Bioshock: An after-the-fact Review

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HT_Black

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THE REVIEW:

I regret nothing.

WARNING: This review is Spoiler-ific

Bioshock is, for the uninformed, the massively popular first-person shooter/survival horror game from 2k studios. Since its 2007 debut, it's won numerous awards, mountains of fan-issued praise, and a near-perfect 96% rating on Metacritic; for its spectacular action, deep, intelligent story, and inordinately imaginative concepts.
So it logically follows that eventually this Xbox and PC-exclusive game would eventually move to the massive, nex-gen pastures of the PS3; and when the demo for it came out over the Playstation network, it sent me over the moon; after much badgering and bargaining, I finally got a copy of it in my hands, my expectations dancing madly to the tune of its strobe-light seizure-inducing beauty.
What was my final opinion, after so much pained anticipation and fanboyish glee?

A resounding "Eh...".

Things got off to a flying start when I was introduced to the faceless mute du jour, Jack--but wait! Jack actually does say something: he says the opening line of the game, in a voice so deep and melodious that it would have re-defined what a voice actor should be. Unfortunately, this opening line is all he says, save some whiny, high-pitched screams whenever someone shoots him, electrifies him, bludgeons him...you get the idea.
The game kicks off with your plane crashing into the Atlantic Ocean, whereupon you frantically swim onto a nearby lighthouse jutting out of the sea.

...Oookay, then.

If, like me, you've been in this business long enough to know that there are no such things as coincidences, you automatically realize that someone wanted you--yes, you in particular--to survive the crash.

There goes half of the game's mystique right there.
So, inside said lighthouse, you find your way into a bathysphere (one of those circly submarines), which takes you down thirty-odd fathoms under the sea and into the underwater metropolis of Rapture.
Rapture is, undoubtedly, one of the most impressive ideas I've ever heard of: for a summary, please read Atlas Shrugged while listening to Ringo Starr's "Octopus's Garden".

While the game was praised all over for its innovative and complex story, the entire experience fell apart for me around the second level, where I found a taped phone conversation that revealed to me that only the city's founder or his relatives could use the very spheres I got there in.

Then, ten minutes later, I found one detailing recent genetic engineering experiments.

Translation: Guess who you're a clone of!

So the story is piss-poor and thin if you apply even a minute amount of critical thinking, which leaves the game with the one thing no survival/horror game should ever have to rely upon: its gameplay.

Combat revolves around using weapons and plasmids--gene-altering materials that grant the user incredible abilities--against the usual Baskin-Robbins assortment of zombies, turrets, lumbering giants, and little girls.

Hang on...what?

As it turns out, nobody was kidding when they said the only way to upgrade your power repertoire was to do horrible things to young children. Before long in the game, you're introduced to the genetic supplement known as ?ADAM?, which is key to the process of creating and upgrading plasmids. Of course, ADAM is produced by the "Little Sisters": girls who have been genetically altered, zombified, outfitted in pink, and condemned to forever wander the sprawling corridors of Rapture.

Dandy.

Naturally, if you want said ADAM, you'll need to either beat the sisters to death; or, contrarily, grab them by the face and shove a needle in their necks and cure them of being zombies.

Isn't that grand?

As logic would dictate, this particular treasure, like any other, has a guardian: the game's infamous, astounding "Big Daddy" Characters. The Big Daddies wander the sprawling, non-linear streets of Rapture using dynamic A.I; accompanied by a little sister at most or all times. To the best of my knowledge, they're unique in the enemy industry in that they will refrain from attacking you unless you hit first.


_______________If you see this, you are soooo fucked. That is, unless you use your lightning attack. And you WILL.

However:

Sprawling, non-linear world maps being what they are, there will quite assuredly be numerous times where you?ll throw down a proximity mine or cyclone trap, only to kill its intended target through other means. However, there?s no way to pick said mines back up, and if you put one of them down in a high-traffic area (and you WILL, because they ALL are), you can bet your bionic implants (reference!) you?ll be blindsided at the worst possible moment by an irate drill-waving mecha.
Bah.

Luckily, you'll stumble over health, ammo, and money with every alternate step (and again!). I am NOT f**king kidding--towards the end of the game, I was literally having to RANDOMLY FIRE INTO THE AIR just to make sure I could pick up the massive amounts of ammunition I found. My wallet was full, I had maximum health and energy hypos, and whenever I was faced with adversity, I could just play a crowbarred-in Pipe Dream minigame and restore my flawless status quo.

Okay, so there's little to none of the game's touted survival/horror atmosphere. But that doesn't matter, right? We can still have a good time, assuming we stick to the much more refined first-person gunplay, which is tactical and intelligent and--Ho-ho, as if.

The game's variety of guns, which stick dutifully to the established order of things (Melee, Shotgun, Pistol, Sniper, Machine gun, Missile launcher, Overpowered exotic thing you can never find ammo for and never use anyways), are quickly rendered moot by the fact that the first power you get electrifies enemies for a massive amount of damage and three seconds of immobility. Around your first encounter with this power, your supporting character helpfully chimes in to tell you that you can instantly kill people by beating them with your wrench after zapping them; so naturally, that's all you'll ever be doing, which makes your wide variety of weaponry aggressively unnecessary.

And speaking of the support character, I'd like to mention that he's the center of the game's second big twist--and writer, I know your plot is transparent, and Imma let you finish, but this thing is one o' da most predictable things of all time. OF ALL TIME.

Other than him, there's only two other characters with a name--one's the villain, and the other appears over the course of this sixteen-hour-long fol-der-ol exactly twice.
Yay.

So, maybe the shooting is lackluster and simple, the story is thin, the atmosphere is moot, and the difficulty curve wavers like the knickers of an indecisive prostitute, but maybe there's an aesthetic angle to it--
Oh, wait.

Two words:

Strobe Lighting.

Bottom line: Bioshock is painful to look at, tedious to play, and easy to predict. The sound repeats itself, the difficulty is inconsistent, and the open-world aspect is a flop.

Recommendation: Avoid at all costs (unless you plan on leaving it on your shelf as a memoire)

This review was based on the PS3 version of the game.
 

Woodsey

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You go on about the plot - you're telling me in over a year you never read up any of the story for a game you were looking forward to? Never accidentally read about parts of the story?

If that's the case, fair enough. But no one else seemed to realise.

EDIT: Oh, and the game's 2 years old and holds up pretty well considering the pace tech moves at.
 

HT_Black

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Woodsey said:
You go on about the plot - you're telling me in over a year you never read up any of the story for a game you were looking forward to? Never accidentally read about parts of the story?

If that's the case, fair enough. But no one else seemed to realise.

EDIT: Oh, and the game's 2 years old and holds up pretty well considering the pace tech moves at.
If you're looking forward to a game that's lauded for its story, would you want to spoil it?

And to be fair, I've had this review sizzling on the backburner for about half a year now.
 

j0z

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*twitch*

I disagree with you 100%
Now I will leave before I do something I will regret later.

To anyone eho has not had the pleasure to play this game: If you like FPS games, get it. It is one of the best.
 

Woodsey

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HT_Black said:
Woodsey said:
You go on about the plot - you're telling me in over a year you never read up any of the story for a game you were looking forward to? Never accidentally read about parts of the story?

If that's the case, fair enough. But no one else seemed to realise.

EDIT: Oh, and the game's 2 years old and holds up pretty well considering the pace tech moves at.
If you're looking forward to a game that's lauded for its story, would you want to spoil it?

And to be fair, I've had this review sizzling on the backburner for about half a year now.
No, but sometimes you think: "Hmm, reading this little paragraph won't hurt" and the game's ruined. Just saying.

And OK, that's fair enough.
 

Arkhangelsk

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HT_Black said:
A resounding "Eh...".
HT_Black said:
--Ho-ho, as if.
Word of advice, don't rip off Yahtzee, cause it'll just make the review look bad.

Other than that, I disagree with the review. But hey, we can't all agree. But it'd be better if you could compare the story with stories you actually like, so we can understand what merits you're putting it up against. Cause I thought the story was pure gold compared to what you see these days.
 

HT_Black

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GoldenCondor said:
I had some troubles with it. Ammo was harder to find if you didn't pick Novice difficulity.
I think I should've mentioned that I was playing one step below Survivor diffuculty. I would've done that, were it not for the excessive camera kick-effect...migraine bait, yet again.

crazyhaircut94 said:
But it'd be better if you could compare the story with stories you actually like, so we can understand what merits you're putting it up against. Cause I thought the story was pure gold compared to what you see these days.
I dunno...You kind of have me there. I haven't found a story approaching decent-level since KOTOR...and that only made the cut because of the R-bomb. Thanks for the advice, anyhow.
 

Arkhangelsk

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HT_Black said:
crazyhaircut94 said:
But it'd be better if you could compare the story with stories you actually like, so we can understand what merits you're putting it up against. Cause I thought the story was pure gold compared to what you see these days.
I dunno...You kind of have me there. I haven't found a story approaching decent-level since KOTOR...and that only made the cut because of the R-bomb. Thanks for the advice, anyhow.
Well, don't compare it to your shimmering gold story, compare it to the average stories of today. If I compared it to my favourite story (Final Fantasy VII), I would neglect it like an alcoholic father neglecting his 8-year old child.
 

Gxas

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Though I want to disagree with you, I feel I cannot because every point you make is true. I don't believe that it is an "avoid" title, maybe a rent.

I really feel as though I was cheated now. You really point out things that I didn't realize before. I had bought into the hype and got the game on release day. I still, to this day, haven't gotten past the atrium level. I realize now, that, if the game was as good as it was hyped up to be, for me, it would have been beaten by now.

Yes, I have seen the game beaten. Just a few weeks ago I watched my roommate play through it on the computer. I know the endings, I know the twists, and "Would you kindly" was not the plot twist that people say it was. It wasn't really surprising.

Thank you for putting my thoughts into words. I finally understand my feelings on this game.

Now to convince my roommate that you aren't a complete retard. Your review really got him up in arms about this game.
 

HT_Black

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Gxas said:
Though I want to disagree with you, I feel I cannot because every point you make is true. I don't believe that it is an "avoid" title, maybe a rent.

I really feel as though I was cheated now. You really point out things that I didn't realize before. I had bought into the hype and got the game on release day. I still, to this day, haven't gotten past the atrium level. I realize now, that, if the game was as good as it was hyped up to be, for me, it would have been beaten by now.

Yes, I have seen the game beaten. Just a few weeks ago I watched my roommate play through it on the computer. I know the endings, I know the twists, and "Would you kindly" was not the plot twist that people say it was. It wasn't really surprising.

Thank you for putting my thoughts into words. I finally understand my feelings on this game.

Now to convince my roommate that you aren't a complete retard. Your review really got him up in arms about this game.
I'm terribly sorry...perhaps it's a bad idea to get hopped up on James Rolfe before playing a game.
I was kidding when I said that.
Nevertheless, thanks for the compliment. Glad I could help.
 

Gxas

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HT_Black said:
I'm terribly sorry...perhaps it's a bad idea to get hopped up on James Rolfe before playing a game.
I was kidding when I said that.
Nevertheless, thanks for the compliment. Glad I could help.
Haha, he doesn't realize that, when reviewing, you have to actually think about the game as well as play it. If that involves proving that the story is paper-thin, so be it.
 

Aunel

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Don't rip of Yahtzee, it makes you sound thick.
sure, if you think the story is then, maybe you need something more challenging, maybe one of those paper things, with words on them.
 

HT_Black

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Aunel said:
Don't rip of Yahtzee, it makes you sound thick.
Sure, if you think the story is thIn, maybe you need something more challenging; maybe one of those paper things with words on them.
The ones I make my living with, you mean?
 

Aunel

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HT_Black said:
Aunel said:
Don't rip of Yahtzee, it makes you sound thick.
Sure, if you think the story is thIn, maybe you need something more challenging; maybe one of those paper things with words on them.
The ones I make my living with, you mean?
yes those strange things that I have to work in for school.

I am but a simple musician.

(kudos if you are a real writer, but don't quote Yahtzee in your books)
 

HT_Black

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Aunel said:
HT_Black said:
The ones I make my living with, you mean?
yes those strange things that I have to work in for school.

I am but a simple musician.

(kudos if you are a real writer, but don't quote Yahtzee in your books)

A: I am.
B: Well of course-- that's just bad business. There's quite a difference between an in-joke in an amateur review and a full-out plagiarization.
C: Yes, I know that's not a word.
 

Spleenbag

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BioShock happens to be my favorite game ever, but I was introduced to shooters late and I never really caught on to RPGs (I like some Western ones, and Chrono Trigger, and that's it). Many of your points stand up although I feel you were rather harsh.

However! I still stand by my opinion, because at the time it sucked me in and made me marvel like no other game has done since or had done before. I loved the atmosphere, the reasoning behind the villains, the plot twist, the guns and powers. To date, as well, it's the only game I've ever completed quickly (a few days of concentrated glee) and one of a small number of games I cared enough about to finish.

It was just the right thing at the right time and while it does have its flaws the overall package sucked me in like no other videogame.

Finally, the Electro-Shock + Wrench combo definitely stops working after a while, at least for me it did.
 

Maet

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HT_Black said:
The game kicks off with your plane crashing into the Atlantic Ocean, whereupon you frantically swim onto a nearby lighthouse jutting out of the sea.

...Oookay, then.

If, like me, you've been in this business long enough to know that there are no such things as coincidences, you automatically realize that someone wanted you--yes, you in particular--to survive the crash.
Because we all know that the most reliable way to get someone in particular to a very specific location is through a fiery plane crash.

See, the problem with the opening is not so much the fact that you?re lucky enough to find a mysterious lighthouse in the middle of the ocean, but the fact that you?re lucky enough to survive a plane crash immediately before this amazing coincidence.

Perhaps it would make more sense for Fontaine to send Jack a message saying ?would you kindly rent a boat and head to these exact coordinates in the Atlantic ocean, and would you kindly enter the mysterious lighthouse so I can lead through hell and back as my sleeper agent,? instead of using the fiery plane crash set piece, but it would be a hell of a lot less dramatic and probably wouldn?t enthral very many people.

Your review is poor and problematic. While I?ll accept that you maybe didn?t respond to the game as well as I and many others have, I will not accept your smartass attitude that you were not at all impressed by the game and could see everything coming from miles away. Your response to the plane crash alone offers an example of this, but there?s more in the review too:

Your misinterpretation of the diaries - The genetic keys in the bathyspheres can be used by basically anyone, as Sullivan says. Furthermore, everyone in Rapture is apparently a hacker. They?d probably be long busted anyway. (Also, you're not a clone. You're a test tube baby)

There are absolutely no ?sprawling non-linear maps? in any level of BioShock. The game is completely linear, with the only open-endedness coming from the ability to backtrack. Even still, the levels aren?t even very big in the first place.

You claim that all you did was ?zap ?em and whack ?em,? so why would fiddling with Cyclone Traps and Proximity Mines be a problem? I mean all the weapons are ?aggressively unnecessary? anyway, right? Why bother? I mean it?s not as if losing a few mines was that big of a deal since you claim to be repeatedly blowing ammo just to pick stuff up.

Where you didn?t invent problems the game didn?t have in the first place, you failed to explain the problems that were there. What sounds are repeated? Why is it painful to look at? How is the difficulty curve unbalanced? Those three claims in the ?Bottom Line? are completely unsubstantiated.

You?re not trying to persuade anyone with this review, nor are you trying discuss the game in any meaningful capacity. All you?re trying to do is prove that the game isn?t as smart as it thinks, and while it?s entirely possible to make a case for that argument, you failed miserably. I gave up expecting a unique perspective when you recommend reading a +1000 book in order to get the gist of the game (?for a summary, please read Atlas Shrugged?).

Try again.
 

similar.squirrel

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Perhaps you were just too smart for it.
I didn't care much for the gameplay, and the story was pretty standard. Not bad, but nothing special. It fell back on some old gimmicks, but that has more to do with the constarints of the medium.

However the aesthetics and characterisation are pretty sublime. Rapture is a truly compelling setting if you're into that sort of thing. And some of the voice-work is on par with the likes of say...GlADoS [capitalisation probably incorrect]

Anyway. Apologies for the crappily-worded reply.
This review is very well written and raises some valid points.

The trick, really, is not to believe the hype and be pleasantly surprised.
The odd thing is, I've always considered Bioshock to be one of the more intelligent games on the market. If your opinion of it is so negative, what have you been playing?And where do I get it?
 

HT_Black

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Maet said:
Because we all know that the most reliable way to get someone in particular to a very specific location is through a fiery plane crash.
Hel-lo? What have we here...A fanboy? A troll? Regardless, let's dismantle your argument, hmm?
See, the problem with the opening is not so much the fact that you're lucky enough to find a mysterious lighthouse in the middle of the ocean, but the fact that you're lucky enough to survive a plane crash immediately before this amazing coincidence.

Perhaps it would make more sense for Fontaine to send Jack a message saying "would you kindly rent a boat and head to these exact coordinates in the Atlantic ocean, and would you kindly enter the mysterious lighthouse so I can lead through hell and back as my sleeper agent," instead of using the fiery plane crash set piece, but it would be a hell of a lot less dramatic and probably wouldn't enthralL very many people.
Fair enough. My sentiments exactly.
Your review is poor and problematic. While I'll accept that you maybe didn't respond to the game as well as I and many others have, I will not accept your smartass attitude that you were not at all impressed by the game and could see everything coming from miles away.
Even if I did?

Your response to the plane crash alone offers an example of this, but there?s more in the review too:

Your misinterpretation of the diaries - The genetic keys in the bathyspheres can be used by basically anyone, as Sullivan says. Furthermore, everyone in Rapture is apparently a hacker. They'd probably be long busted anyway. (Also, you're not a clone. You're a test tube baby)
In the fisheries, under the dock where you meet your second big daddy. I think it was from Dr. Suchong-- it states that Andrew Ryan placed a genetic lock on the bathyshpere that would only allow him, his relatives, or his trusted lieutenants to use them. If you were either of the latter, he wouldn't have accused you of working for the USA/USSR; the conclusion is natural. And if they had broken, how did you use them?

Good point about the wording, though-- Even though I was taken to believe that if an organism was grown after of the genetic pattern of another, that's something we in the biz call 'Cloning'.

There are absolutely no "sprawling non-linear maps" in any level of BioShock.
Olympus plaza. 'Nuff said.
The game is completely linear, with the only open-endedness coming from the ability to backtrack. Even still, the levels aren?t even very big in the first place.
See above.

You claim that all you did was "zap 'em and whack 'em," so why would fiddling with Cyclone Traps and Proximity Mines be a problem?
Again, fair point-- your wrench doesn't have much effect on Big Daddies, however. Hence...

I mean all the weapons are "aggressively unnecessary" anyway, right? Why bother? I mean it?s not as if losing a few mines was that big of a deal since you claim to be repeatedly blowing ammo just to pick stuff up.
Correct. The problem comes into play when one accidentally goes off under a roving big daddy and sends it into agressive mode; and given the endlessly spawning enemies, it will invariably make you its headless B***h in the middle of a shootout sometime down the road.

Where you didn't invent problems the game didn't have in the first place, you failed to explain the problems that were there. What sounds are repeated?
Have you functioning ears? I think I counted about six lines of non-unique dialogue in all.

Why is it painful to look at? How is the difficulty curve unbalanced? Those three claims in the "Bottom Line" are completely unsubstantiated.
Ahem...
1. Strobe Lighting.
2. Splicers/Big Daddies/Sander Cohen
3. You didn't list this last one.

You're not trying to persuade anyone with this review, nor are you trying discuss the game in any meaningful capacity.
I doubt anyone could persuade you, honestly.

All you're trying to do is prove that the game isn't as smart as it thinks, and while it's entirely possible to make a case for that argument, you failed miserably.
Fair enough. Each to his/her/its own.

I gave up expecting a unique perspective when you recommend reading a +1000 book in order to get the gist of the game ("for a summary, please read Atlas Shrugged").
I think you mean +1000 pages. Otherwise, this is something I like to call 'humour'.

Try again.
Insert Coin.

Yours, Mine, But mostly mine,

H.T. Black.