Shaoken said:
You know when they did this with the Empire Strikes back, it was considered brilliant. But when people do that today it's considered bad writing. *shakes head*
It's the middle act of a story. It has the disadvantage of having no beggining and no end, and considering those set-backs I thought it did a good job. Granted I haven't played DA2 (although I've been told by people the hate on it is undeserved), but ME2 worked. No villians? It's beaten into your head right off the bat that the Reaper's are behind the collectors. How is that having no villians?
There is no central figure. No rival, in a sense.
An enemy that is on the same footing as you, and someone with understandable motives.
Saren and Loghain were this, while Sovereign and the Archdemon were the big monsters, and the true evil.
You mentioned Star Wars and the Empire Strikes Back.
Darth Vader filled this role in that movie. The Empire/Emperor filled the role of the monster/true evil.
Sure, the Reapers as a whole are the villains. But there is no central avatar among them. Harbinger is the closest to this we have, but I think he failed at generating any fear/tension.
Dragon Age 2 doesn't really need a villain. It COULD have worked without one.
But it doesn't work. However, that is not the problem with the game.
It's about 1001 other things.
There was clearly some bold ideas behind Dragon Age 2 that got strangled by a mere 1 year of development time, and the lazy programmers.
I know it seems like people bash the game because its the hip thing to do, but it really was awful.
I've seen mods with better presentation and bug checks.
edit: It's probably also worth noting that Dragon Age 2 is not the middle child of a trilogy.
Its just a normal sequel. It needed to stand up on its own.
Bioware have said that the Dragon Age games are not following the same formula as Mass Effect.