BLAM hurk! reload.... why do all protatonists have this superpower?

Recommended Videos

A Curious Fellow

New member
Nov 16, 2010
284
0
0
There's something terrifically unfortunate about game stories. Let's go over a couple facts, and you'll see what I mean.

In most games, you are your main character. In fact, that's in almost every game. Now, when you die in a game, you go back to where you last saved and you get another try. Trial and error, as old as gaming itself, and the one trope that every game has. But somehow, the Prince of Persia titles are the only ones that actually acknowledge it.

This is a problem to me. Every game puts you in a position where you have no choice but to become Nicolas Cage from Next. Kind of alters up the story a bit when the protagonist is clairvoyant and can relive every five seconds of his life over and over again until he gets it right, but gaming has made it so mundane that we don't even talk about it. Every single protagonist in gaming has this super power. I think that particular weirdness needs attention. Thoughts?
 

Harlemura

Ace Defective
May 1, 2009
3,327
0
0
Well, in some games like Call of Duty, the enemies move around a little, so it's more a case of your dude being an actual soldier by slowly and strategically advancing leading to your victory rather than him running out guns blazing until he magically knows where his killers are.

But that's over thinking it. I think it's just come to a thing that everyone's used to. You're just unlucky enough to have a brain that notices it.
Or maybe I'm just dumb... Either way, I never thought about it.
 

Xelt

New member
May 11, 2008
445
0
0
Go play Sonic, the old ones. Or that floppy disk Lion king game. You'll know how annoying itt is to have limited lives.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Go play Steel Battalion...

If you don't eject before your mech dies, your save is deleted!

To my understanding at least.
 
Jan 23, 2010
316
0
0
Erm no.

You reload, you rewind time, it never happened etc. Ever heard of gameplay and story segregation? Yep those times you died never happened really since they aren't part of the story. The real story is that your generic gritty well armored soldier protagonist killed 600 people by himself and did that thing he wanted to do. Simple
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
Well games like Donkey Kong Country return and in a few recent Mario games, if you died like over ten times, the game offer you easy mode where the Ai take control and complete that level for you. To me it's way too easy as you can pretty much complete a game like that so it doesn't feel much accomplishment if you don't keep trying. So in another words I rather have the trial and errors then any alternative ways.
 

veloper

New member
Jan 20, 2009
4,597
0
0
Play roguelikes like ADOM and Nethack.

You cannot keep saves when your PC dies and even the colors of the unidentified potions are randomized when you start a new game.
 

TornadoFive

New member
Mar 9, 2011
340
0
0
Guys, I don't think he was saying, "We shouldn't be able to continue if we die" Just that perhaps the fact that the protagonist CAN try again if s/he dies needs some more explanation.

OT. I like the Assassins's Creed method of death. You never actually "die", you're just "desyncronised". It fits quite nicely with the game's story. It also has the advantage of having an explanation for the U.I and mini-map, which I really, REALLY liked when I saw it. The game actually takes away the U.I. and map when you're playing as Desmond, so it feels more natural.
 

MikailCaboose

New member
Jun 16, 2009
1,246
0
0
It's good because I would be REALLY pissed if I died 40+ hours into Morrowind with full Ebony armor because I missed a jump by 1 inch. It's a case where realism takes a backseat for pure playability.
 

Gxas

New member
Sep 4, 2008
3,187
0
0
I always loved the way Prince of Persia: Sands of Time handled that.

"Wait... Thats not what happened..."
 

Realitycrash

New member
Dec 12, 2010
2,779
0
0
A Curious Fellow said:
There's something terrifically unfortunate about game stories. Let's go over a couple facts, and you'll see what I mean.

In most games, you are your main character. In fact, that's in almost every game. Now, when you die in a game, you go back to where you last saved and you get another try. Trial and error, as old as gaming itself, and the one trope that every game has. But somehow, the Prince of Persia titles are the only ones that actually acknowledge it.

This is a problem to me. Every game puts you in a position where you have no choice but to become Nicolas Cage from Next. Kind of alters up the story a bit when the protagonist is clairvoyant and can relive every five seconds of his life over and over again until he gets it right, but gaming has made it so mundane that we don't even talk about it. Every single protagonist in gaming has this super power. I think that particular weirdness needs attention. Thoughts?
Well, in one of my favorite games through the ages, Marathon (yes I bring up Marathon alot, shattap!), it's actually part of the story. When you save, you go to "pattern buffers", and when you die, you respawn at one. What is slowly (very, very fucking slowly) explained through the course of the entire series with hints (this being one of them) is that you are actually just a clone, and that the AI which you work for send you on suicide-missions, full well knowing you will die, but not caring because he has cloning-tech and a teleporter to put you right back at your last pattern-buffer.

Bioshock handled it in a similar fashion with those tubes that somehow stored your DNA (or whatever it was) and allowed..Well, guessing it was cloning. I got a bit confused.

And of course there are games with "Hardcore Mode", meaning you never, ever get to save. Old space-rpg game called Escape Velocity had this, as had Diablo.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
2,013
0
0
Play a game where you die once and can never touch the game again.

Sounds like a blast, doesn't it?