So the title is a bit baiting and allot of you will want my skin after this, but any way here i go.
I did not play the Baldure's Gate series, but i did play every (or almost) Bioware game after those, so my point of view is based on the games after this series.
First things first, Bioware are NOT really good story writers. By that i mean that they do make really good lore and surrounding story (like Mass Effect) BUT the main story is bland, not very inspired and unfortunately not that well executed.
The "choices" they put in front of you a very often binary choices a)Good guy b) don't care c) Evil bastard
Yay for compelling choices -_-"
Last game i tried to replay recently was Jade Empire and Kotor, I was not able to play more than a few hours before stopping and wondering, "why the f*** am I doing this?", which is never a good sign i a story driven game.
In my eyes a good RPG, during important choices makes you think for a few minutes "What should i choose?", they make you ponder the good and the bad of your decision, the only Bioware game that made me do that at some point was Dragon Age: Origin, all the others I wonder 90% of the time (quoting some one well known to these forums) "What option gives me the most Dick head points?"
Lets take example on other game with a good choice system, first to come to mind is Alpha Protocol, yes it is bugged, yes the story is a mess, but at least the choice you make throughout the game really affect who will join you, who the missions will go and how the story plays out.
Then there is Kotor2, yes bugged out as hell yada yada, it still has "stupid" moral system, but you will not have the same team mates depending if you are male or female, and if you are jedi(good) or sith(bad)(didn't try out neutral yet), and throughout the game you do have some difficult choices but there are barely present sadly.
Next there is Vampire: The Masquerade - Bloodlines, great game, amazing story and choices do change the way you play the game :shock:
Last but not least, yes I am bringing this one in, Planescape Torment which is the best example of a story driven RPG done right, keeping it here for this one and if you don't know what I'm talking about go buy now from GOG
The ME series are extremely "light" RPGs, they are more like Gears of Space with dialog option which will change almost nothing to the plot. We should of have had an option to make out with a chest high wall because Shepard sure loved those. The squad mates were mostly stupid and/or damn arrogant (the only one who was bearable is Garus), and the AI is just completely retarded, huh, actually this is the case in almost every RPG on PC.
Now lets tackle the story elements, ugh. Every Bioware is unknown hero A has to defy all odds to destroy bad guy/thing B, generic yes but if well executed can be very good, sadly the only one i know off with the Bioware stamp on it is Dragon Age: Origin(barely above the others), and maybe Jade Empire.
What surprises me is that people still find Bioware games with "the best story evar", I am going to be a bit rude now... Bioware has extremely Lazy writers, and half off them must be doing more "important" while they are writing the story. Especially with ME2 and 3 endings.
ME2: Getting on collector ship (logical), boss fight, a GIANT TERMINATOR, yay?
ME3: if you read down to here you know what I am talking about.
So there said what i wanted to say, now I'm going to pick this up
I did not play the Baldure's Gate series, but i did play every (or almost) Bioware game after those, so my point of view is based on the games after this series.
First things first, Bioware are NOT really good story writers. By that i mean that they do make really good lore and surrounding story (like Mass Effect) BUT the main story is bland, not very inspired and unfortunately not that well executed.
The "choices" they put in front of you a very often binary choices a)Good guy b) don't care c) Evil bastard
Yay for compelling choices -_-"
Last game i tried to replay recently was Jade Empire and Kotor, I was not able to play more than a few hours before stopping and wondering, "why the f*** am I doing this?", which is never a good sign i a story driven game.
In my eyes a good RPG, during important choices makes you think for a few minutes "What should i choose?", they make you ponder the good and the bad of your decision, the only Bioware game that made me do that at some point was Dragon Age: Origin, all the others I wonder 90% of the time (quoting some one well known to these forums) "What option gives me the most Dick head points?"
Lets take example on other game with a good choice system, first to come to mind is Alpha Protocol, yes it is bugged, yes the story is a mess, but at least the choice you make throughout the game really affect who will join you, who the missions will go and how the story plays out.
Then there is Kotor2, yes bugged out as hell yada yada, it still has "stupid" moral system, but you will not have the same team mates depending if you are male or female, and if you are jedi(good) or sith(bad)(didn't try out neutral yet), and throughout the game you do have some difficult choices but there are barely present sadly.
Next there is Vampire: The Masquerade - Bloodlines, great game, amazing story and choices do change the way you play the game :shock:
Last but not least, yes I am bringing this one in, Planescape Torment which is the best example of a story driven RPG done right, keeping it here for this one and if you don't know what I'm talking about go buy now from GOG
The ME series are extremely "light" RPGs, they are more like Gears of Space with dialog option which will change almost nothing to the plot. We should of have had an option to make out with a chest high wall because Shepard sure loved those. The squad mates were mostly stupid and/or damn arrogant (the only one who was bearable is Garus), and the AI is just completely retarded, huh, actually this is the case in almost every RPG on PC.
Now lets tackle the story elements, ugh. Every Bioware is unknown hero A has to defy all odds to destroy bad guy/thing B, generic yes but if well executed can be very good, sadly the only one i know off with the Bioware stamp on it is Dragon Age: Origin(barely above the others), and maybe Jade Empire.
What surprises me is that people still find Bioware games with "the best story evar", I am going to be a bit rude now... Bioware has extremely Lazy writers, and half off them must be doing more "important" while they are writing the story. Especially with ME2 and 3 endings.
ME2: Getting on collector ship (logical), boss fight, a GIANT TERMINATOR, yay?
ME3: if you read down to here you know what I am talking about.
So there said what i wanted to say, now I'm going to pick this up
