BioWare Mythic Swears Warhammer Online Isn't a Money Pit

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Billion Backs

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Apr 20, 2010
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I enjoyed it in it's early days...

The setting was - and still is, in my opinion - absolutely superb, I love the dark grim setting of Warhammer. The designs were pretty nifty too.

Now gameplay, that was a *****. Sure, I've ran a small guild with a few friends and we've had all we need to succeed in most PvP encounters - my buddy, a zealot, me, a black ork, and a rag tag team of Marauders and whoever else to aoe things down. It was pretty fun to be able to affect the battle field while playing a tank - the Guard ability in Warhammer was absolutely superb, and so was body blocking...

But in the long run, the sieges were shit, the bright wizards were absolutely overpowered (remember, I'm talking about, like, september to december of 2008 here) and by level 30ish one could take down my tank wearing some resistance gear, holding up the shield and being constantly healed in about 5 seconds so I've quit.

I always preferred open free-for-all PvP anyways, and while the proposed RvR in Warhammer Online did sound pretty nice it turned out mostly hype.

Sadly, aside from the setting and some gameplay mechanics I'd still take WoW over it almost any day. Although I hear they did some nice changes now. Oh well, a pointless rant is a pointless rant. Nice to know that they're making money off it, I guess.

Edit: And don't get me started on THAT Tier 3 battle ground... Lava ping pong -_- Although knock back was awesome.
 

Billion Backs

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Arec Balrin said:
Funny he should make that comment about the launch, seeing as Warhammer had the most successful and smoothest launch ever and Mythic wouldn't stop reminding us for two weeks afterwards.

I went back and tried it when they made the first levels free-to-play. The performance issues are gone; shame the main problem for me was the infestation of PvEers and the neglect of world-PvP which was so WoW-like. Almost all PvP was confined to instances, like WoW and for all Mythic's platitudes: I didn't see their heart in it and they weren't taking the instancing VS world-PvP/RvR seriously.
Yeah, and the instant-kill guards around various locations only made the whole "super massive war" premise a huge fucking joke.

Especially the guards in battle grounds...
 

The_Emperor

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Mar 18, 2010
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war was awesome i have multiple t4/t3 chars, taking a break for a awhile and going back when i get some random spare time.

the classes are interesting, the lore and imagery are interesting, but all anyone does is compare it to wow

I mean wow isn't THAT good. people act as if it's the first mmo because its got so many players.

War got alot of its systems from mordheim and the warhammer books. most mmos use decimal systems or a mixture of d20 and decimal(decimal is easier to code i think) saying something is copying wow is like saying babies are copying their parents by being born human.

rpgs have many rules that are centric and unavoidable. so anyone who tries to make to say "WOW copied ultima/everquest, everquest copied D&D/Rifts" is just totally getting into a neverending argument.

I enjoyed wow the pve was immersive and pretty well done but it just got grindy after awhile i found. WAR I could do some pve, while in a pvp scen q and mix up what i was doing and getting xp and loot no matter what the activity so it didnt feel grindy. ORVR flaws and all still feels EPIC. defeating enemies that outnumber you is a rush.

It's turning a profit because it's a good alternative if not the best alternative to other fantasy mmos out there. nothing wrong with that at all.

I'm not just a fanboy I genuinely enjoy the mass variations of player character classes and the game system itself.

Diablo loot rules FTW

Just my opinion though each to their own.
 

sig_mid

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Mar 15, 2010
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I played for awhile, it was ok, but that was it. Im back on DaoC, because the rvr can't be beat... unless they decide to make DaoC II :)
 

squid5580

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The Lost Big Boss said:
Ironical I played this at launch then stopped playing it because I just wasn't feeling it. About two months ago I remembered I never closed the account, I have been being billed automatically every three months for 70$. Thats around 840$ that I have been paying them for no reason. You're welcome.
Wait what???? 70 bucks for 3 months? Is that American?
 

The Lost Big Boss

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Sep 3, 2008
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Yes.
EDIT: Shit my bad, I paid for a six month plan, so thats 77$ for six months.
Still it is really bad how much money I waisted.
 

Dirty Apple

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I love the damned if they do, damned if they don't approach of long time WoW players. New game hits the market and garners some hype, so the WoWists come have a look. The complaints go one of two ways. Its either not WoW enough or its too WoW. They want all of the convenience of the interface and HUD they know then complain when it feels too much like their first crush. Frankly I don't think WoW will ever be dethroned. Emotion is guiding its players now not objectivity.
 

Wandrecanada

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I played the game from beta and post launch for a solid year in a high level guild and I had a great time for most of that year. The reason I left the game was a technical issue that hit my rig and that Mythic/EA couldn't resolve after a patch. I loved the game's way of allowing for dabbling in both PvP and PvE of all kinds (group, solo, arena, etc...) while keeping things fairly well balanced for the majority of the game's lifespan.

The game had some very awesome potential and influenced a lot of things that went into the later WoW expansions and other MMO titles. You still won't find a more diverse and unique MMO or as much flavor and detail poured into each race and class as you will in Warhammer Online. If you have not tried it out I highly suggest you give their tier 1 "demo" a try. Even if you don't pay for a sub anyone you ask will tell you that tier one was probably the very best part of Warhammer in all aspects and you'd be crazy not to try it.
 

Antari

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Nov 4, 2009
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"These games are not defined by the product you have at launch. They're defined by what you do with the game and how you respond to the community."

Sorry but I beg to differ. If your inital offering doesn't even meet basic standards, there's no point in looking at any future progress. This doesn't nessisarily apply to this game as I haven't dealt with it at all, but the statement still stands for me as a consumer, and not an endlessly hopeful project manager.