Lulz. You should be a highschool English teacher.Nurb said:are they saying multiplayer is no longer considered part of games anymore and something extra to pay for?
Lulz. You should be a highschool English teacher.Nurb said:are they saying multiplayer is no longer considered part of games anymore and something extra to pay for?
Thank you.Pifflestick said:Everyone who tries to justify what 2K did is a FUCKING RETARD.
You know when you buy a car that it has a glove box. When you bought Bioshock 2, I bet to the highest deity available that you did not know about the extra unlockable content on it. Why? Because it wasn't advertised. It wasn't mentioned. It isn't part of the game, Bioshock 2, that you bought. You bought it for what it was advertised to be, and the unlockable content in no way affected the release price of the game. Now let's say you buy a meal from a fast food place. You know it will have a drink, a burger and fries. But when you get it and look inside, you find an extra pack of fries (that was intentionally placed for the sake of this metaphor). An employee comes up to you and says if you want to eat the extra pack of fries you have to pay for them or they'll take it back to the counter, where you can buy the fries later if you change your mind.Pifflestick said:If I pay for a car, I shouldn't be charged extra for the key to the glove box.
I knew. Let me repeat what I said. The characters in the new so-called DLC were IN THE ARTBOOK. Right there in print! Hell, they were on two different pages! And the new pistol upgrade was in there too! We KNEW beforehand that these characters were planned, we knew that they had been created before the release of the game.DethPenguin said:You know when you buy a car that it has a glove box. When you bought Bioshock 2, I bet to the highest deity available that you did not know about the extra unlockable content on it. Why? Because it wasn't advertised. It wasn't mentioned. It isn't part of the game, Bioshock 2, that you bought. You bought it for what it was advertised to be, and the unlockable content in no way affected the release price of the game. Now let's say you buy a meal from a fast food place. You know it will have a drink, a burger and fries. But when you get it and look inside, you find an extra pack of fries (that was intentionally placed for the sake of this metaphor). An employee comes up to you and says if you want to eat the extra pack of fries you have to pay for them or they'll take it back to the counter, where you can buy the fries later if you change your mind.Pifflestick said:If I pay for a car, I shouldn't be charged extra for the key to the glove box.
WHAT THE HELL WERE THOSE FASTFOOD PEOPLE THINKING? WE CAN'T STAND FOR THIS! STAND UP LET YOUR VOICE BE HEARD
Not to destroy your analogy, but the employee would only know about that if the customer said something, and even if they did, once it leaves the counter, they most likely wont take the food back, since it would have to be thrown away.DethPenguin said:Thank you.Pifflestick said:Everyone who tries to justify what 2K did is a FUCKING RETARD.
You know when you buy a car that it has a glove box. When you bought Bioshock 2, I bet to the highest deity available that you did not know about the extra unlockable content on it. Why? Because it wasn't advertised. It wasn't mentioned. It isn't part of the game, Bioshock 2, that you bought. You bought it for what it was advertised to be, and the unlockable content in no way affected the release price of the game. Now let's say you buy a meal from a fast food place. You know it will have a drink, a burger and fries. But when you get it and look inside, you find an extra pack of fries (that was intentionally placed for the sake of this metaphor). An employee comes up to you and says if you want to eat the extra pack of fries you have to pay for them or they'll take it back to the counter, where you can buy the fries later if you change your mind.Pifflestick said:If I pay for a car, I shouldn't be charged extra for the key to the glove box.
WHAT THE HELL WERE THOSE FASTFOOD PEOPLE THINKING? WE CAN'T STAND FOR THIS! STAND UP LET YOUR VOICE BE HEARD
I can see this leading into a situation where developers will insert bodacious amounts of bogus code to crank up the DLC filesize past +2 megabytes.Break said:Thought I'd point out that this was found to be false. The filesize of the Versus mode DLC in RE5 was too big to be a key. Keys, like the one used for Bioshock 2, are usually around 100 KB, or smaller. The Versus mode was megabytes - too big for a key, but about right for a ruleset alteration to the effect of "allow four players, track scores individually, friendly fire on", and a small change to the menu. You might think it's crappy value, sure, but it doesn't have anything to do with the current issue.
Not that it changes anything - I'd just suggest that you find another example (for example, Street Fighter 4's costume packs) if you still want to find trends in on-disc DLC. Minor detail, really.
Well, sure, that might happen. Although, seems kind of unlikely - time spent writing code that does nothing is still time the publisher needs to pay the dev for. I could be wrong, I don't know that much about code - I'd have to find out how easy is it to just ream off a bunch of code that does absolutely nothing, doesn't cause the game to break, but can be written in no time at all. My brother-in-law is a games programmer - I'll have to ask his opinion next time I see him.Der Kommissar said:I can see this leading into a situation where developers will insert bodacious amounts of bogus code to crank up the DLC filesize past +2 megabytes.Break said:Thought I'd point out that this was found to be false. The filesize of the Versus mode DLC in RE5 was too big to be a key. Keys, like the one used for Bioshock 2, are usually around 100 KB, or smaller. The Versus mode was megabytes - too big for a key, but about right for a ruleset alteration to the effect of "allow four players, track scores individually, friendly fire on", and a small change to the menu. You might think it's crappy value, sure, but it doesn't have anything to do with the current issue.
Not that it changes anything - I'd just suggest that you find another example (for example, Street Fighter 4's costume packs) if you still want to find trends in on-disc DLC. Minor detail, really.
All in all, every EULA -argument and quirky metaphor is greatly amusing me; please do keep arguing about it!
They got a ton of flack for that, and they did it on Street Fighter 4 as well if I remember right. But the thing is that this wont stop until Developers start selling us games rather then letting us rent them and pretending to sell them, on the PC with how DRM works it is almost insulting if you read the terms for playing and installing.Amnestic said:Capcom did the same thing with Resi 5 as I recall.
Apparently there weren't enough people calling them on it to make it clear that this shit will not fly.
No it doesn't, not in the slightest.Xzi said:but what this means is that developers are purposefully keeping pieces out of the original game that were intended to be included in the $60 price tag.
Perhaps because most people prefer to boycott a product by never using it. Not by stealing it.It's becoming unclear to me why everyone isn't a pirate by now. These developers are really testing the limits of customer patience.
As simple as copy+pasting text. I just made a 5mb file with the letter "a". Veiling it as code is not that hard either, and you can put everything into commentary sections, which will not show anywhere else than in the raw code.Break said:Well, sure, that might happen. Although, seems kind of unlikely - time spent writing code that does nothing is still time the publisher needs to pay the dev for. I could be wrong, I don't know that much about code - I'd have to find out how easy is it to just ream off a bunch of code that does absolutely nothing, doesn't cause the game to break, but can be written in no time at all. My brother-in-law is a games programmer - I'll have to ask his opinion next time I see him.Der Kommissar said:I can see this leading into a situation where developers will insert bodacious amounts of bogus code to crank up the DLC filesize past +2 megabytes.Break said:Thought I'd point out that this was found to be false. The filesize of the Versus mode DLC in RE5 was too big to be a key. Keys, like the one used for Bioshock 2, are usually around 100 KB, or smaller. The Versus mode was megabytes - too big for a key, but about right for a ruleset alteration to the effect of "allow four players, track scores individually, friendly fire on", and a small change to the menu. You might think it's crappy value, sure, but it doesn't have anything to do with the current issue.
Not that it changes anything - I'd just suggest that you find another example (for example, Street Fighter 4's costume packs) if you still want to find trends in on-disc DLC. Minor detail, really.
All in all, every EULA -argument and quirky metaphor is greatly amusing me; please do keep arguing about it!
Moreover, the filesize thing is just a basic indicator - the type of people who can dig through the game files for strings of hidden code are more than capable of looking over a couple megabyte's worth to see if it's inflated. If they tried this, I don't know how long it would remain a secret.