It seems there's been a lot of praise for Biosock recently, (maybe I'm just exposed to lots of it, having enjoyed the game myself...) and it's got me wondering. What was the point of the moral choice in the game? There seems to be little no extra benefit for making the Evil decision in the game, merely that you get to be evil and see a different ending.
Upon choosing the "Good" path, you are showered with gifts and extra Adam, and love and hugs and smiles. When you choose "Evil" you get about the same amount of Adam, but more immediately. (Assuming you get a gift of 200 Adam for every 3 Little Sisters saved; Good: 440 Adam/3 Sisters, Evil: 480 Adam/3 Sisters.)
Sure this end up with you getting rather a bit of extra Adam, but I never found Adam to be scarce... Hell, I had plenty left over at the end of the game... So why are we given this choice, and what is the point of making the Evil one when there's no (significant) reward?
Other moral choice games seem to have this problem too... Fable didn't really penalise the player for being Evil, and it was rather easy to change allegiance when the need arose - you could easily get the Bow of Skorm and still be a shining paragon of virtue.
The best example I've played of a moral choice game is Deus Ex, where characters you kill stay dead, their friends/partners get angry at you... If you don't try and save your brother he will die... and so on.
My point: basically, what do you think of moral choices in gaming? Do they serve a purpose or are they just shiny things to grab our attention? What game (if any) have you played that had a moral choice system that worked well?
EDIT: Sorry forgot to check if this had been done before! But i was pondering it and became curious!
Upon choosing the "Good" path, you are showered with gifts and extra Adam, and love and hugs and smiles. When you choose "Evil" you get about the same amount of Adam, but more immediately. (Assuming you get a gift of 200 Adam for every 3 Little Sisters saved; Good: 440 Adam/3 Sisters, Evil: 480 Adam/3 Sisters.)
Sure this end up with you getting rather a bit of extra Adam, but I never found Adam to be scarce... Hell, I had plenty left over at the end of the game... So why are we given this choice, and what is the point of making the Evil one when there's no (significant) reward?
Other moral choice games seem to have this problem too... Fable didn't really penalise the player for being Evil, and it was rather easy to change allegiance when the need arose - you could easily get the Bow of Skorm and still be a shining paragon of virtue.
The best example I've played of a moral choice game is Deus Ex, where characters you kill stay dead, their friends/partners get angry at you... If you don't try and save your brother he will die... and so on.
My point: basically, what do you think of moral choices in gaming? Do they serve a purpose or are they just shiny things to grab our attention? What game (if any) have you played that had a moral choice system that worked well?
EDIT: Sorry forgot to check if this had been done before! But i was pondering it and became curious!