I don't see any of these as having screamed AP enough to merit a complaint that they're taking or even borrowing from the title.Devour said:Is it just me, or has Bioware became completely unoriginal?
As an example: DA2 seems to "borrow" quite a few parts of it's gameplay and storytelling from Alpha Protocol. One or two of these wouldn't be a massive thing, but when you start doing the entire thing and putting it together you have to scratch your head.
Examples: The conversation system is taken pretty much directly from AP. The three conversation choices instead of two aligned and one neutral was a major factor of AP's design, where it's the "suave, aggressive and professional" choices determining what kind of spy you are.
The framing device of a person being interrogated on past events is taken pretty much directly from AP (although it's done far better, in my opinion, in Alpha Protocol). This alone set me off on hunting for more similarities.
Rivalry bonuses are taken, once again, directly from AP. If the handler you were using hated you, you got a completely different bonus than if they liked you. In fact, it was often beneficial to make a handler hate you if their bonuses weren't of much use to you since the opposite bonuses could be far more useful.
I've noticed this with other elements of BioWare's games (like the Dragon Age setting as a whole seems to be "inspired" by the Prince of Nothing trilogy).
Comments?
Now, I found DAO so boring I didn't finish and DA2 isn't even on my "to do" list, so don't take this as fanboyism. In fact, the more people who get off Bioware's jock as some brilliant company that can do no wrong, the happier I'll be when I log on to the Escapist. BUT, that doesn't mean I'm going to slag either unfairly.
AP's "style" system is still just a morality system with a slightly different name and slightly different options. Expansion of an idea can make it unique, but this certainly does NOT take the steps needed to do so.
The "Framing" device is a common one in both movies and books, and has been used before in gaming as well. It's another way to tell a story in media res (One of the recent Extra Credits gave some good coverage on why they are used, though amnesia specific). While not the most common method, it's not unique enough to AP to call it : borrowed" from a specific source.
The rivalry system? I have to at least half-concede this one, because while I could swear I've seen it before, I can't think of where. However, it does seem like a natural extension of DAO's friendship/relationship system to some degree.