Inkidu said:
Mortuorum said:
Players are a bunch of whiny bitches who don't know what they want. Soliciting (and acting on) player feedback may be the worst idea ever.
It's nice to know you can be self-deprecating.
It's actually an un-winnable situation. If they give into every demand they get crap and bitching from people like you. If they do it all themselves then they get bitching from another group of people that say they never listen to the players.
I want them to find a happy median between player feedback and their own problem solvers. That way I think the least amount of bitching will occur.
You must be pretty amazing to know so much about me (and, of course, "people like me") from a brief one paragraph quote!
Ignoring the insulting subtect of your comments, I will elaborate on my point, which I thought would be self-evident to someone with almost 700 board posts. The most vocal segment of the gaming fan population generally does not represent the typical audience of the game, but rather the extremes. So, by incorporating suggestions from that group, you will most likely marginalize the majority of your playerbase.
The problem is actually exacerbated with BioWare games. BioWare titles have historically been geared towards very specific types of RPG fans. Their own success, however, has garnered them an audience that includes a broader player base. Good for BioWare, yes? Except that I personally actually like the crunchy bits of the old BioWare RPGs (strategic skill building, item management, etc.). So, when Mass Effect 2 came out, I was disappointed. Clearly (to me, anyways), BioWare was trying to please the fans who wanted Mass Effect to play more like a shooter. It is still a fun game, but feels more like "Call of Duty: Spectre" than the spiritual sequel to KOTOR (which was their stated original intent).