Bioshock, Way Too Hard?

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742

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Sep 8, 2008
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bioshock hard? hard mode was hard if i loaded instead of using vita chambers (which made things fun, every time i used one i felt like i was cheating so i just avoided the things) the trick is to play it more like an RPG than a FPS, with just a hint of stealth(houdini splicer stealth thingy and wrench ninja is nessicary on hard). OCD helps too.
 

geldonyetich

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Syntax Error said:
I thought the charm Big Daddy plasmid doesn't work if the Big Daddy is accompanying a Little Sister?
I probably never actually charmed a Big Daddy with a Little Sister, but I do seem to recall there's other ways to aggro them on eachother than that. They tend to get ticked at anyone who is taking shots at them.
Watching two Bouncers drill each other is one of the joys I derived from this game. Man, that sounded awkward.
Pervert. (Kidding)
 

Fineldar

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Waldo90 said:
haha seems that you have watched yahtzees review on this game you should at least cite him for using his quote exactly.
For using a common expression?

Seriously I saw the glimmer of and item, which makes the game even easier, in a bush, turned, and fell down some stairs, and I was all liek omg teh h4xXx. So I was tripping over them.
 

Mrsoupcup

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Its one of those games you need to think hard its not really hard it just makes you use you brain, while most FPS's games are more about who has the most caffien in their system and the biggest balls, or access to steroids.
 

Waldo90

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Fineldar said:
Waldo90 said:
haha seems that you have watched yahtzees review on this game you should at least cite him for using his quote exactly.
For using a common expression?

Seriously I saw the glimmer of and item, which makes the game even easier, in a bush, turned, and fell down some stairs, and I was all liek omg teh h4xXx. So I was tripping over them.
haha touche touche.
 

Knight Templar

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Dec 29, 2007
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You can't die, unless you've turned off vita chambers in which case its still a playable game.

Then again I did play the game five times, so matbe I just know all the motions.
 

Ibaapzo

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Dec 25, 2008
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I never had a problem on the hardest setting. Got both achievements where you beat the game on hard and beat the game on hard without dying... Older games were much more difficult than new games these days, in my opinion. :/

I don't mean to brag by any means. I find games these days to be too easy. Sure, COD4 on veteran kicked my butt on some levels, but for the most part, I didn't break a sweat on veteran difficulty. Same with Bio.
 

OurGloriousLeader

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May 14, 2008
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BioShock is easy. I played it on the hardest, first time AND decided to reload my save every time I died and went to some stupid respawn chamber, where all the damage you did to enemies remained, thus making the game impossible to fail.
 

51gunner

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Hypnotizing a Big Daddy who has a Little Sister with her causes the Little Sister to run into the nearest vent. You can't harvest or rescue her while she's running or climbing in like this. (Possibly because that Big Daddy you hypnotized wouldn't approve)

I didn't find Bioshock to be too challenging. I beat it on Hard with Vita-Chambers turned off for the achievement, died once or twice trying to 'save' myself a Medkit when fighting a Rosie.

The biggest tip I can give you is to be professional and methodical in looting everything from the city under the sea. There's lots of first aid, ammo, and money lying around if you're willing to look for it; it's just usually not directly underfoot. Open every door, pry every crate apart, hack & shock every door, and there should be enough to get you through. It'll also find you a few more gene tonics and plasmids.

Also, the Big Daddy fights go much easier if you prepare the battlefield. Bouncers are easier to set traps for, because you know which way they're going to move (straight towards you!). Rosies are a little tougher. I'll pass on one dirty trick that I tried once to see if it worked (it did, viciously). If you have Proximity mines, fire them all onto a object you can lift with Telekinesis. All six of them you carry exploding at once will deplete a lot of that monster's health bar. That, plus loading your shotgun with Electric Buck and your Machine gun with Armor Piercing (if you have it) will drop them pretty fast.

If you get the chance, pump up your shotgun at the upgrade stations first. It's probably the most reliable death-dealer there is, and I used it for the whole game. Other early-game guns lose a lot of their punch, and the late game ones are all shorter on ammo or more circumstantial. The shotgun remains the staple hurt machine for the majority of the game in my hands.
 

samsprinkle

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That game was probably the easiest game ever...if it didn't have a good story I wouldn't have liked it at all...
 

AdjectiveAnimal

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I died a lot in this game, but then again my strategy was CHAREG! Find the next part of the story/plasmid/little sister!
 

BSOD_Conjurer

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yeh thats why there is vita chambers because the dickheads couldnt balance the game when they probably realised late in development that the ice attacks shatter destroyed items and credits which they were probably relying on for ppl to be able to stock up on, so tada vita chamber just like a death match game with no consequence on death ffs at least in ss2 it took your credits when you respawned, but adding that would of made it even more woefully unbalanced
 

Copter400

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I had the same problem on my first playthrough. The trick is to take as many photos as possible. That way, when the Splicers become stronger, you'll be too.
 

coldfrog

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Dec 22, 2008
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BSOD_Conjurer said:
yeh thats why there is vita chambers because the dickheads couldnt balance the game when they probably realised late in development that the ice attacks shatter destroyed items and credits which they were probably relying on for ppl to be able to stock up on, so tada vita chamber just like a death match game with no consequence on death ffs at least in ss2 it took your credits when you respawned, but adding that would of made it even more woefully unbalanced
That was some single sentence. I agree, though, SS2 at least gave you a penalty for death. Now, if you respawned with no EVE or it somehow rifled through your pockets and took some money (or ALL of your money, though that might be too nasty, especially if you just ran out of ammo/health packs) perhaps that would be OK. The... whatever they were called in System Shock 2 that were your unit of currency getting removed worked just fine, why remove that in this game? Ah well, that's how it goes.
 

Iron Mal

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Bioshock (on hard) is strange in the same way as Too Human in that it isn't really clear cut as to whether it was too hard or too easy.

In both you can die in a ludicrously small amount of time if you so much as look away from the screen quickly in the middle of a hectic fight, however, you can die as many times as you like with little, if any, penalty.

I'd say that they're hard to play but not hard to complete, to complete Bioshock (hard) and Too Human all you need is to be persistant and have some spare batteries for your controller (and maybe a cheese and spring onion roll if you get hungry).