BioWare Announces Post-Ending DLC for Mass Effect 3 [Updated!]

Recommended Videos
Apr 5, 2008
3,736
0
0
Mass Effect 3 Executive Producer Casey Hudson laid out the schedule for the upcoming DLC. "We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player," he said.
Finally, good news. Kudos for finallly conceding this one, the ME3 ending is so appallingly bad that BioWare really let themselves down. This is as much for themselves as for the fans...I can't imagine BW wanting the lasting impression people take away of ME3 to be one of disappointment, anger and incredulity.

This is not a compromise of artisitc integrity. If it was a case of changing an ending to tell a different story then I would agree that giving in and changing it to please fans would be a horrid compromise. The fact is the the current ME3 endings tell absolutely nothing, a poorly implemented, do not belong where they are and dissappointed absolutely everyone. They are correcting a mistake and moviebob, jimquisition and all other journalists who claim it's a blow to the industry are frankly wrong.

Got my paragon and renegade playthrus saved at the end there, will look forward to seeing how it really plays out.
 

BaronIveagh

New member
Apr 26, 2011
343
0
0
Audacity said:
Congratulations to all the people who pissed and moaned like entitled little bitches. You've proven that video games are not an art. You've also shown that if something is not what you want you will complain. You will *****, piss, moan, complain and whine till you get your way.

Congratulations. You're children. Entitled little kids who scream and yell till they get what they want.

I might point out that games are like commissioned art, which is done for pay. Typically for an artist, that means if the person paying isn't happy with it, you're going to have to change it. Does it make it any less art? That's an argument that's been going on since at least the Roman Empire, and probably won't be solved any time soon.

If we were to apply this argument, that changing something because the person paying wants changes made, and you do it, to other forms of artistic expression, then the whole thing falls down:

Michelangelo's masterpiece 'The Last Judgment' would not be art, nor would the ceiling of the Sistine Chapel. Neither Leonardo Da Vinci nor Rembrandt would be thought of as artists, because they frequently made alterations to suit their patrons. Mucha, Tiffany, Parrish, Picasso, Klimt, Dore, Dali, and de Goya, gone.

In fact, given how prevalent it is in that field, painting would not be an art. Nor would cinema, architectural design, fashion design, music, or a dozen other disciplines we think of as 'art'.



Now, do you all see how hollow this argument really is? And how idiotic it sounds to some of us when even people who should know better start spouting this nonsense?
 

ArchBlade

Pointy Object Enthusiast
Sep 20, 2008
395
0
0
My expectations remain remarkably low. There's an ungodly amount of things the ending breaks in the last ten minutes of the game, and it would take a lot of cut scenes and dialogue to make that make any sense.

Personally, I would have preferred a new ending, but I wasn't one of the people actively protesting. I already sort of accepted the ending in all of it's awful contrivances and plot holes and unanswered questions. I guess it's nice that it's being clarified, but I could just see people being unsatisfied no matter what. Were I in a position to be, I certainly would.
 

paislyabmj

New member
Mar 25, 2012
134
0
0
"mass effet 3 -extended cut"
they want to be blade runner so bad it hurts.but if this is an extended cut rather than a final cut do-sent that mean that they are still including the endings they already have and just adding some more cutsceanes or something.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,134
0
0
What do you want me to say?

Bioware really needs to take the hint and completely redo the ending from when you drop down to Earth, before the bigass laser strikes, which is the precise moment everything went to Hell.

Declare the original ending non-canon and make the actual endings that were promised. Why can't they get it through their heads? That FTC complaint got filed for a fucking reason - they advertised and didn't deliver = false advertisement.
 

The Bandit

New member
Feb 5, 2008
967
0
0
My problem with the ending is that it was retarded and made absolutely no sense. How much closure can you bring without changing the ending? All of my squad is in some random forest, and I don't really care about the planets I went to. What more can you explain?
 

permacrete

New member
Apr 5, 2010
43
0
0
I saw this comment on the BioWare Social Network forum, and I thought it was brilliant. I wish I could remember the original author to give credit, but I can't.

Original ending: The player sees a steaming turd, and asks "What the fuck is this?" BioWare says nothing.

Extended Cut: The player sees a steaming turd, and asks "What the fuck is this?" BioWare answers "That is a turd."
 

WanderingFool

New member
Apr 9, 2009
3,991
0
0
Hevva said:
UPDATE: BioWare has uploaded an FAQ for Extended Cut, in which its writers clarify that "the extended cut DLC will expand on the existing endings, but no further ending DLC is planned."

BioWare concludes the FAQ by saying, "Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding. Summer is coming..."

A clarification on the clarification DLC, then. And a possible hint that BioWare likes Game of Thrones just as much as the rest of us.

Mass Effect 3: Extended Cut will be released for Xbox 360, PC, and PlayStation 3 this summer.
HAving read the FAQ, I can honetly say this is both what I knew was coming, and that I am more than fine with it.
 

TheDrunkNinja

New member
Jun 12, 2009
1,875
0
0
Anyone else get the feeling this was planned all along? Not in the diabolical sense where they intentionally made an ending that some people disagreed with, but that they had a sort of "extended epilogue" DLC planned from minute one?
 

Gamergeek25

New member
Mar 29, 2011
107
0
0
Cid SilverWing said:
What do you want me to say?

Bioware really needs to take the hint and completely redo the ending from when you drop down to Earth, before the bigass laser strikes, which is the precise moment everything went to Hell.

Declare the original ending non-canon and make the actual endings that were promised. Why can't they get it through their heads? That FTC complaint got filed for a fucking reason - they advertised and didn't deliver = false advertisement.
Can't you take the compromise and call it a victory. There not going to budge on declaring the endings non cannon. You won a batttle but not all battles end in victory.
 

LadyDeadly

New member
Mar 5, 2011
73
0
0
finally, closure. Im glad we get so see some. cant wait to see what its about so i can lay my freinds and this game, to rest.
 

Gizen

New member
Nov 17, 2009
279
0
0
Diana Kingston-Gabai said:
To use Rannoch as a further example: while Tali tells you what will likely happen should the quarian and geth fleets accept a truce, that closure is apparently invalidated given that all endings strand said fleets in the Sol system. There is no manifestation of your own preference here: if you chose to eliminate the Reapers (and thus sacrifice the geth), does that have any effect on the quarians? Does Synthesis allow them to immediately remove their suits?
Actually, what Tali tells me isn't what WILL happen, it's what IS happening, or was at that very moment. She was reading off reports from Rannoch that she was getting that very moment, at which point you can safely assume that not all Quarians were still present on their fleets and some, msot likely the civilians, had relocated planetside. The synthesis ending as a whole was poorly explained, and that's one of the flaws I found with the ending. And destroying the geth probably would have an effect on the quarians, but I'm not convinced that's something that needs to be shown in the ending, or even in-game at all. The Mass Effect trilogy ending does not immediately mean that entire fictional universe ends, and there's always opportunities for more stories and more games (which bioware themselves hinted at in a news article a while back), so not everything needs to be wrapped up with a neat little bow. Very rarely will any work of fiction leave absolutely every issue, and every possible issue, resolved.

Again, it comes down to feeling that your choices had an impact. And the reason the ending is coming under so much fire - why this has gone above and beyond any backlash in recent memory - is because the rest of the game already employs this device. Help Steve through his grief and he'll survive the shuttle crash. Get through to Ashley/Kaidan and you can recruit them again. Force Javik to use the echo shard and he'll plan his eventual suicide, or don't and he'll tell you he wants to explore the galaxy. These scenarios unfold at the player's behest, as a mechanism that has been consistent throughout the trilogy.
See, you said yourself that the rest of the game already does this, so I still don't see what the ending NEEDS to show that isn't already shown. All there is is the choice made in the ending itself, the impact of which is so vast the ending would need to be at least an hour long at least to show the effects of it. I don't see it as a massive crime to leave something up to the individual's imagination.

Except for the ending. In which nothing you do matters, no actions you take can change the outcome (since even the Control ending results in the loss of the relays and the crashing of the Normandy), and nothing more is told of your crew, of the story's protagonists, past apparently being marooned on an unknown world.
Except stuff you did DOES matter. Collect enough war assets and Shepard survives the Destroy ending. Whether you even have 1, 2, or 3 options is dependant on how many you get, and whether Earth is completely ravaged or still has some resistance left to cheer after the reapers fall is dependant on it as well, and your war assets are determined by the choices you make. Mass Effect 3 by itself has so many different choices to make, so many different variables, that tailoring the ending for each one would cost a huge amount of time and development resources, and that's before you add ME1 and 2 to the mix. And if you cherry pick which decisions to show have an outcome on the ending, which ones do you pick, and how do you choose them? Which ones still have something worth showing in the first place?

And then, go back to ME1 and ME2, and tell me how the decisions you made throughout those games affected the ending, and then tell me how ME3 is any different. ME1 had one choice that affected the ending, save or sacrifice the council. In ME2, the only decisions that mattered were Save or destroy Collector Base (and you got the same cut scene either way, just a different conversation with the Illusive Man), and whether or not you do your squad mates loyalty missions. With the exception of Tali and Zaeed, the decisions you made during their loyalty missions didn't even matter, so long as you did them. In this regard, I don't see how ME3 is any different.

Also, for the record, if you contrast directly, the Mass Relays in the control ending never outright explode the way they do in the Destroy and Synergy endings, which seems meant to imply they're merely damaged and not impossible to salvage.

And that's a categorical misunderstanding of what Mass Effect is: a variable experience, even beyond the Paragon/Renegade morality spectrum. Ten players may have had ten different stories unfold within the general narrative framework. But unlike novels and films and every other medium this has been compared to, it is broadly possible to satisfy a large number of people in this specific instance, simply by allowing the ending to flow from the choices you, the player, have made. Even if the differences are cosmetic - the Council lives/the Council dies, Alistair is king of Ferelden/a Grey Warden/a wandering drunk - these would still be facets of the ending determined by the actions of the player. That's why the naysayers aren't able to comprehend what's being asked of BioWare here, because they're making comparisons to J.K. Rowling changing the ending of the Harry Potter books and those comparisons just aren't valid.
Except I believe asking for those variables to be reflected is unrealistic. Unrealistic in terms of time, and cost, and even the narrative. Ten different people may have had ten different stories unfold, but they all unfolded along the same basic path. Shepard always rescues Liara on Therum, always sacrifices a squadmate on Virmire, is always killed by the Collectors, revived by Cerberus, fought the Collectors for the first time on Horizon, defeats the Human-Reaper Larva, etc. The story always progresses in the same basic direction, right up to the same basic ending. There is no precedent for anything different, because the previous 2 games were the exact same, and I think expecting something different was naive.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
We get closure, and they get to keep their ending. I say that's a fair compromise.

I just hope this DLC delivers. If it does then I can be happy with the ending we currently have.
 

Diana Kingston-Gabai

Senior Member
Aug 3, 2010
185
0
21
Gizen said:
Except I believe asking for those variables to be reflected is unrealistic. Unrealistic in terms of time, and cost, and even the narrative.
Once again: Jade Empire, Baldur's Gate II and Dragon Age: Origins - all games produced by BioWare - did exactly that. So your assessment that such mechanisms are "unrealistic" is factually incorrect. It can be done because it has been done.
 

Oro44

New member
Jan 28, 2009
177
0
0
Ugh. I feel like I'm commenting exclusively in ME3 threads. But its the game I'm playing now so I guess that stands to reason.

Anyways, the "explanation" is going to have to be bloody brilliant to appease the fanbase. I reserve all judgement until I see this for myself.