Let me get to the main reasoning behind my questions: I (generally) don't enjoy first person shooters. Just not my cup of tea. Have nothing against games in first person perspective, i love my RPG's in first person, and survival horror in first person... but first person shooters generally just don't do it for me.
To me the combat in them seems to feel the same, you point gun and shoot things dead.
A lot of the reviews of Bioshock: Infinite I've read have criticized the gameplay and combat mechanics of this game saying they were dull and bland and repetitive.
That is a fair enough critique of a game, but completely opposite of what I experienced in the game.
I had an absolute blast with the combat in BS:I, with the rail swinging, face crunching, levitating and shooting fun. I found it fast paced (if a little sparse sometimes, with a few long stretches in between fights) but overall very satisfying indeed. I hadn't come across another game with similar combat style, and found it fresh and fun. I loved the use of the vigors and the way they complimented the gun play. I found the variety of weapons fun, and enjoyed all of them, even if i seemed to always drop what i had to get back my all-trusty machine gun. The vigors didn't fit the story really the way plasmids in the first game did, and was kind of just in there because it's bioshock, but they were fun. Which is what counted most to me.
Now, i am not saying the game is perfect, or saying other people can't think it was dull. They certainly can and my question is more about my experiences with the FPS genre.
Is there some subtle nuance to FPS games (only talking single player campaigns here) that I miss for the most part that makes them generally all feel the same to me?
What about BS:I was dull for most FPS fans with the combat?
Don't want to get into the story of BS:I here, but for the record i loved it. Certainly can see why others wouldn't though.
But if some FPS fans find this thread and can give me some insight that would be great.
To me the combat in them seems to feel the same, you point gun and shoot things dead.
A lot of the reviews of Bioshock: Infinite I've read have criticized the gameplay and combat mechanics of this game saying they were dull and bland and repetitive.
That is a fair enough critique of a game, but completely opposite of what I experienced in the game.
I had an absolute blast with the combat in BS:I, with the rail swinging, face crunching, levitating and shooting fun. I found it fast paced (if a little sparse sometimes, with a few long stretches in between fights) but overall very satisfying indeed. I hadn't come across another game with similar combat style, and found it fresh and fun. I loved the use of the vigors and the way they complimented the gun play. I found the variety of weapons fun, and enjoyed all of them, even if i seemed to always drop what i had to get back my all-trusty machine gun. The vigors didn't fit the story really the way plasmids in the first game did, and was kind of just in there because it's bioshock, but they were fun. Which is what counted most to me.
Now, i am not saying the game is perfect, or saying other people can't think it was dull. They certainly can and my question is more about my experiences with the FPS genre.
Is there some subtle nuance to FPS games (only talking single player campaigns here) that I miss for the most part that makes them generally all feel the same to me?
What about BS:I was dull for most FPS fans with the combat?
Don't want to get into the story of BS:I here, but for the record i loved it. Certainly can see why others wouldn't though.
But if some FPS fans find this thread and can give me some insight that would be great.