I enjoyed it in it's early days...
The setting was - and still is, in my opinion - absolutely superb, I love the dark grim setting of Warhammer. The designs were pretty nifty too.
Now gameplay, that was a *****. Sure, I've ran a small guild with a few friends and we've had all we need to succeed in most PvP encounters - my buddy, a zealot, me, a black ork, and a rag tag team of Marauders and whoever else to aoe things down. It was pretty fun to be able to affect the battle field while playing a tank - the Guard ability in Warhammer was absolutely superb, and so was body blocking...
But in the long run, the sieges were shit, the bright wizards were absolutely overpowered (remember, I'm talking about, like, september to december of 2008 here) and by level 30ish one could take down my tank wearing some resistance gear, holding up the shield and being constantly healed in about 5 seconds so I've quit.
I always preferred open free-for-all PvP anyways, and while the proposed RvR in Warhammer Online did sound pretty nice it turned out mostly hype.
Sadly, aside from the setting and some gameplay mechanics I'd still take WoW over it almost any day. Although I hear they did some nice changes now. Oh well, a pointless rant is a pointless rant. Nice to know that they're making money off it, I guess.
Edit: And don't get me started on THAT Tier 3 battle ground... Lava ping pong -_- Although knock back was awesome.
The setting was - and still is, in my opinion - absolutely superb, I love the dark grim setting of Warhammer. The designs were pretty nifty too.
Now gameplay, that was a *****. Sure, I've ran a small guild with a few friends and we've had all we need to succeed in most PvP encounters - my buddy, a zealot, me, a black ork, and a rag tag team of Marauders and whoever else to aoe things down. It was pretty fun to be able to affect the battle field while playing a tank - the Guard ability in Warhammer was absolutely superb, and so was body blocking...
But in the long run, the sieges were shit, the bright wizards were absolutely overpowered (remember, I'm talking about, like, september to december of 2008 here) and by level 30ish one could take down my tank wearing some resistance gear, holding up the shield and being constantly healed in about 5 seconds so I've quit.
I always preferred open free-for-all PvP anyways, and while the proposed RvR in Warhammer Online did sound pretty nice it turned out mostly hype.
Sadly, aside from the setting and some gameplay mechanics I'd still take WoW over it almost any day. Although I hear they did some nice changes now. Oh well, a pointless rant is a pointless rant. Nice to know that they're making money off it, I guess.
Edit: And don't get me started on THAT Tier 3 battle ground... Lava ping pong -_- Although knock back was awesome.