Wow I didn't realize a random schoolyard insult was verboten. I thought calling someone a retard would be more offensive.
Anyway here are the effects:
Ragna: Blood Kain Idea -
Jin: Frost End ? Yukianesa attacks freeze the opponent.
Noel: Chain Quasar ? Increases speed of Drive moves.
Rachel: Elf Lied ? Wind Meter charges faster.
Taokaka: Almost Becoming Two -
Tager: Voltic Field ? Forces magnetism on opponent.
Litchi: Daisharin ? Move the staff with Direction + D.
Arakune: Crimson Depths ? Curse meter doesn?t drain while active.
Bang: Furinkazan -
Carl: Synchro High Speed ? Nirvana is strengthened.
Hakumen: Kishin ? Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.
Tsubaki: Second Install ? Install Gauge automatically charges.
Hazama: Jormangund ? Drive attacks are stronger, gains Life Steal ring.
Makoto: Galaxian Impact ? All Drive moves are Level 3.
Valkenhayn: Endlos Volf ? Wolf Gauge charges much faster.
Platinum: Magical Heart Catch ? Unlimited use of current item.
Relius: Maxima Dance ? Ignis gauge recharges faster.
Amane: Cyclone ? All Drive attacks are max level.
Bullet: Heat the Beat ? Permanent ?Heat Up? state while active.
Azrael: Mind Colosseo ? All attacks act act as though they?d hit weak points.
Arakune's seems really cheap, I've seen the loketest and he seems to be really terrible, great way to design a character lol over-reliant on comeback mechanics. Turning Furinkazan into an x-factor is also really disapointing before it was something that required you to sacrifice your damage output to earn.
Arakune's will be used a lot to capitalize on a curse it either automatically beats all other x-factors or forces them to burst, Ragnas will be a combo extender since BK has no neutral use, The rest are pure comeback mechanics. Furinkazan seem immensely strong if it still has the super freeze then it will automatically call out anything and leads to un-reactable mixups. The rest don't seem very good, Valk's is a comeback mechanic but you can only really use it at neutral it won't do anything to save you from Bang pressure.
Fappy said:
This isn't like X-Factor. This mechanic gives every character unique buffs and abilities and doesn't necessarily need to be used as a comback mechanic, but as a combo-suppliment. Apparently it can be used to cancel recovery on some moves and continue combos.
That's almost exactly like how x-factor is used. It's even less tactical since you only get to use it at the the end of a close round or the final round since it would be completely not worth it to use it early unless it refills really fast. The rewards that a winning player and losing player get are lopsided to the extreme, the winner get's a once a round better combo, the losing player get's 15 seconds of massive neutral buff, damage and possibly a flawless reversal. Besides with Arakune and Ragna the majority of activation will be at neutral or in pressure when a player is losing and needs the round.
Daystar Clarion said:
Oh wow, you actually used the term 'scrub', I don't believe it, this is hilarious.
OT: Nothing wrong with X-factor. It's a very tactical game mechanic with a myriad of uses.[
Sure, you can wait until you're low on HP to use it, or you can use it to punish or to extend your combo into one that will win you the match.
You mean other than it's a blatant come back mechanic? You can have mechanics that can be used tactically even ones that have some comeback utility (GG burst, MB Heat) that don't dumb down the game in other aspects, decrease the importance of fundamentals and reward bad players.