Evonisia said:
Well no you can't (usually) combine grenades in MMS, or many games with them in it for that matter.
van·guard [van-gahrd] Show IPA
noun
1.
the foremost division or the front part of an army; advance guard; van.
2.
the forefront in any movement, field, activity, or the like.
3.
the leaders of any intellectual or political movement.
4.
( initial capital letter ) Rocketry. a U.S. three-stage, satellite-launching rocket, the first two stages powered by liquid-propellant engines and the third by a solid-propellant engine.
Yes, by definition 1 and definition 2 you can be a Vanguard in your typical MMS.
But then again, that appears to be the only example of how it differs gameplay wise. Combining the Vigors. Halo's health system, System/BioShock looting, Infinite's vigor combining and the hook gliding mechanic, the rest (gameplay wise) is nothing I couldn't find in your Ghost Recon, Battlefield, CoD, Medal of Honour etc. Not in level design, not in gunplay, not in set pieces. I try to 'prove' it because when I played through it that's exactly what I could see and play in the game. Obviously the rest of the game (story, character moments and so on) is nothing like your typical MMS.
Having powers (plasmids/vigors from Bioshock, biotics/techs in Mass Effect, each character's power in Borderlands, etc.) completely changes the core gameplay of a shooter. Your options on how to go about taking out your enemies change so much compared to a standard shooter. I very rarely play FPS games as, to me, they are just boring because when you think about it, all you can do is literally move your character, aim, and shoot; that's it (and throw an occasional grenade). Whereas in Bioshock/Borderlands/Mass Effect, I have so much more at my disposal. Yes, you can just play Bioshock/Mass Effect/Borderlands as a straight shooter like a COD, but you totally don't have to whereas you can only play COD like COD. It's just like how Dishonored is completely different than Thief because of the powers as well. You can play Bioshock and Mass Effect with barely even shooting a gun, I'm sure there's playthroughs of both games where someone didn't use a gun at all (I know there is for Mass Effect), that's not possible in COD. It's just like how different a stealth game like Metal Gear Solid can play vs an Uncharted, that's really all down to the enemy AI and nothing else as MGS4 actually has the best TPS controls ever, you can play it as a straight TPS if you wanted to. Doing a no-kill run in a MGS game is a much different experience than an Uncharted game.
I'm not talking about the literal definition of a Vanguard, I'm talking about the Vanguard class in Mass Effect where you can charge across an area (basically teleport) to an enemy knocking them back and then shotgun them (or whatever). Bioshock Infinite allows for the same thing with the Charge power, it can even be upgraded to recharge your shield on a charge just like in Mass Effect. That's something you can't do in a COD, BF, Spec Ops: The Line, Medal of Honor, etc.