CaptOfSerenity said:
Bioware then didn't stomp this in the ground and just say "we are artists, these are our works. We can't please everybody, no matter what we do." They just placated them, mindlessly, like children.
Through miscommunication, childishness, patronization, and EA's reputation, the relationship between Bioware and its fans has become adversarial and completely unhealthy. Unhealthy for the industry, for the games, the medium and for everybody involved.
For the last time OP, this isn't about artistic direction, this is about the STANDARD of the work that they did. If you believe the ending is a functional piece of professionally written literature, then you need to look again because this issue isn't subjective.
They could have taken an artistic direction I hated and I'd still have supported them. What I can't support is a work riddled with plot holes that is inconsistent with the lore, which contradicts (as a matter of FACT and not opinion) all of their pre-release advertising, which for many formed part of the basis for purchase- including me.
If you believe Weekes, this happened because Hudson and another lead writer circumvented peer review and cowboy'd the ending themselves. Whatever the cause, I believe a redo is the only solution.
I don't want to play fanfiction. I want an ending that makes sense and resembles the promises. Not unreasonable. Certainly not childish.
Here's an adult notion for you. Consider yourself obligated to thoroughly study a subject- especially a debate- before you talk about it. At the very least, you should do that before you take a side.
http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/
http://www.youtube.com/watch?v=6M0Cf864P7E
http://social.bioware.com/forum/1/topic/355/index/10056886/1
Edit: I'd love to see them "it's art!" the OP of that thread away. "We kept all of those promises if you look at the ending through a prism on the event horizon of a crack hole! Honest."