, two of the toughest bosses you will ever face ever. Hope you found that optional upgrade stuff we hid in every level. AHHHHHHHHHHHHHH.

Anyone else play this game? It was still a decent game. Most people don't complain about SEGA meddling with developers, but dammit, what they did to Smilebit/AM6 is just unforgivable.
 

PrimitiveJudge

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Aug 14, 2012
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Mine was the first Diablo game. Walking around and hacking and slashing like normal, feeling pretty good about yourself until you open the Butchers door. That fucker moves just as fast as you and hits like a truck. Him and King Leoric both are assholes, fuck them.
 

vid87

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May 17, 2010
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Atmos Duality said:
vid87 said:
And their insta-kill, don't forget about the insta-kill.
And Instant 100% Stop at range. And Instant 100% Charm at range.
And the fact that outside of one very specific battle, they flat out refuse to use Ultima, just to be difficult.
Y'know, I find it funny that a squire is the only one in that game who can the most powerful magic spell in the entire series, though I suppose it kind of balances things out when you want another class to use it - other than some stat buffs, in order to use the spell, someone has to settle for also being able to just throw rocks.

OT - I recently got Pokémon White after years on hiatus from the series and haven't gotten very far - beaten one gym - but this is a hell of a lot harder than I remember. If your fighter is 1 or 2 levels below your opponent, you get your ass kicked, even from the wild Pokémon. I'm trying to level everyone as evenly as possible but it's taking forever. I'm thankful at least for double-wild battles.

Also, Dragon Quest 8 - most of the game isn't too bad, some spots are difficult and it is a bit tougher than most rpgs I've played, but not horrendous...until the optional dungeon to the dragon village. EVERY. SINGLE. BATTLE. is a nightmare and there are no save points. The only saving grace is that the game doesn't do traditional game overs, just sends you back to a save point with halved gold but all your items and gained XP intact. Still, just clawing my way from point A to B is like pushing a boulder uphill and I never know when if it's suddenly going to fall.

BTW, off-topic: if I missed the boss battle at Dragon Graveyard, are those particular monsters gone forever? If so, I can't fill out the bestiary and get the anti-encounter accessory.
 

Nazulu

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Jun 5, 2008
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The first one that came to me is the Battle Toads on SNES or NES or whatever. The ridiculous fast pace, trial and error race stage that came after 2 really easy levels.

Then Bio Metals last boss who has 5 times more health than the other bosses, doubles life every time you die, fires lots of bouncy balls in random directions and has a fucking tail that reacts schizo sometimes and can hit you any where on the screen. Seriously, dick move.

Megaman X6 has a real easy intro stage and then becomes extremely painful with this random nightmare system that can make some levels just unplayable. Hell, sometimes random shit will kill just cause. Fucking random rising blocks, unavoidable random fireballs, invincible random holo enemy's constantly flying into you. You really need to see how fucked up this game is.

Ihateregistering1 said:
Path of Exile. I made it through the first two acts with pretty much no problems, but holy cow do they turn up the difficulty when you hit act 3. Suddenly the enemies hit much harder, there are way more unique enemies, and the bosses are freakin' killers.

It's also kind of unfair, because the bosses do a ludicrous amount of elemental damage. I'm still stuck on General Gravicius because I only have 25% fire resistance and he basically kills you in two hits if you don't have at least 50%.
While there was a notable difference between each Act, you just needed to get used to their movements.

However, the final boss is bloody cancer. I really have no idea how to survive this certain attack it does that has me calling out BULLSHIT every time. It's a real big difficulty spike there, so be prepared.
 

Atmos Duality

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vid87 said:
Y'know, I find it funny that a squire is the only one in that game who can the most powerful magic spell in the entire series, though I suppose it kind of balances things out when you want another class to use it - other than some stat buffs, in order to use the spell, someone has to settle for also being able to just throw rocks.
Technically, Ramza's Squire isn't the only one.
Alma can learn it in the final battle if she gets hit. So can Luso in the PSP remake, but Luso is just a direct copy of Ramza with innate Poach so...

Ironically, Ultima is pretty underwhelming or meh in the other FF games.
It was only truly powerful in FF6, where the max enemy HP was ~60k, magic scaling was ludicrously OP, and it ignored magic defense flat out.

(In FF9, I guess it was "powerful" in that it was a scripted plot attack.)

In FFT, Ultima is just...meh.
It's possible to make it into a perfectly serviceable spell (especially Ramza's Act 4 Squire; wowza, those equips) and it does give any of Ramza's classes some AoE reach, but by that point, you have so many better options available.
(Holy Spam Calculators, Teleport-Draw Out Wizards, Mimed Summons...)

On the plus side, Ultima also shares the same skill list with Scream; the best magic attack stat boost in the game. (100% success, stacks, comes bundled with a speed boost, can be boosted further with Faith status)