BioWare: Player Feedback Shapes Our Content

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Anti Nudist Cupcake

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Mar 23, 2010
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Avatar Roku said:
TokenRupee said:
Avatar Roku said:
Anti Nudist Cupcake said:
Da Orky Man said:
Ninjamedic said:
Could I demand for an actual sequel to KOTOR? That won't get butchered by lucasarts this time or dumbed down?
KotOR 2 was actually fairly good. Gameplay much the same with some addons, though the story not quite as good. How was it dumbed down?
I thought kotor 2's story was much deeper than kotor 1's typical bioware story.
Me too, and that's not even saying anything about the amazing writing. The writing in KotOR 1 wasn't bad by any measure (I feel they got the saturday morning cartoon villain feel down perfectly with Malak), it just wasn't as good. And it didn't have the single best written character in gaming like KotOR 2 did.
Which character do you mean by that?
Kreia, of course.
I bloody well HAVE to agree with this.
 

Da Orky Man

Yeah, that's me
Apr 24, 2011
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Gemore said:
Da Orky Man said:
Ninjamedic said:
Could I demand for an actual sequel to KOTOR? That won't get butchered by lucasarts this time or dumbed down?
KotOR 2 was actually fairly good. Gameplay much the same with some addons, though the story not quite as good. How was it dumbed down?
I respectfully disagree, the story in kotor 2, especially kreia, is one i hold in the most highest regard, perhaps of all time. Its advisable that you use the unoffical patches, but honestly, without them, i still thought it was brilliant.

just my interpretation
Oh, the story of KotOR 2 was incredible. One of the best I've ever seen in gaming. But that one WOW moment in the first KotOR puts it just ahead for me.
 

Avatar Roku

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Jul 9, 2008
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Da Orky Man said:
Gemore said:
Da Orky Man said:
Ninjamedic said:
Could I demand for an actual sequel to KOTOR? That won't get butchered by lucasarts this time or dumbed down?
KotOR 2 was actually fairly good. Gameplay much the same with some addons, though the story not quite as good. How was it dumbed down?
I respectfully disagree, the story in kotor 2, especially kreia, is one i hold in the most highest regard, perhaps of all time. Its advisable that you use the unoffical patches, but honestly, without them, i still thought it was brilliant.

just my interpretation
Oh, the story of KotOR 2 was incredible. One of the best I've ever seen in gaming. But that one WOW moment in the first KotOR puts it just ahead for me.
That's fair. That moment was so amazing first time through, it really is hard for anything to top that. I can think of ONE thing that does, and it's not even in gaming. (A certain event from the end of season 2 of Avatar, if you were wondering)
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Whelp, just so long as they know when not to listen to player feedback it'll all work out fine.
 

Inkidu

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Mar 25, 2011
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Mortuorum said:
Players are a bunch of whiny bitches who don't know what they want. Soliciting (and acting on) player feedback may be the worst idea ever.
It's nice to know you can be self-deprecating.

It's actually an un-winnable situation. If they give into every demand they get crap and bitching from people like you. If they do it all themselves then they get bitching from another group of people that say they never listen to the players.

I want them to find a happy median between player feedback and their own problem solvers. That way I think the least amount of bitching will occur.
 

znix

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Apr 9, 2009
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They really listened to feedback alright. That's why they decided using monotonous, recycled environments over and over again in DA2 was a good idea.

I say "poo" to that.
 

Mortuorum

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Oct 20, 2010
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Inkidu said:
Mortuorum said:
Players are a bunch of whiny bitches who don't know what they want. Soliciting (and acting on) player feedback may be the worst idea ever.
It's nice to know you can be self-deprecating.

It's actually an un-winnable situation. If they give into every demand they get crap and bitching from people like you. If they do it all themselves then they get bitching from another group of people that say they never listen to the players.

I want them to find a happy median between player feedback and their own problem solvers. That way I think the least amount of bitching will occur.
You must be pretty amazing to know so much about me (and, of course, "people like me") from a brief one paragraph quote!

Ignoring the insulting subtect of your comments, I will elaborate on my point, which I thought would be self-evident to someone with almost 700 board posts. The most vocal segment of the gaming fan population generally does not represent the typical audience of the game, but rather the extremes. So, by incorporating suggestions from that group, you will most likely marginalize the majority of your playerbase.

The problem is actually exacerbated with BioWare games. BioWare titles have historically been geared towards very specific types of RPG fans. Their own success, however, has garnered them an audience that includes a broader player base. Good for BioWare, yes? Except that I personally actually like the crunchy bits of the old BioWare RPGs (strategic skill building, item management, etc.). So, when Mass Effect 2 came out, I was disappointed. Clearly (to me, anyways), BioWare was trying to please the fans who wanted Mass Effect to play more like a shooter. It is still a fun game, but feels more like "Call of Duty: Spectre" than the spiritual sequel to KOTOR (which was their stated original intent).
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
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Avatar Roku said:
TokenRupee said:
Avatar Roku said:
Anti Nudist Cupcake said:
Da Orky Man said:
Ninjamedic said:
Could I demand for an actual sequel to KOTOR? That won't get butchered by lucasarts this time or dumbed down?
KotOR 2 was actually fairly good. Gameplay much the same with some addons, though the story not quite as good. How was it dumbed down?
I thought kotor 2's story was much deeper than kotor 1's typical bioware story.
Me too, and that's not even saying anything about the amazing writing. The writing in KotOR 1 wasn't bad by any measure (I feel they got the saturday morning cartoon villain feel down perfectly with Malak), it just wasn't as good. And it didn't have the single best written character in gaming like KotOR 2 did.
Which character do you mean by that?
Kreia, of course.
Agree with you 100% on that. She's gaming's best character, in my opinion. Star War's best character too, though I don't know if that's a greater or lesser feat.
 

ciasteczkowyp

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May 3, 2011
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Users:"Dear Bioware, stop reusing the same areas 10 times"
Bioware:"Dear Users, You'll have to pay us $10 for every dlc that doesn't reuse areas over and over again, we'll never ever improve Dragon Age II simply because You suckers already paid us and now Your opinions don't matter"

That's a short description of BW-Community dialogue over the last 5 months.
 

Avatar Roku

New member
Jul 9, 2008
6,169
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DustyDrB said:
Avatar Roku said:
TokenRupee said:
Avatar Roku said:
Anti Nudist Cupcake said:
Da Orky Man said:
Ninjamedic said:
Could I demand for an actual sequel to KOTOR? That won't get butchered by lucasarts this time or dumbed down?
KotOR 2 was actually fairly good. Gameplay much the same with some addons, though the story not quite as good. How was it dumbed down?
I thought kotor 2's story was much deeper than kotor 1's typical bioware story.
Me too, and that's not even saying anything about the amazing writing. The writing in KotOR 1 wasn't bad by any measure (I feel they got the saturday morning cartoon villain feel down perfectly with Malak), it just wasn't as good. And it didn't have the single best written character in gaming like KotOR 2 did.
Which character do you mean by that?
Kreia, of course.
Agree with you 100% on that. She's gaming's best character, in my opinion. Star War's best character too, though I don't know if that's a greater or lesser feat.
I'd say lesser, but then I remember some OTHER characters in gaming...
 
Nov 28, 2007
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ciasteczkowyp said:
Users:"Dear Bioware, stop reusing the same areas 10 times"
Bioware:"Dear Users, You'll have to pay us $10 for every dlc that doesn't reuse areas over and over again, we'll never ever improve Dragon Age II simply because You suckers already paid us and now Your opinions don't matter"

That's a short description of BW-Community dialogue over the last 5 months.
I think you've confused Bioware with Activision. Bioware's never said that they'll never improve DAII. Besides, how are they supposed to fix that problem? Through a patch adding new textures?

And Microsoft pretty much forces gaming companies to charge for their DLC. It's not entirely Bioware's fault, though whether $10 is too much really depends on what the DLC is.
 

Inkidu

New member
Mar 25, 2011
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Mortuorum said:
Inkidu said:
Mortuorum said:
Players are a bunch of whiny bitches who don't know what they want. Soliciting (and acting on) player feedback may be the worst idea ever.
It's nice to know you can be self-deprecating.

It's actually an un-winnable situation. If they give into every demand they get crap and bitching from people like you. If they do it all themselves then they get bitching from another group of people that say they never listen to the players.

I want them to find a happy median between player feedback and their own problem solvers. That way I think the least amount of bitching will occur.
You must be pretty amazing to know so much about me (and, of course, "people like me") from a brief one paragraph quote!

Ignoring the insulting subtect of your comments, I will elaborate on my point, which I thought would be self-evident to someone with almost 700 board posts. The most vocal segment of the gaming fan population generally does not represent the typical audience of the game, but rather the extremes. So, by incorporating suggestions from that group, you will most likely marginalize the majority of your playerbase.

The problem is actually exacerbated with BioWare games. BioWare titles have historically been geared towards very specific types of RPG fans. Their own success, however, has garnered them an audience that includes a broader player base. Good for BioWare, yes? Except that I personally actually like the crunchy bits of the old BioWare RPGs (strategic skill building, item management, etc.). So, when Mass Effect 2 came out, I was disappointed. Clearly (to me, anyways), BioWare was trying to please the fans who wanted Mass Effect to play more like a shooter. It is still a fun game, but feels more like "Call of Duty: Spectre" than the spiritual sequel to KOTOR (which was their stated original intent).
I have to give it to you first, you knew just how to label a whole group of diverse people in general. I mean really truly able to sum up a whole group in one statement. Awe inspiring.

I see a problem with the most vocal not being the best advocates. Why are we letting tools speak louder than people who should know what they want in their games?
,
I said before it's un-winnable. You have to "Give the people what they want." but you also can't make everyone happy all the time. Like I said happy median. Sure ME 2 was actionier but that also came with less exploitation of the ME 1 RPG mechanics and it's still a challenging and strategic game. Play it on insanity and you're really going to see the challenge. I'll gladly sacrifice the crunchy bits when they start slogging me down.

So, my point is you and a group who thinks like you ***** about one thing, some group bitches about another, and so on. Happy median.
 

PureIrony

Slightly Sarcastic At All Times
Aug 12, 2010
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God knows how they're going to get any actual feedback from all the chimps screaming over Dragon Age 2.
 

ciasteczkowyp

New member
May 3, 2011
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Through a patch adding new textures?
yeah, that's what I'd do if I were in their place. Step one:
Admit that You've done many ugly shortcuts to make the game arrive on time, because it was rushed.
Step two:
Draw 17 new caves/4 new mansions and 2-3 rocky/sand random encounter areas, implement them.

Job done, 50% of user based anger fixed.

Another thing:
Introduce gaps/pathways/doors for the "never ending enemy armies" to come out.

Job done, another stupid issue fixed.


That's the first AAA RPG title that seriously made me rotfl heavily when watching those mobs "pop-out" xD
 

Smokej

New member
Nov 22, 2010
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if that is true then i'm wondering if all sane fans have left the boat over the last years...

here is my feedback:

1)throw out your current writers and designers and team up with obisidian + the leftovers from troika
2)do project jefferson
3)????
4)profit!!!
 

D0WNT0WN

New member
Sep 28, 2008
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I dont recall anyone asking Bioware to rush out Dragon Age 2 with bland and repeated envirments and an annoying cast of characters (with a few exceptions).
 

ZeroDotZero

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Sep 18, 2009
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I believe them. Legacy was really fun to play, even if I did have a blazing headache at the time. The twists might have been predictable (probably because I am a lore freak), but awesome nontheless.