Axeli said:
ShakesZX said:
Axeli said:
Story is much darker and grittier than the old one. Art design is also a lot darker and the environments are much more lively on habited worlds.
I will agree that the art direction is grittier and darker than the first. But only in the same way that strip clubs are grittier and darker than a ballet hall. The Story is pretty much the same level of darkness as the first. They merely tried to disguise it as darker by throwing around gangs and darker, harsher lighting.
It was more than just superficial changes. I suppose it might fall more into the category of setting than story, but there is a lot of messed up stuff going around you in ME2. And you do deal with darker and more morally ambiguous things.
Take the very first recruitment missions for example. The plague you encounter while getting Mordin, finding Garrus tired and fighting his last stand after his entire team has just been killed right before him. The prison Jack is in doesn't need much elaboration.
And that's from the first quarter of the game.
The main plot might not be that much darker than ME1's (although...), but the setting and a side plots definitely are (and mind you, those make like 90% of ME2's story).
It's much more than art style and lighting.
Alright, I will admit that there is a little bit of a difference in the mood of the game. Sure, fining out that Garrus has become hardened to the point of revenge for revenge's sake is a "more adult" version of the Garrus from the first game, And Jack and her backstory is a messed up mess of emotion, without question. But the problem to me is that these points are all disconnected from one another. It takes a bit too long to string all of these points together into a coherent portion that is relevant to the game.
I am merely talking about the main game itself. That is what is supposedly the "more hardcore, adult oriented" portion that is taking the main stage. The Characters are more in depth, more realized than they were in the first game, and the ties of emotional baggage that they brings adds some wheight to the main game. However, these parts exist independent of the main story. There is no reason, other than loyalty, tying the darker parts of the universe into the grander tale of Shepard. Except for the gaining an achievement and another ending, there would little difference to the overall story if these backstories didn't exist.
I will accept that the characters of Mass Effect 2 come from a darker reality, but they're still part of the same Universe. I am still unable to commit myself to believing that, due to the separation and disjointed nature of the backstories, they can really be considered part of the main story.