Yes, but in those you actually were able to branch out and do something different. You were able to make the main character your own.Garak73 said:We have been playing RPG's with pre-made characters since the NES. Opinions will vary but most people understand that you don't need a character creator to be an RPG. In ME you are Shepard, you are stepping into his shoes. You are playing a role and making decisions that affect the game.Irridium said:Which is what The Witcher did way back in 2007. And that game kicked ass.Kortney said:This won't be true in five years time. Eventually we will see a dialogue system like DA:O that is fully voiced and it is a win win for everyone.
OT: I'm not too fond of the dialog wheel either. I like knowing exactly what my character is going to say. With Mass Effect, and now Dragon Age, I have to play "guess what he's going to say", and quite a few times the actual dialog didn't match up too well with what the summaries were.
The wheel also kills role-playing. Mass Effect is not a role-playing game. You are Shepard, you play Shepard, and you choose responses he would say, not you. And now DA2 seems to be doing that. People seem to confuse role-playing with stat-building. This is wrong. Role-playing is creating a character, and, well role-playing him/her.
In Mass Effect, you are Shepard. No matter what. In DA2, you are Hawke, no matter what. And you cannot break out of these character molds and shape your own. Your set with what Bioware gives you. And if you try to divert from that, you get railroaded back into being Shepard/Hawke.
Hopefully DA2 offers more role-playing then Mass Effect, but with the wheel I doubt it will be the case.
You can't really do that anymore.
The only things your decisions seem to affect are how many emails you get and what kind of news stories are broad-casted. Even choices that should have mattered, like leaving Kaiden/Ashley to die, are done in such a way it feels cheap and weak. Both have the same damn dialog, animations, and attitude when you encounter them on Horizon.