BioWare discussing ME3 MP

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Parallel Streaks

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this isnt my name said:
Parallel Streaks said:
this isnt my name said:
green_dude said:
this isnt my name said:
Yes ME1 pulled crap, seren destoyed the beacon, only to keep one that he had no use or.
Benezia went from powerful biotec, to opening doors before collapsing.
The beacon blew itself up, not Saren and generally shooting people several times limits their Biotic power.

this isnt my name said:
Yes the reaers should win, you see ME1 soverign destroyed most of the citadel fleet, that is one reaper, there are hundreds if not thousands. Logically they should win.

No its not. Before halo reach, we had a book on reach, where we knew the planet gets glassed. The ending of halo reach was still amazing, despite knowing it was a battle you couldnt win.
Okay, two points:
1) The Reapers might win anyway, this is the Mass Effect Trilogy after-all, it wasn't going to end in ME2.
2) Halo Reach was one battle in a massive war, the good guys won in the end.
Yes I a well aware its a trilogy...

2 Reach was its own story, and it ended with you losing, the oint it, it dosent feel bad.
And the good guys didnt win, the halos never went off, the flood could still exist, the elites left the covenant but it is still a threat, just no longer has the prophets. I wouldnt ay they won, just suspened the fighting for a bit.
Mass Effect was CLAIMED FROM THE BEGINNING to be a trilogy, pretty shit trilogy if the bad guys won in the first game when their goal is to destroy all life in the universe.
Yes read my post I am well aware it is a fucking trilogy. An the reapers winning in 1 would make a trilogy ipossible. For fucks skae, dont people read fucking posts. Fuck it I will bold it so people can stop posting its a trilogy, when I have already said I know.
Okay, let's all take a deep breath and calm down. I wasn't telling you it's a trilogy, I was telling you it was probably planned from the early development stage to be a trilogy, meaning the possibility of it ending in the first game wouldn't make those plans very possible and ruining any foreshadowing. There's no need for the cluster-fucks as well, I was just making a point.
 

gee666

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Nov 10, 2009
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So I personaly hope no MP

But for a way it could be done and keep in story

At the end of ME2 you see thousands of Reapers comming out of Dark Space or whatever, so in ME3 part of your mission will be to find a secret Relay that links up to other dimentions, you know the whole trouser leg of time thing, so EVRYONES shepard can come fight the Big Bad Reapers, thousands of Normandys duking it out with the Reapers some Normandy's will not have been upgraded *(possibly a repercution from ME2) and will get twated big style, one by one as you complete some point you drag a reaper back to your own universe and go to the game end whatever that may be
Ahhhem endding of ME2 mentioned

As i said I hope not but i'm sitting bored at work and let my mind wander on this one, sry for the brain fart
 

bojac6

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this isnt my name said:
Raiyan 1.0 said:
Korten12 said:
Faladorian said:
this isnt my name said:
VulakAerr said:
After being initially skeptical toward ACB and then being pleasantly surprised, I'm going to keep an open mind here. Overall though, nothing I know of will keep me from getting ME3. I get goosebumps just thinking about the conclusion to this story. :)
You mean the story where the writers will pull some crap so you can win, even though logically you should lose ? The same crp they pulled throught ME1 and got worse in 2.
Really? I think you're forgetting the end to ME2 where...

Pretty much the only people that survived were Joker and Shepard. Pretty much the whole crew died. you get to keep like three people.
You do realize that was only if you didn't do the loyalty missions..? For me everyone survived, even the crew.
Don't forget the upgrading of the Normandy... pain in the arse, that one...
You mean the ending they ignore because it dosent import ? Making that ending worthless in terms of story.
Worthless? Isn't that exactly the ending you're arguing for? We lose, Shepherd dies, game over. It's very much important, in that the story ENDS THERE. It's not being ignored, there's just no possibility for a sequel when everyone is dead. It's the nature of an interactive medium, so people get different content depending on how they played the game. We've had games with multiple endings,good endings, bad endings, bonus missions, secret levels, cow levels, and all kinds of extra stuff that get unlocked when you make certain in game choices or find the right objects or kill the proper guy. This is no different, except that by making the right choices, you get a whole new game and by making the wrong choices, your story ends at the end of ME2.

If you died at the end of ME2 and you start ME3, it gives you a background that didn't die at the end of ME2. Your Shepherd, the one that died, his/her cannon is dying on the Collector vessel.
 

Parallel Streaks

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this isnt my name said:
Parallel Streaks said:
this isnt my name said:
Parallel Streaks said:
this isnt my name said:
green_dude said:
this isnt my name said:
Yes ME1 pulled crap, seren destoyed the beacon, only to keep one that he had no use or.
Benezia went from powerful biotec, to opening doors before collapsing.
The beacon blew itself up, not Saren and generally shooting people several times limits their Biotic power.

this isnt my name said:
Yes the reaers should win, you see ME1 soverign destroyed most of the citadel fleet, that is one reaper, there are hundreds if not thousands. Logically they should win.

No its not. Before halo reach, we had a book on reach, where we knew the planet gets glassed. The ending of halo reach was still amazing, despite knowing it was a battle you couldnt win.
Okay, two points:
1) The Reapers might win anyway, this is the Mass Effect Trilogy after-all, it wasn't going to end in ME2.
2) Halo Reach was one battle in a massive war, the good guys won in the end.
Yes I a well aware its a trilogy...

2 Reach was its own story, and it ended with you losing, the oint it, it dosent feel bad.
And the good guys didnt win, the halos never went off, the flood could still exist, the elites left the covenant but it is still a threat, just no longer has the prophets. I wouldnt ay they won, just suspened the fighting for a bit.
Mass Effect was CLAIMED FROM THE BEGINNING to be a trilogy, pretty shit trilogy if the bad guys won in the first game when their goal is to destroy all life in the universe.
Yes read my post I am well aware it is a fucking trilogy. An the reapers winning in 1 would make a trilogy ipossible. For fucks skae, dont people read fucking posts. Fuck it I will bold it so people can stop posting its a trilogy, when I have already said I know.
Okay, let's all take a deep breath and calm down. I wasn't telling you it's a trilogy, I was telling you it was probably planned from the early development stage to be a trilogy, meaning the possibility of it ending in the first game wouldn't make those plans very possible and ruining any foreshadowing. There's no need for the cluster-fucks as well, I was just making a point.
I am not talking about how the game should end at 1.
#1 ulled some crap to make it possible, aside from saren keeping a beacon and benezia it was fine. However 3 shold end, as the reapers are to strong, and there are lots of them Again not saying #1 should have ended, saying #3 should be a reaper victory. But it wont be because BW will pull some crap, like in ME2 the normandy was parylised, they coul have blasted the ship, or atleast recovered the IFF while inside, they didnt. Then they lan on a base with no security. Convenient eh. Now ME3 will be the same bullshit just on a larger scale.
(Warning: Wall of Text)

It's called suspension of disbelief, almost every form of fiction in media does it. To address some earlier points:

I always thought Saren had that extra beacon because the other was damaged in some way and only had half the message, the other beacon had the other half. This would explain how he even knows what the Beacon is, he found the other half of the message first.

It's stated in the Codex and by some characters that a person's capabilities deteriorate when under indoctrination, this may be what happened with Benezia. Plus, she statis'd Shepard for a long enough time for the Commandos to find a good spot in the room and erected a barrier on herself that made her IMMUNE TO DAMAGE. Even the highest level barrier Shepherd can learn doesn't entirely block damage, and Shepard is repeatedly said to be an extremely powerful biotic (If a biotics-related class is chosen)

The Collectors ultimately were kidnapping humans to liquidize for their human Reaper, and to their knowledge, Shepard couldn't even fly the ship without his crew, let alone get passed the Omega-4 relay alive. They didn't know EDI's full capabilities. PLUS, they kidnapped the crew possibly to ANGER Shepard, they may not have a concept of spite but Harbinger certainly did, and Harbinger hated Shepard, so logically he'd want to hurt him and let him suffer. I don't think the Collectors even KNEW about the IFF, it was on an abandoned REAPER, not Collector ship, so unless they were monitoring that ship (Without any Collectors on board, just husks) it's very likely they were none the wiser.

The base, for one, DID have security, it had those eye-bots that attack you in the debris field, countless Collectors on board the station, and a room literally filled with their paralyzing insect robots. Secondly, they didn't think it was POSSIBLE to get through the relay without an IFF, and even if Shepard tried, the debris field would kill them. It's because Joker is possibly the best pilot in the universe that they even survived that segment, and still heavily damaged.

You may not believe these explanations, but I do, so in my eyes Bioware have been fairly good about the whole plot-holes thing, they're not perfect at it, but a damn sight better than a lot of games companies. The reason I don't think they'll "pull some crap" in 3 is because they've been pretty reliable. And even if they do, they're most probably going to a lot of endings where you fail and possibly all life is wiped out, as it IS the end of the series. They're ctaering to both crowds of thought, which I admire if anything.

There, rant over, let's continue our lives.
 

legendp

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(up to 4 player co-op)If they made it CO-OP they could have a more linear story were you pick renegade and paragon at the begging, or have so you can individually pick choices and talk to people but when it comes down to paragon or renegade all players could click the left or right trigger like in ME2 and if one person click renegade and the other 3 pick paragon then it goes paragon. however if it is even they could make the host vote count for 2 or whichever has been the majority vote throughout the game as well as if three people want to move on and one doesn't then the majority agree and you move on. I think CO-OP can work if done properly.
they could have a separate survival mode for co-op were you must hold your ground for as long as you can against geth, colletors, husk and mercs (like the blue suns).
 

Bourne Endeavor

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ShakesZX said:
Bourne Endeavor said:
JasonBurnout16 said:
For all those saying it shouldn't have multiplayer I would like to point out Assassin's Creed: Brotherhood. That had people complaining because before it was purely a single player game yet it's multiplayer has becomene of the most unique forms of multiplayer game play yet.
There is a significant difference. How long was Assassin's Creed: Brotherhood's campaign? How many characters and angles were developed? ME2 has quite a large amount of dialogue and is a relatively long game by today's standards. Most multiplayer games cannot claim this based upon their single player.
So just because it has a decently sized story, that makes a game unacceptable for multiplayer? That makes very little sense to me. Also, I could totally see BioWare taking a similar approach to multiplayer that AC:B did. Namely: creating a scenario within the ME universe, yet distinctly separate from the storyline. Something like a mulitplayer version of Pinnacle Station. I think that would serve well for the multiplayer content and already has a well established role in the ME canon.
It is unlikely Mass Effect 3 would retain the length were it to accommodate for a multiplayer component. That is the primary concern most have and based upon statistics, they are certainly right to approach this wearily. Virtually every game with multiplayer as the focal point has a short campaign and bleak character development, if any whatsoever. It is theoretically possible BioWare could break the mold but the general perception is they want to attract the FPS crowd; challenge Halo and Call of Duty to be specific.

Personally, I cannot fathom how they intend to accomplish that if it is the intention. That fanbase's wide spread complaint is ME has "too much talking!" and in contrast, the ME fanbase claims there is "too much shooter!" You could not have a more polar opposite. I suppose, we shall wait and see.
 

MiracleOfSound

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Terrik said:
You need to get better friends to play with, Soundwave... ;)
Pffft. Have you ever tried playing videogames with Shockwave and Thundercracker? They are complete noobs.

Ravage just tries to eat the disc and Rumble knocks the entire room down when he rages.
 

JasonBurnout16

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Bourne Endeavor said:
JasonBurnout16 said:
For all those saying it shouldn't have multiplayer I would like to point out Assassin's Creed: Brotherhood. That had people complaining because before it was purely a single player game yet it's multiplayer has becomene of the most unique forms of multiplayer game play yet.
There is a significant difference. How long was Assassin's Creed: Brotherhood's campaign? How many characters and angles were developed? ME2 has quite a large amount of dialogue and is a relatively long game by today's standards. Most multiplayer games cannot claim this based upon their single player.
To be honest, just because there is a possibility they are making a Multi-player does not mean the developers will let it subtract from the amount of time put into the single player. Assassin's Creed story is 20-25 hours if you do everything - a long time in comparison to some games - and while I admit it doesn't develop as many characters story wise, I don't think it could hurt to having an open mind on the idea. Brotherhood did and it's multi-player is great - and with ME3 we could have a new gem.
 

VulakAerr

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I agree. Brotherhood's multiplayer is divine and the story is no less than AC2, there's pretty much exactly the same length of time to spend in single-player give or take maybe an hour or two out of 25.

Multiplayer doesn't necessarily have to be a burden these days. I can't even believe that ME3's story can be completed in a shorter campaign than ME2 anyway. It'd be nigh on impossible.

To ME2's more unreasonable critics here: the results are in. You're in the minority. It's an incredible game with an incredible story and character development. Enjoy Skyrim. I'll get them both but I prefer a real and involving narrative rather than a sandbox. Just because you disagree doesn't mean you need to present your opinions as fact and crap on other people's posts.
 

Faladorian

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Korten12 said:
Faladorian said:
this isnt my name said:
VulakAerr said:
After being initially skeptical toward ACB and then being pleasantly surprised, I'm going to keep an open mind here. Overall though, nothing I know of will keep me from getting ME3. I get goosebumps just thinking about the conclusion to this story. :)
You mean the story where the writers will pull some crap so you can win, even though logically you should lose ? The same crp they pulled throught ME1 and got worse in 2.
Really? I think you're forgetting the end to ME2 where...

Pretty much the only people that survived were Joker and Shepard. Pretty much the whole crew died. you get to keep like three people.
You do realize that was only if you didn't do the loyalty missions..? For me everyone survived, even the crew.
what?? I did all of the loyalty missions, though! the only ones i failed were miranda and samara. And Garrus, Samara, Miranda, Jacob, Grunt, and everyone but tali thane and legion all died. It's a damn shame, too because Garrus has been my favorite character since you meet him in ME1.
 

L4hlborg

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Bourne Endeavor said:
It is unlikely Mass Effect 3 would retain the length were it to accommodate for a multiplayer component. That is the primary concern most have and based upon statistics, they are certainly right to approach this wearily. Virtually every game with multiplayer as the focal point has a short campaign and bleak character development, if any whatsoever. It is theoretically possible BioWare could break the mold but the general perception is they want to attract the FPS crowd; challenge Halo and Call of Duty to be specific.

Personally, I cannot fathom how they intend to accomplish that if it is the intention. That fanbase's wide spread complaint is ME has "too much talking!" and in contrast, the ME fanbase claims there is "too much shooter!" You could not have a more polar opposite. I suppose, we shall wait and see.
You know they have actually hired a seperate team for a multiplayer game (possibly not ME3)? This kinda should stop multiplayer from affecting single player developement. Plus it's probably for the best having people who know what they are doing on the job, since Bioware has never made multiplayer before. I'm not awfully excited about the multiplayer, but if it doesn't have any impact on the singleplayer, then why not?

Faladorian said:
what?? I did all of the loyalty missions, though! the only ones i failed were miranda and samara. And Garrus, Samara, Miranda, Jacob, Grunt, and everyone but tali thane and legion all died. It's a damn shame, too because Garrus has been my favorite character since you meet him in ME1.
Upgrades, upgrades, upgrades. Seriously, upgrade the ship, do loyalty missions and be reasonable with the choices inside the collector base and all is fine.
 

Magicman10893

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After actually reading the whole thread, a few points: *WALL OF TEXT INCOMING*
1 - The plot holes ("pulling crap") are actually explained. Saren didn't destroy the beacon, it was damaged and using it caused it to malfunction. He had the other one because its signal was interfered with and only about half the message was transfered, that is why Liara doesn't piece it together until you go to Virmire for the other beacon and after going to Feros and getting the Cipher. Saren was killed by a fraction of the Citadel fleet, granted that fraction did have the Destiny Ascension, they were still caught off guard.

As for the holes in Mass Effect 2: The Collector Base did have security; the Omega 4 Relay. The Omega 4 Relay would basically destroy any ship without the IFF. That was the whole reason that you went to the Derelict Reaper in the first place.

2 - All we have seen is the Reapers landing on Earth. Earth is a big planet and even though Reapers are huge, they are still dwarfed by the size of a planet. And we were never explicitly told how long the Reapers spent going from planet to planet and abducting/slaughtering the population. It might take them a whole week to go from city to city, country to country, continent to continent and enslave or kill everyone. Plus they also mined the planets for their resources, so it might take several days for that. And I imagine that they only sent a small group of Reapers to each planet considering how many are in our solar system, they would have to spread out very thin in order to prevent the survivors from banding together into some sort of mega fleet.

3 - Multiplayer would suck because of a couple things: Who is the co-op player? What would you do during conversations? Do you have people that wouldn't interrupt the conversations with chatter? How would they handle Biotic Powers online if it is competitive? What would they do that would separate themselves from the other online shooters? AC:Brotherhood had a really unique multiplayer that has the potential to be continually played for a long time, but how would yet another TPS fair, especially when Gears 3 will be out by then?

4 - By focusing resources onto MP, they'd be taking them away from SP. I don't just mean development time, I know there were job listings for a MP team so if this is indeed the case, the two teams are working separately, but disc space. Especially taking into account that they have to incorporate the choices from BOTH games, as well as a new story and levels and everything. They would probably have 2-3 discs for the SP and then another for MP itself.

5 - The RPG elements weren't removed, they were streamlined, which means, "hidden carefully." You still have choice of weapons, armor, upgrades, etc. they just aren't in a clumsy inventory system. I admit I don't like that you have to go all the way back to the Normandy to change weapons and armor in the hubs. I wish they had Armor Lockers and Weapon Lockers by the vendors that sell them just like how there is a weapon locker a little bit ahead from new weapon pick ups in the actual levels.

It was just made more practical. Rather than a simple and retarded system of listing damage resistance and shields or damage, they list stuff like, "Bonus to Weapon Accuracy" and "Burst Fire" to the weapon and armor descriptions. Rather than just, "which one does more damage?" it became, "This one does more damage, but fires slower." or "This one is burst fire, which makes it accurate, but slow rate of fire and poor up close."

6 - You can have everyone live if you meet these three requirements, (1) upgrade the Normandy's shields, armor and weapons, (2) complete everyone's loyalty mission *successfully and keep them loyal during the arguments* and (3) assign the right people to the right jobs.

Also, if Shepard dies, that save file can't be imported into Mass Effect 3. There is no alteration of save files that has been officially announced. By the time the game comes out, this may not be true anymore, but as of now if you die in Mass Effect 2, that save file doesn't appear for import.

7 - Considering every level of every game should logically conclude with you failing and dying because, statistically speaking, you are way too outnumbered in every level of every game. So saying that you should logically fail at the end of Mass Effect 3 doesn't exactly mean shit.

Although, I imagine one of the endings (or maybe even more) result in the destruction of Earth, the failure of all sentient life, and/or the death of Shepard.
 

The Wykydtron

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I suppose they could do some MP as long as it was removed from the story, as i don't want my Shep ruined by Co-op (see also Fable 3.)

Also they would need to figure out how to make the MP more distinct instead of making Gear of War with laser rifles.
 

Xaositect

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Not surprising to be honest. There was enough of a "how can we shove as much mass appeal shooter combat into the game to make it sell amazingly well" in ME2, so to hear about them adding in multiplayer because ME2 didnt sell as well as the shooters they wanted to rip off is only confirming suspiscions I had last year.

"5 - The RPG elements weren't removed, they were streamlined, which means, "hidden carefully." You still have choice of weapons, armor, upgrades, etc. they just aren't in a clumsy inventory system. I admit I don't like that you have to go all the way back to the Normandy to change weapons and armor in the hubs. I wish they had Armor Lockers and Weapon Lockers by the vendors that sell them just like how there is a weapon locker a little bit ahead from new weapon pick ups in the actual levels."

The RPG elements were removed. They took out most of the powers. You no longer have any powers that can be used outside of the games cover based shooter combat. Really the game only has two weak RPG gameplay mechanics. The ability to do (limited) customisation of the players armour. Also the gimped power system, where you get less powers than before, cant level them up as much, and also have them rendered ineffective on higher difficulties depending on if your enemy chooses rock, paper or scissor- I mean has shields, barrier or armour. (Armour plating defeating gravity and mass altering powers? Who knew? Id have thought such an idea was fucking stupid and awful, but clearly those Bioware devs thought it would be spiffy).

Compare that to the massive amounts of shooter gameplay they added in, and its really a waste of effort arguing that the RPG elements were dumbed down and ripped out in ME2. Its just a fact.