Well, the story structure of this game is no different than any other MMO's story. I can't speak for Aion, because it didn't interest me in the least, so perhaps in that you DO play as the chosen one.. In SW:TOR, you don't play the "Chosen One." As the story advances, sure, your character gets more well known and what not, but I think that's as close as it gets to the "Chosen One." Gotta give Bioware some credit here, they wouldn't do that. I can almost guarantee that they knew people - Like you - would complain about it. No offense intended.Seventh Actuality said:This is worrying. It sounds like they're going to go down the same stupid route at Aion and AoC by trying to put a single player story where you're the fucking chosen one into a MMO populated by thousands.
An MMORPG is supposed to be different to a regular RPG that happens to have a lot of dudes running around in it. It's not about the story in an MMO, it's about the stories, the creation of an interesting world for players to run around in. I can understand why that might not be everyone's cup of tea, but it's the only way to do a characterful MMORPG that embraces the genre's features rather than awkwardly trying to draw the player's attention from them.
Agreed. What WoW was built from was an awesome story, but WoW itself only equates to "random adventurers slaughtered every major character"Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
Stop praising them so much.brunothepig said:Well, if anyone can do this Bioware can... I look forward to this game.
There are many who can create a story.
Heck, let me count up three for you!
* FFXI
* Anarchy Online
* World of Warcraft
It's already been done so less praise for Bioware <_<
That's simply not true. While I agree that it wasn't well-executed in vanilla WoW (with some exceptions), but they really integrated storylines into the actual gameplay in Wrath of the Lich King. And that's exactly why I look forward to Cataclysm; hopefully it'll bring the original questing content up to the same quality as Wrath.Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)
Your opinion =! fact. I find all those quests(in Wrath to be tacked on and rather boring), still try to race through them just as fast to reach end game.Cowabungaa said:I hope they'll succeed with that, but also offer content that'll keep you playing after finishing that single-player-ish portion of the game. I'm thinking huge PvP battles, tasty!
That's simply not true. While I agree that it wasn't well-executed in vanilla WoW (with some exceptions), but they really integrated storylines into the actual gameplay in Wrath of the Lich King. And that's exactly why I look forward to Cataclysm; hopefully it'll bring the original questing content up to the same quality as Wrath.Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)
It's your own fault that you do that. I never did that, especially not in WotLK. While my guildmates raced to 80 in less than a month, I took over 2 months fully appreciating all the storylines expressed in the leveling content; the history of the vrykul, rise of the Iron Dwarves, awakening of the Lich King, plights of the various Dragonflights, pretty much every major story event that happens is fully explained through questing content.Zing said:Your opinion =! fact. I find all those quests(in Wrath to be tacked on and rather boring), still try to race through them just as fast to reach end game.
That's your right to like it, however I'm pretty sure it's a fact(as you've just said in your own post), that most people don't find this fun, and just raced through it to 80.Cowabungaa said:It's your own fault that you do that. I never did that, especially not in WotLK. While my guildmates raced to 80 in less than a month, I took over 2 months fully appreciating all the storylines expressed in the leveling content; the history of the vrykul, rise of the Iron Dwarves, awakening of the Lich King, plights of the various Dragonflights, pretty much every major story event that happens is fully explained through questing content.Zing said:Your opinion =! fact. I find all those quests(in Wrath to be tacked on and rather boring), still try to race through them just as fast to reach end game.
That ain't opinion, that is fact. Whether you like it or not is something else, that is opinion, but they do integrate the storylines in WotLK in the questing content.
The difference is already obvious between WotLK and TBC. In you never get to see what you're working towards; Illidan. There does indeed seem to be no point in reaching the endgame content, it's completely separated from the leveling content. This is not the case in WotLK, that's a fact, they tied those together. Whether you pay attention to it is something else.
COUGH COUGH 'Attention whore' COUGH COUGH COUGH.monkeypants said:i hate bioware
This. This right here, speaks the truth about the entire situation.Tenmar said:The thing about story is that in game development the plot or story is meant to be a starting motivation for the player and that is true in most mmo's.
WoW encouraged players to fight and help rebuild their position after the damage of Archimonde and Arthas. Tabla rasa was the fight to prevent the human race from going extinct by being part of their army. City of heroes wanted players to be heroes solving crime in the city.
The problem is always with end game, while there is story there the one thing they always lack is resolution. Sure you kill the big guy but he will be back next week thereby nullifying your achievement or at the very least putting your story at the end making the story at that point have no point.
If anything story is always just one of many hooks to try and catch the players interest if the gameplay doesn't work or if their friends are all playing.
But what the OP was about is that most MMO's don't offer a point, that the leveling content is disconnected with the storylines and endgame. But that ain't true in WotLK, it's rather obvious that they do, that they do tie-in the leveling quests with the storylines and endgame. And if people don't find that fun, I doubt SW:TOR will change that.Zing said:That's your right to like it, however I'm pretty sure it's a fact(as you've just said in your own post), that most people don't find this fun, and just raced through it to 80.
Most people who have alts or are being pestered about getting to end content as quick as possible, yes.Zing said:That's your right to like it, however I'm pretty sure it's a fact(as you've just said in your own post), that most people don't find this fun, and just raced through it to 80.
That, unfortunately, is one of the two reasons I won't be playing it.Tom Goldman said:along with the expected thousands of Sith Lords kicking the crap out of innocent droids.