Biggest Disapointments of 2010 (games)

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GiantRaven

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Dec 5, 2010
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Vkmies said:
I always looked the Illusive Man as a villain. Played the whole game trough thinking that that creepy asshole is gonna doublecross me any moment now. Made the first playtrough rather interesting.
Damn right. It was great to be able to take the smile off his smug face at the end of the game.
 

Mad Fast

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Sep 22, 2009
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Red dead redemption, Don't get me wrong I loved the story, but it was the multiplayer that disappointed me, it could have brillant had they only added a bit more stuff into it. Saying that my opinion was hampered the instant I jumped on the hype train.
 

Laughing Man

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Oct 10, 2008
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Gran Turismo 5

I was a long time GT fan, even go as close to saying I was a GT fanboy but having to come to terms with the fact that GT5 just isn't a very good game. From the poorly paced race progression through the newly introduced grindfest that is the level system right through the pathetically lacking championships that use the same 2 or 3 GT original tracks combined with a one maybe two real tracks to the poor AI that still drives as if they are on rails and ending with the multiplayer / online service that still three weeks later doesn't work correctly. GT5 is the biggest gaming question of the year and that question is 'Really did THIS take six years to create?'

Oh and the B Spec mode that should have stayed what it was in GT4 something you looked at for four and a half seconds before going 'what a waste of time', rather than what it is in GT5 a necessary way of relieving the grind of gaining cash and levels.
 

LastCelt1989

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Jan 7, 2009
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CarpathianMuffin said:
FFXIII. It wasn't so much a bad game for me, it was just way too linear, and had almost no challenge.

Wouldn't want to play it again, that's for sure.
Yeah Id probably have to say FF13 as well, but for kinda different reasons to most. I actually tried really hard to like that game and I diddn't even mind most of the characters. But what REALLY got me is the bosses who you spend aaaages wearing down using the same damn attacks over and over just for him to pull some BULLSHIT insta-death attack out the bag and wipe you out. I don't think I've ever been through so many controllers as when I played this game. What makes it worse is they decided that if your main character dies now, game over. To me thats just not how a system that is still fundamentally turn based should work. I mean even KOTOR/Eternal Sonata/pretty much any other RPG knows that.

Apart from that, I would say Fable 3 but really that game wasn't disappointing so much as it was annoying with the amount of hype it got for what screamed 'AVERAGE'.

Probably Alan wake I guess. I really thought we might have a successor to the classic Silent Hill games here but my god, it was like playing one incredibly short section of Resident Evil 4 over and over and over again. That game got bought, played and traded quicker than any other I've ever purchased.
 

Protocol95

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May 19, 2010
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MAG. I don't think it is a bad game but I hate so many things about it. Must resist urge to go on rant about talent point system, revial kits and SVER maps.
 

Koroviev

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Oct 3, 2010
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I think a lot of the big releases disappointed to varying degrees. Fallout: New Vegas was(?) infested with catastrophic bugs, Fable 3 is not as deep as many had hoped it would be, the story campaign in Black Ops continues the Call of Duty tradition of being criminally short, and Assassin's Creed: Brotherhood is largely a retread of Assassin's Creed 2.

[source for the above: hearsay]

Halo: Reach seems to have pleased by a wide margin, but I haven't played it.
 

Shirokurou

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Mar 8, 2010
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An, come one guys, Final Fantasy XIII was a great game. Linear as hell, JRPGish to the core, but still a great game compared to a lot of other things.