Blatantly Overpowered characters

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The Wykydtron

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Sep 23, 2010
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crono738 said:
The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Yeah, the most recent patch didn't change anything. For anyone.
I dunno, I think Phoenix Wright's Turnabout assists might have some sort of Super Armour now. I never bring him out as an assist anyway (way too concerned for his health) but i'm sure he walked through one of Zero's weaker projectiles without getting knocked out of his attack.
 

Fappy

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Jan 4, 2010
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Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market :p
 

gigastar

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Sep 13, 2010
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The Wykydtron said:
gigastar said:
The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Yes, Wesker doesnt have high health, he has 1M hp, meaning he has standard health.

High health would be in the 1.2M area, which is occupied exclusively by Thor and Nemesis.

Also ive personally never been able to do it, but ive heard its possible to throw him out of his maximum wesker thing. Personally i prefer to punish the poor idiot who tries that on me while im guarding with a counter hyper or Biohazard Rush.

And right now Weskers dominion is tenuous at best. Players attuned to the metagame are well on thier way to being able to snuff him out with any team, and theyre more than happy to share tips.
Yeah you can throw Wesker out of Maximum Wesker (done it with Ammy) but it's more a matter of luck really. I meant high health compared to the damage he does and how quick he is. Y'know Strider, Zero even Ammy have good mobility and decent damage but their health takes a bit of a knock to compensate.

I don't know the exact stats, but Wesker doesn't really fit under the Glass Cannon or Fragile Speedster labels for health reasons. But still has a load of damage potential and speediness. Not saying he's invincible by any means, but still overpowered nonetheless

Oh and is Wesker punishable when he comes out of Maximum Wesker? Never really had a chance to find out.
I believe the term youre searching to tag to Wesker is Lightning Bruiser [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser].

As for punishing post-Max-Wesker, i would assume it is punishable. Ill have to investigate more in training mode. If he takes more than half a second to recover when the hyper ends, ill call it punishable.

Since you mentioned Ammy, i think its safe to assume you can use either Okami Shuffle to nail him some as he comes out, or use Veil of Mist to gain precious moments in which to gain on him and start a ground chain.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Why is it that any character that you can't smack down in two hits gets labeled as "overpowered"?
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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SoulSalmon said:
I'm gonna bring in League of Legends and mention Tryndamere.
Now, before anyone gets their tighty whities bunched up lemme explain my reasoning.

I don't take issue with the fact he does a lot of damage, he IS a damage dealing character.
I don't take issue with the fact he can go completely invincible for 5 seconds without any cost (Ok maybe a little but that's just because it seems cheap, not OP)

My problem lies in the combination of said powers

For each 1% health he's missing he gains attack power.
For each 1% Fury he has he gains Crit rate.
When he uses his ultimate, he has 100% fury, and <2% hp, and CAN'T be killed for 5 seconds, within these 5 seconds he can (if used well) win a 5v1 teamfight.

That alone STILL isn't my issue, my issue is the fact that he can use this WHILE STUNNED (and it has no cost) so there's NOTHING! you can use to stop him from using it, at all.
And he can do this every minute.

In a game where matches can last well over an hour, having this ability finish recharging every minute, it all adds up to OP.


Now, the usual argument is "Just stun him till he finishes using it" which doesn't hold ground, a full 5 seconds of stun is a lot of stun, being able to soak up ALL of that while his teammates wail on you means he's already fulfilled the role of 'tank' better then most any character in the game, a character with one of the highest DPS in the game should NOT be able to tank better then most other characters as well...

Another argument is "Kill Tryndamere last" but that still doesn't hold up, a Trynd built for damage WILL be able to kill any one of your team members in a heartbeat, thats what he was designed to do, so by not attacking him you lose anyway.

I suppose Tryndamere himself probably isn't OP, none of the characters are, but he's too easy to MAKE OP...

I KNOW someone's gonna disagree, probably with "Hurr but Trynd isn't used much in tournament play" or "Hurr, only newbies can't take Trynd" but at the end of the day, he needs a little rebalancing, even a small change like "His ult doesn't give him max fury" (which he can use to heal with by the way) or "His ult can't be used while stunned" would peg this down from OP to just plain old P.

/rant I suppose.
Agree completely. Plus, even if he has a bad early game, he can still just go and farm for a bit and come back insanely powerful.
 

TheSteeleStrap

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Seabear said:
TheMightyAtrox said:
If we want to talk about cooperative multiplayer, honorable mention goes to Roland from Borderlands. With hard hitting assault rifles and ammo regen, the only way it can be easier is if you're partnered with Morty. That gives the team ammo regen, health regen, and a bird that, when power leveled, kills EVERRRYTHING.
oh my dear child come sit down over here and I shall tell you a tale. Yes, Bloodwing can fuck some serious shit up, steal health, pop healing items and ammo without making a kill, daze, poison/burn/electrocute... But where Mordecai TRULY shines is when you have 100% Shield bypass. Those Guardians in Eridian Promontory that seemed horrendously overleveled? Well prepare for an ass-whupping. BAM. One shot, 8k exp. Run this area a couple of times and know true powerlevelling.
Ah yeah I forgot about that. Thank you for further proving my point. Now that I really think about it, Any class in Borderlands is rediculously overpowered with the right build. I guess that's the point, or at least I hope so.
 

ShadowKatt

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Kinguendo said:
OP weapons in recent games are any AK and the FAMAS, and thanks to quickscoping noobs a lot of sniper rifles have become game breaking too.

Mitsurugi in Soul Calibur... such a noob character.
the odd thing is, put Mitsurugi in my hands and I'll never win. I'm not sure what it is, but I just CAN NOT win with him.

SEIGFRIED, on the other hand. Cannot lose. Infinite juggle HO!
 

Danny Nissenfeld

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Apr 1, 2010
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Metaknight is banned in brawl tournies not because he is the most broken character in the game, but because he is, as everyone has identified, a far more powerful version of Kirby. MK's presence negates usage of Kirby almost entirely.

It'd be like if Ryu and Ken were exact clones, except all of Ken's moves were 4 less frames and had -2 adv on block.

Wesker may or may not be the strongest character in uMVC3, but the game is balanced to the point where everyone can do ridiculous crap. At the highest tier Wesker is not so broken that no one can handle him. Just like dark phoenix you kill him before he can become an indomitable threat. (before anyone else is dead so he can't get L3x going)

You have a LOT of ridiculous characters if you fail to kill them early. L4+ Frank West is completely insane, far more than wesker. His NORMALS do more chip damage than specials and he has an absurd, safe range. Dark Phoenix is still nuts, but less people use her because her air exchange game is junk thanks to limitations on moves-in-air.

Some matchups are also overly imbalanced. Try to fight an even skilled Hawkeye, Arthur or Ammy with Haggar. Try to fight anyone that can do 4 rapid hits in succession with Hulk. Conversely Hulk vs. someone like Nova, Ryu or Gouki is a flip thanks to 3 layers of super armor. You can literally just chip someone out with dashes and a quick assist. You lose key tools in certain matchups.
 

Warachia

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Aug 11, 2009
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ChadSexington said:
This isn't from a game but Aragorn in the Lord Of The Rings movies. He just charges into battle swinging wildly and comes out of the encounter without a scratch.
You should see him in the books, worst thing that happened is someone dared to have the gall to cut his cape slightly with an arrow, at least in the movie a troll stepped on him and he took a few hits sometimes in the final fight of each movie.
 

Zelcor

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May 13, 2009
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The Wykydtron said:
[quote="crono738"
/snip
I dunno, I think Phoenix Wright's Turnabout assists might have some sort of Super Armour now. I never bring him out as an assist anyway (way too concerned for his health) but i'm sure he walked through one of Zero's weaker projectiles without getting knocked out of his attack.
Unfortunately PW is garbage although can be played well if you want a good power up character Frank floors PW in every possible way
 

krazykidd

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Mar 22, 2008
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ace_of_something said:
Many people have already said it but goddamn does it bear repeating. Wesker from UMvC3. He just needs his damage taken down a notch.

I'm more annoyed that Spider-Man got nerfed (specifically his web ball and certain combos) when he was already kind of weak.
Nah not his damage , his speed , wesker can keep his damage , just slow him down a notch . I am A x-23 player , i cannot fathome how hes faster than i am and has a good 200k more health than me . Seriously , they give him everything save for super armor but can't be bothered to give x-23 the standard 1 mil health .

I mean hulk does double damage with lvl 3 xfactor and no one minds because hes slow as a duck .
 

Warachia

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Aug 11, 2009
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Arontala said:
Hector, from Fire Emblem.

Hector is always the answer.
Except he isn't overpowered, he's not somebody like matthew who can dodge everything, and if you encounter a mage with elfire or bolting he's screwed.

So while he is strong, he's nowhere near as strong as some of the others you get in that game, how about when they flat out give you the bishop and archbishop in the final missions, both of whom can easily solo the main villain, or how about canas, who might as well have turned into a god by the time the game is over (he's able to kill a dragon in two attacks with no legendary weapons) with how much he can take and dish back.
 

Dandark

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Sep 2, 2011
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LoL: Tryndamere. I am still new to the game but all my friends agree he is broken and from what I have seen, yes he is. There are way's to counter him but that doesn't stop him from being broken.

Not overpowered but annoying as hell is Shako also from LoL. Those players annoy the hell out of me.
 

Vykrel

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Feb 26, 2009
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erttheking said:
Do vehicles count? Because frankly the Scorpion from Halo is a major offender when it comes to being overpowered, and the banshee is even worse.
if vehicles count, then my vote goes to the Tunguska in Battlefield 3. that thing is ridiculously overpowered, and it annihilates not only air vehicles, but infantry as well.
 

Anthony Wells

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May 28, 2011
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canadamus_prime said:
Why is it that any character that you can't smack down in two hits gets labeled as "overpowered"?

i actually havent had many of the problems with these characters most people have mentioned in the thread (for the games i have played at least)

well one guy mentioned demoman and i can see where he's coming from.. i play demo as my main class now (curse you vs saxton hale!!!) and he is incredibly over powered.. and in medieval servers demo knight is even more overpowered with full heads.. he gets too fast and does too much damages when coupled with the splendid screen (charge impact damage is killer with full heads) the only thing that ever gives me trouble as demo is a heavy or a scout.. and thats only because heavy dishes out so much damage and im still learning scouts hit box and and his running speed vs my grenade speed.. once i have those down only heavy will be a problem.. and in medieval mode..forget about it... no class even other demos can properly take me on.. (again curse you vs saxton hale!)
 

JdaS

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Oct 16, 2009
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The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Wesker isn't all that bad. You have Zero who can get a kill off of a single hit confirm, and Spencer whose combos are not exclusive to Combofiend. Wesker is good, yes, but not brokentier. If anything he's piss-easy to use and thus quite boring, but nothing truly sets him apart from the rest of the top tier members of the cast.

Most claims of "OP" and "brokentier" (hell even claims of "nerfed to death") in this day and age are kneejerk reactions by stream monsters who'd rather cry for nerfs and patches on week one than learn to play the game.

All in all FGs are quite well balanced these days, so much so that I can only think of matchups that are inconvenient to my characters of choice like being a Juri player in SSFIV against Sakura... *shudders*

Fappy said:
Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market :p
As a Hazama player I feel inclined to ***** about Hakumen. I mean I get to mash buttons for 2500 damage and try to get in with Ouroboros while that slow ************ just denies my chains with those seals of his. God forbid he hit you with his ridiculous 5 hit combos for half of your health. But, as I said above, you take the cards you're dealt and either get better or go home and be a family man.
 

Fappy

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JdaS said:
All in all FGs are quite well balanced these days, so much so that I can only think of matchups that are inconvenient to my characters of choice like being a Juri player in SSFIV against Sakura... *shudders*
I agree, its more about specific matchups these days. In general, developers have learned how to balance their fighters. Take Bang vs Lamda in Blazblue: CS for example. Bang has so much mobility that he can easily dodge her ranged attacks, get inside with his crazy gap closing ability and combo her to high heaven. Doesn't help that she has one of the shallowest health pools in the game. XO
 

Hussmann54

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Dec 14, 2009
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Dullihan from Golden Sun: The Lost Age. He is the only optional boss I have yet to beat. I can spank both the doom dragon and the fusion dragon (probably even at the same time) yet I cant stop dullihan and his djinn drains, defense breakers, ulti-summons, one hit kills, and of course the fact that he gets three moves per turn and regens 200 hp every turn.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Dandark said:
Not overpowered but annoying as hell is Shako also from LoL. Those players annoy the hell out of me.
Ward a lot. Seriously, good warding can pretty much eliminate ganks. It is honestly one of the main difference you see between good and bad players. Shaco can sometimes get around with his invisibility/teleport but usually if you ward far enough away from your lane you'll catch him before he tries to pull his trick on you.

Also, NEVER EVER follow him into a bush!
 

Cpu46

Gloria ex machina
Sep 21, 2009
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So long as it is my cousin at the controls, Diddy Kong from Smash Bros.

Can't barely touch him and he deals a load of damage in a short period of time. I can only stand up to him (note: still loosing but giving him a close fight) using 'cheap' characters like Ike and Pikachu or my main Lucario.