*Raises paw*Saviordd1 said:I agree you with you MOSTLY, honestly, no one missed the vehicle sections, the mako handled like Shepard was drunk while drivingJumplion said:That's an interesting take on those games, and while I can't comment on Dragon Age 2, I would say that I can agree with you on Mass Effect 2.
I dunno, compared to the first one, Mass Effect 2 didn't feel as.....epic as Mass Effect 1. In the first one, you had a sense that you were part of something bigger. The galaxy was wide and open, you could explore many of the planets in search of resources or sidequests. Sure, it got tedious to use the Mako, but it gave a sense of space to the infinite space. It was tangible, but at the same time gave you an epic feel.
Mass Effect 2 didn't have that. It was restricted, limited in what you could do. There were no vehicle sections to break the monotony, no weapon upgrades or attachments to explore customization, little personalization or customization in your items or equipment, and it was all shooting. Shooting, reloading, shooting, reloading. It was a linear, drastically simplified (not dumbed down) shoot-fest from set piece to set piece. It wasn't epic, it didn't feel open or sprawling, which is ironic since you could explore much more of the galaxy (yet you could never land on any planet that didn't already have a premade design).
This is why I'm nervous for Mass Effect 3, I'm afraid it's going to continue the trend of linearity and di-epicness of the whole thing. Apparently BioWare are adding some things back, like some weapon modification and some skill trees, but I'm still nervous about it. We'll just have to wait and see.
I missed them :c