Bizarrely Easy Boss Fights

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Baldry

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Semudara said:
In "Klonoa" for Wii...
KLONOA'S OUT FOR THE WII?! I MUST GET IT *RUNS OFF*

Uhm back on topic. First one of the top of my head is Seymour in Final Fantasy X when he becomes a zombie and you can just phoenix down him to death, that's always fun. Also I found the last boss of Final Fantasy XIII-2 really easy since I was overpowered just by playing the game trying to unlock everything.
 

sinsfire

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Glademaster said:
BrotherRool said:
The last encounter with Seymour in FFX. Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics and use of special statuses, up to the point where one of the battles before this Seymour fight involved deliberately letting your party be zombified on one turn to avoid an instant death attack the next, curing the status and healing up as much as possible in one turn and then going zombie again etc...
Or you could just use Yojimbo.

OT: Any fight in FF VIII after you get Aura and Meltdown and Pulse Ammo, any fight in FF X after you get Yojimbo and finally the Fable 2 "final boss".
Really once you got Yuni's super weapon and limit break this game was easy. Summon the three sisters or Anima and everything died but quick.
 

scorptatious

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May 14, 2009
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BrotherRool said:
Catfood220 said:
Maximillian from Valkyria Chronicles is so very easy to beat. I was surprised I struggled so much with him when I discovered this.

Basically you fire a smoke round at him to stop him attacking and take out his sheild generators with your snipers and lancers. You should have your most powerful flamethrower equiped on Rosie and have her run up and use it on him. She should duck most of his return attacks. Repeat until he is dead, he can be beaten in 2 turns, if he should take Rosie out, use another shock trooper, I only suggest using Rosie because she can't die permanently.
Wait snipers are actually useful in Valkria Chronicles??
At low levels, snipers aren't really that good. But once they reach the high levels, they almost become God tier.

Marina herself becomes the best sniper in the game, at high levels with a really good sniper rifle, the only possible way she can miss her targets is if they decide to duck.

OT: Well Mysterio in Spider-man 2 comes to mind. He literally goes down in one hit.

Also, the necromancer guy at the end of the mage's guild quest line in Oblivion. The game kinda hypes him up to be this man of ultimate power and is considered a huge threat. But I brought him down by using my paralysis staff and then hitting him a couple of times with goldbrand. :/
 

RedDeadFred

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May 13, 2009
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Magenera said:
Wilhem from Borderlands2. Hearing how difficult he is, and how he took down the last vault hunters you would think he would be a badass. Went out real quick.
There's a reason for this and unless you haven't finished that quest, you should know it.

OT: General Shepherd from MW2. You kill him with an extremely easy quick-time event.
 

1nfinite_Cros5

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The final boss of Gears of War 2. How do you defeat it, you ask?
Aim at it. 15 seconds later, it's down.
 

OtherSideofSky

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The last boss of Xenosaga II uses his first turn to cast a spell which revives you if you die, and then proceeds to do nothing whatsoever to stop you from killing him. He get about three turns for every one of yours, but instead of attacks he has about thirty different fully voiced insults.
 

Xariat

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Handsome Jack and the warrior from borderlands 2 (solo /W Zer0).

holy fucking shit that was so anticlimactic it wasn't even fun. it took me three sniper shots to down Jack himself and the warrior barley hit me once.

I had more trouble with RPG loaders robots or those guys who runs around with rocket launchers than I had with the final "boss". heck I've taken more damage from accidentally hitting myself with weapons that are thrown like grenades when you reload them.
 

Terrible Opinions

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Borderlands 2... no, not Wilhelm - see: plot. And yeah, the final boss was piss-easy, but that's been mentioned, too.

BNK3R. There's a glitch that lets Zero one-shot him.

Hell of a time saver on True Vault Hunter.
 

CannibalCorpses

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The boss in Deus ex: human revolution where you run upto where he lands and stealth kill him before he can do anything to you. Gotta be the easiest boss fight ever although it didn't really seem like a boss fight at all. The final boss was a complete joke aswell...switch him off *rolls his eyes*. If ever there was a game with easier boss fights overall then i'd like to see it. Proximity grenades ruined everything.

I'll add the boss at the end of Final Fantasy 10...i was so overpowered from killing the dark thingies that the final boss died in 1 hit.
 
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s69-5 said:
BrotherRool said:
Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics....
You mean, the easiest main series FF game ever made (and the FF series is generally easy).

BTW: The battle with Yunalesca was about the only fight that required a little strategy. And that strategy was let 1 person be zombified. That person will survive auto-death and will revive the others. It's also easier to keep a (mostly) living party healthy.

Glademaster said:
Or you could just use Yojimbo.
How needlessly expensive.

Quick Hit breaks the game. Give it to everyone.
My set up of "Auto Haste", "Auto Protect", "Break HP" and "Break Damage" while spamming "Quick Hit" means you will kill almost anything before they can move.

It helps that I also retooled my Sphere Grid so that everyone has stats of 255 in all categories (except luck). There are only +4 stats on my grid. Nothing smaller.


sinsfire said:
Really once you got Yuni's super weapon and limit break this game was easy. Summon the three sisters or Anima and everything died but quick.
Except Super bosses and anything else that auto-kills summons. Then both your and Glademasters strategies are fucked over.

Quick Hit for everyone people. It's all you really need.
Auto-Haste and Auto-Protect just ensures the game is fully broken.
Zanmato: Yojimbo calls his katana out of a portal in the ground and uses it to slice all enemies in half. It instantly kills any enemy in the game, with the exceptions of Sin (when fighting face-to-face on the airship), Yunalesca and Braska's Final Aeon, which will only move to the next form (unless they have already reached their final form, in which case Zanmato will kill them).

Yeah it works just fine on anything in the game basically. Also 10k gil is not a lot for an instant kill which makes all boss fights easy. Abusing another mechanic you need to do a lot more work for which does not work unless you min/max to an insane degree. Over leveing or in this case overspeccing will of course make everything easy. Quick Hit may be integral to beating Penance and what not but so are the ridiculous spec.

So yeah time investment for that vs spending 10k gil for normal play Yojimbo is way less time consuming.
 

Bad Jim

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Metal Sonic in the Game Gear/Master System version of Sonic 2.

In the Megadrive version, hitting it while it's moving or doing its' chainsaw hair thing will kill you. You have to dodge it and hit it when it's vulnerable. Plus you also have to defeat Robotnik afterwards with no checkpoints so you'd better get good at beating it.

In the Game Gear/Master System version, if you jump into it while moving you both just bounce away and there is no chainsaw hair thing. So you can't die while you are in the air and if you just keep jumping you have a good chance of beating it on your first attempt. And it's the last boss in the game unless you've been collecting those chaos emeralds.
 

BrotherRool

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Glademaster said:
BrotherRool said:
Glademaster said:
BrotherRool said:
The last encounter with Seymour in FFX. Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics and use of special statuses, up to the point where one of the battles before this Seymour fight involved deliberately letting your party be zombified on one turn to avoid an instant death attack the next, curing the status and healing up as much as possible in one turn and then going zombie again etc...
Or you could just use Yojimbo.

OT: Any fight in FF VIII after you get Aura and Meltdown and Pulse Ammo, any fight in FF X after you get Yojimbo and finally the Fable 2 "final boss".
You had enough money to sustain Yojimbo? You can blow your entire purse on him and he still might not do something cool
Yojimbo training get overdrive, Yuna get overdrive 2 chances to instant kill anything and it wasn't that expensive.
I'd always heard that the chance even then was pretty slim. I never managed to trigger it
s69-5 said:
BrotherRool said:
Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics....
You mean, the easiest main series FF game ever made (and the FF series is generally easy).

BTW: The battle with Yunalesca was about the only fight that required a little strategy. And that strategy was let 1 person be zombified. That person will survive auto-death and will revive the others. It's also easier to keep a (mostly) living party healthy.

Glademaster said:
Or you could just use Yojimbo.
How needlessly expensive.

Quick Hit breaks the game. Give it to everyone.
My set up of "Auto Haste", "Auto Protect", "Break HP" and "Break Damage" while spamming "Quick Hit" means you will kill almost anything before they can move.

It helps that I also retooled my Sphere Grid so that everyone has stats of 255 in all categories (except luck). There are only +4 stats on my grid. Nothing smaller.

.
I think you and I are talking about rather different play experiences, I never maxed out the sphere grid, I never get enough stuff to manufacture the auto spells on decent sets of armour. My playthrough was rather more mortal and pedestrian than yours and in that sense FFX was more interesting, in FFVII and XII, XIII (never could really get into 8, don't know why I haven't played 9) in that less perfectionist sense, I never felt like I needed to be particularly strategic in any battle and generally didn't need to employ much more of a strategy than healing and DPS.
 

AgentLampshade

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Nov 9, 2009
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Gonna have to add to the final boss from FFX with Yojimbo crowd. I just put down all my considerable fortune for him. What else am I going to use it for? It's the final boss!
 

Canadamus Prime

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Jun 17, 2009
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I would say Goht from Majora's Mask. I consider it a major design flaw when I can just stand in the doorway an pelt him with arrows as he runs by and he won't be able to even touch me.
 
Jun 11, 2008
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BrotherRool said:
s69-5 said:
The more you get attacks with Yojimbo that aren't the god the higher chance you have to get better attacks and Overdrive boosts this a lot. I managed to beat all of the Dark Aeons bar Yojimbo by abusing this. Not that I couldn't have done it other ways I just wanted to see how much I could abuse the mechanic.
 

BrotherRool

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s69-5 said:
BrotherRool said:
I think you and I are talking about rather different play experiences, I never maxed out the sphere grid, I never get enough stuff to manufacture the auto spells on decent sets of armour. My playthrough was rather more mortal and pedestrian than yours and in that sense FFX was more interesting, in FFVII and XII, XIII (never could really get into 8, don't know why I haven't played 9) in that less perfectionist sense, I never felt like I needed to be particularly strategic in any battle and generally didn't need to employ much more of a strategy than healing and DPS.
Even on my first playthrough I breezed through FFX.
It's the fact that it's pure turn based (no ATB) coupled with seeing who gets a turn in what order for dozens of turns ahead of time... It's way too easy to know exactly what to do or manipulate mechanics.

At the fight you were referring to, for example, I was not at god like levels of power.
I couldn't even customize Death or Zombie Proof. I did have a few Zombieproofs on dropped equipment though. ;)

Thing is, the biggest flaw with FFX is just how easy it is. And again, that's saying a lot in a series that's as easy as Final Fantasy.
I think we're still talking about you being on a way higher level than me and (hopefully) other people on this stuff, you seem really skilled at these games. I at least didn't notice X being harder than the other FF's and in fact found X the hardest to complete of all the ones that I've played. I found they forced more tactical intricacies with the turn based system whereas the time part of ATB made the battles a little looser and gooey, one less variable that could be considered and used and the rest had to be toned down because nothing could be used as precisely.