Black Ops Demo

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Netrigan

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Sep 29, 2010
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Saw this on PSN last night and downloaded it. I've mostly got good experiences with Call Of Duty and ended up really enjoying the MW2 demo because the series is really good at set-pieces (haven't gotten around to playing the full game because I know the story is ass). So I went into the Black Ops demo with high hopes.

Well, those hopes got dashed. Seemed like a good bit of the game was fiddling about with novel control schemes that had little to nothing to do with anything else. Seriously, the demo lost me at the very start when I'm walking toward the spy plane in computer controlled first person mode, getting in, then expected to fly the thing. Cue a variation on the great plane mission of MW1 where the action cuts between directing the troops on the ground and taking control of a ground team member.

The whole thing smacks of a developer going full tilt to make a great cinematic experience, but losing sight of simple immersion. Plugging me into first person mode is immersive... if I'm the one controlling the character. Otherwise it's a weird cinematic trick that generally doesn't work. To compound that, you're switching back and forth, so at some points I'm listening to my own voice... while at other times the same voice is someone else. And the flow just always seemed to be off to me because of all the exposition dumps and action change-ups, which is something that drives me nuts in demos. I'm trying to work out the controls and get a good feel for what I'm supposed to be doing... and the demo seems to be constantly trying to catch me on the wrong foot. At one point, I was supposed to hide while a guard comes out and wouldn't you know it, for the first time in the demo the game doesn't tell me what I need to push to lie down. Good thing they tell me what to hit to fend off the dog attack.

Don't get me wrong, there's some cool bits in there like rappelling... and the combat is decent enough once I get past the PS3's insistence that the trigger buttons aren't fire buttons. My teammates are perhaps a bit too good at taking out baddies and I can almost hide in a corner until they're ready for me to initiate the big push into a new area. But it looks like I can safely keep this one off of my Wishlist.
 

Veteran

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Jan 3, 2008
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Unfortunately the demo appears (haven't tried it myself) to contain the only mission i thought was actually enjoyable, though you're bang on the money when you say it's a tad disorenting to be playing two seperate people in the same short sequence.

Alas - if only we had been given a demo before Blops was released, the technical failings could have been addressed then and there, but that's an argument for another thread.
 

Netrigan

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Straying Bullet said:
I have yet to try but I can't say I am too eager for it as well. The games are ass anyways but I will get back with a more opinionated response when I played it this week.
I thought Infinity Ward was really good at creating set-pieces. They know how to set the mood and build upon it without getting in the way. Story flows much more organically out of those action pieces, as the reason you're going on the next mission is revealed during gameplay, which is fleshed out during the mission board cut-scenes, which is more voice-over than anything else. Cut-scenes tend to be quick and to the point and you're given control very quickly.

Sort of, the story is something you hear and experience... not something you passively watch. At least that's how I remember it being in Call Of Duty 1, 2, & 4. Not sure about MW2 as I've played two missions and a really shitty tutorial in that one.

Treyarch seems to be much more interested in crafting a more rounded story and have this tendency to introduce all sorts of elements I simply don't care about. Like the French woman wanting to save her captured boyfriend in CoD3 or Keifer Sutherland's dry narration talking about some guy I never met getting killed in a previous mission during the WaW demo. Infinity Ward seems to be much more on topic, telling me what's happening and why that's vitally important... which I think is a much better mix for this type of game.
 

jaywalker118

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Mar 3, 2011
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Why the hell did they pick that level for the demo? They should have picked the prison break level, that was one of the best I ever played.