Blatantly Overpowered characters

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Dec 14, 2009
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I know people have already said it, but Wesker.

Wesker is broken as hell.

And I'd like to think I kind of know what I'm talking about, I was a High Lord in Vanilla and I'm a 3rd Lord in Ultimate (spend most of my team in lobbies instead of ranked).

The guy is just too good at everything.

You can't be that fast and do that much damage without having low health. His magic series does stupid amounts of damage, his teleports are quick with little to no recovery, his OTG comes out far too quickly.

And don't get me started on Maximum-Fucking-Wesker. Random crossups and unpunishable by those who know what they're doing.

And then Capcon went 'fuck it, he's broken enough, let's throw in a ridiculous sunglasses buff while we're at it'.

He gives my X-23 a run for her money in terms of speed, except she got the obligatory vagina tax that Capcom likes to hand out, so she's got below average health and you have to actually have skill in order to use her well.
 

scrambledeggs

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NameIsRobertPaulson said:
scrambledeggs said:
Hmm, lets see, Tryndamere and Morgana. Those two should be permabanned.
Really?

Tryndemere dies to any DOT move, even with Endless Rage. Plus his laning is weaker than most, especially if sent top lane.

Morgana is a support. Unless they went AP Morg, she's only as dangerous as who they put with her.

OT:

League of Legends: Release day Twisted Fate, release day LeBlanc, release day Heimer, release day Shaco, release day Miss Fortune, Graves before last patch, Vayne before last patch...

Tactics Ogre: Any character you use Necro and Retissue on. That stuff is stupid.

Soul Calibur: Inferno, but we knew this, last boss and all, but Nightmare in 2 was grossly OP.

ANY BOSS IN A KING OF FIGHTERS OR FATAL FURY GAME. Nightmare Geese is probably the most powerful fighting game boss ever.
Being a Ghost/Heal tryndamere, I can get away from basically any confrontation with a kill regardless of where it is on the map. Pop ult, run in, slice up an ad/ap carry, spin through a wall and q/heal so the poison and/or ignite doesn't kill me, ghost and run the hell away! The trick is not to burn your spin or ghost while attacking. I have played many a game where I have not died once for 5 or 6 kills (he's not a hyper carry when you play him in this way, but he strikes fear into the opponents).

And I always solo top lane with him =D. The right runes make him able to take down almost any other ad champion.

Morgana's cage is so bullshit. Even if the range was changed to 2/3 of what it is now, it would be ok. But at the moment she flings it across the screen a ridiculous distance and shoots some goo under your feed and suddenly you're half health.
 

Launcelot111

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Super sonic and the tanks of fox and his two clones in SSBB drive me nuts. I feel that the good smashes in that game amount to just one moment of strong attacking (Olimar, Link, Zelda, Marth, Samus) while the bad ones are the more prolonged ones that put the game on pause essentially and switch combat into devoting all of your attention on avoiding the smash. Some aren't as bad in this regard (Wario, Yoshi, Pikachu) but Sonic, all the Fox tanks and to a lesser extent Bowser and Snake just drive me insane with their smashes. Super sonic can easily kill a guy, wait til he respawns, and kill him again, while the tanks essentially replace the smaller stages and thus can hit anything standing on them, which is everyone else.
 

Fappy

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Rocklobster99 said:
Fappy said:
Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market :p
No game with Tager in it is balanced.
Tager is awesome, but if you can keep your distance and are smart about punishing him you should be able to beat a good Tager player. I roll my friend's Tager with Bang and have a 1:1 win ratio against him as Lamda.
 

Odbarc

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Jun 30, 2010
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-Rock and roll Racing; Mysterious Hero (password only), worst car in the game and he's faster than the best care fully upgraded.
-Street Fighter Alpha 3; Shin Akuma (double fireballs, equal or better speed and power than other characters)
-Twisted Metal (4th or 5th); Sweet Tooth (he's also the final boss, so...) His ultimate, which spawns in par with the quickest specials reload time, max 5 charges does the following; Burning damage over time, electric damage (moves your car), homing (so you can't dodge) and and lasts about 20 seconds (longer than your shield)
-Twisted Metal 2: Minion (Has best or second best in ALL stats except for turning, which is 3rd best). Requires a push-button to unlock in game. Trumped only by the unplayable Dark Tooth of the same game. (There are Gameshark codes that enable playability with him in the first 4 missions only. Crashes on other maps.)
Jez, all racing games.
-Cable (MvC 1 or 2). If you've played him, you know. (Hard punch = instant fireball, fireball = screen length beam that knocksback for repeated use)
Real life; Chuck Norris. Mainly the roundhouse kicks.
 

Jfswift

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Nov 2, 2009
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chimpzy said:
Orlandeau from Final Fantasy Tactics. Good to excellent stats, a wide range a powerful abilities and when he joins your party, he comes with equipped Excalibur, one of the best weapons in the game.

Same game, a properly built Calculator can also be a real gamebreaker capable of wiping out entire enemy parties in one turn, with a little luck.
Beat me to Orlandeua, "T.G.Cid" (why is there always a cid.. *sigh*), but yea he massively breaks any semblance of game balance.
 

Zio_IV

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JdaS said:
Zio_IV said:
JdaS said:
Fappy said:
Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market :p
As a Hazama player I feel inclined to ***** about Hakumen. I mean I get to mash buttons for 2500 damage and try to get in with Ouroboros while that slow ************ just denies my chains with those seals of his. God forbid he hit you with his ridiculous 5 hit combos for half of your health. But, as I said above, you take the cards you're dealt and either get better or go home and be a family man.
I'm a Hakumen player, and I understand why you don't like fighting him as Hazama (like you said, he can void your chains), but he certainly isn't OP in any real situation during this matchup. He can void projectiles, sure, but that's because he has none of his own and has to be up close to do anything to his opponent (his 4C sword poke move notwithstanding, but that has a big frame disadvantage if you whiff, so whatever).

But the void thing is understandable altogether. However, his damage output is another thing. Haku's midscreen damage is pretty laughable (at least in CS2) when compared to others like say, Noel or Litchi, or even Hazama (did someone order a plate of JAYAKU HOUTENJIN?)Almost all of his big damage is going to be in the corner, and all of corner carrys require a good bit of meter. I dunno, I think it's pretty hard for Hakumen right now since you're basically trying to get the opponent in the corner for the whole match only to have them burst out of the corner combo when you finally DO get them there (which does help, of course, but still). Not to mention that Hakumen needs meter to do ANYTHING AT ALL, while Hazama racks up the heat like it's the thing to do (but that's really just me nitpicking, at this point).

All in all, though, I'm inclined to agree with Fappy's comment: Blazblue is damn well balanced, as of CS2, and is looking even better in EX. All of my matchups (including Lambda) at least feel totally fair so long as you know what you're doing.

OT: I agree with the above posts about T.G. Cid in Final Fantasy Tactics. Every subsequent playthrough I've ever done, I would do without him. He gives the difficulty curve a sound thrashing pretty much single-handedly, up to and including the optional bosses.
As I said. I wasn't complaining per se. Just that for the most part of CS1, my Hakumen playing friend kept beating me. He wasn't really out playing me as much as it was that cobination of voids and damage output. CS2 did seem to throw me a bone except that it made Hazama a really FUCKING boring character thus I've clocked in about 5 hours total of CS2. Looking forward to EX though, he's looking scrumptious in that one.
Sorry, I didn't mean to come off like I was accusing you of complaining (real talk, here). I was just sort of coming to Hakumen's rescue since I play as him (rescue him from being called good? How the hell does that even work???) and looking at my above post, I can see how it is a little inflammatory at parts. All I can say is that my Hakumen vs. Hazama matches are pretty well balanced in the end. As a side note, it's good to hear you're thinking of getting EX. The BB scene deserves more attention, I think. I personally hate the fact that Hakumen got buffed. More Haku players means more Haku mirror matches for me, which are not unbalanced, but irritating as hell.

OT: I'll go with a weird one: The plasma rifle from Doom 2. No seriously. It handles every situation almost flawlessly. Every. Single. One.
 

Swifty714

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The Russian Unicorn in N:TW.

Can hit you from the other side of the map, and never runs out of ammo.

If that isn't Over-Powered I don't know what is...

The Stone Golem from TS2 Was also pretty boss. Being able to take several shotgun shells at point blank.
 

Cid Silverwing

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Jul 27, 2008
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I'm pretty sure people hate on Metaknight not because of his Final Smash, but one of his regular attacks that, from what little I've heard, has no swing-time, no recovery and breaks priority on every single other enemy attack ever, so it takes no effort to spam it forever and fuck over opponents.

You want overpowered characters? Try Vega/M Bison from Street Fighter 2 the original. How about Gill in SF3? Seth in 4? Gouki/Akuma in every incarnation ever?
 

JdaS

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Zio_IV said:
No problem, I didn't even think of it that way, and you're right. My matches against my friend are really even. BB is a great game both design and balance wise and it definitely deserves more love than what it's getting (like, no EVO placement even when a new version is about to drop?).
I personally attribute it to ASW's long standing tradition of only having a few really diverse characters that are easy to keep in check, unlike 40+ rosters like Marvel that always end up having 5-10 viable characters and butthurt people crying about Wesker.

In my book it's only second to Super Street Fighter IV AE.
 

direkiller

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NameIsRobertPaulson said:
scrambledeggs said:
Hmm, lets see, Tryndamere and Morgana. Those two should be permabanned.
Really?

Tryndemere dies to any DOT move, even with Endless Rage. Plus his laning is weaker than most, especially if sent top lane.

Morgana is a support. Unless they went AP Morg, she's only as dangerous as who they put with her.

OT:

League of Legends: Release day Twisted Fate, release day LeBlanc, release day Heimer, release day Shaco, release day Miss Fortune, Graves before last patch, Vayne before last patch...
you forgot release day xin

the 1v5 penta-kill master

in-fact http://www.youtube.com/watch?v=CHw1_Csup84 (yes it was recorded with a toaster)
 

Zio_IV

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Sep 17, 2011
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JdaS said:
Zio_IV said:
No problem, I didn't even think of it that way, and you're right. My matches against my friend are really even. BB is a great game both design and balance wise and it definitely deserves more love than what it's getting (like, no EVO placement even when a new version is about to drop?).
I personally attribute it to ASW's long standing tradition of only having a few really diverse characters that are easy to keep in check, unlike 40+ rosters like Marvel that always end up having 5-10 viable characters and butthurt people crying about Wesker.

In my book it's only second to Super Street Fighter IV AE.
I hear you on that.

I was a bit salty myself over the whole "no BB at EVO" thing, until I realised it's because not enough BB players show up to tourneys and show their support. That's why I'm still planning to go to EVO this year; there'll be a BB side tournament, most likely, so I'll show up, at least. And if their isn't a side tourney, hell, I'm bringing my PS3 and TV. I'll start one if I have to.

I gotta agree with you on the whole character roster thing also. That's what I like most about Guilty Gear and Blazblue: every character feels different. I was worried when I saw Relius in EX, what with the whole Carl look-a-like aspect, but after getting hands-on playtime with him, my worries turned out to be unfounded. Most of the similarities between the two are just cosmetic. So yeah, props to ASW on that regard.
 

urahara75

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Stagnant said:
Anyone here banging on about Wesker seen recent sets by Dieminion or ChrisG? Looks like we may have a new broken character to ***** permanently about: Morrigan. Also known as Mrs. "HOW MANY FUCKING FIREBALLS ARE ON SCREEN AT ONCE?!".
Nope. I gotta respectfully disagree on this one. Morrigan has far too many things she's not great @ in (U)MvC3 to be even remotely "kinda great". And I'm a bonafide Darkstalkers/Vampire Savior troll myself.

Number #1: Mixup and crossover game is great, but her standing move priority ranges from slightly above average to "you've gotta be kidding"-ly low. Aerial normal move priority is absolutely shitty. (All) Her crouching normals' speed and priority is (still) boss, though. ;P


Number #2: Move cancel timing is unfairly, unforgivingly tight (think Dante's cancel moveset(s); with half the variety, but without the range). You hafta practically be always right, all the time, to chain anything meaningful.


Number #3: Morrigan's hitstun potential is (admittedly) garbage. If it doesn't instantly knock down, knock back, lift for aerial combo(s), or allow for tag-in to do so -- you're screwed.

Don't get me wrong, she's swift, crafty, and sexy, but there are better "speedster"/hit'n'run characters that do it easier, and with greater efficiency & unpredictability than she can do it. But I'm still a slave to her, regardless.

P.S. - Don't even get me started on how nerfed Felicia and Hsien-ko/Ling-Ling are compared to their previous game incarnations. :<
I mean, why change the whole of Felicia's moveset to the "charge" system when her moveset didn't warrant it in the 1st place?? She's a [a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon"]glass cannon[/a]-type, Marvel, WTF!?
Why is Hsien-ko/Ling-Ling's speed reduced to be on par with characters like Sentinel's when she has neither the health, damage output potential, or comboing ability (solo, mind you) for reason enough do so??
 

JdaS

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Oct 16, 2009
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Zio_IV said:
JdaS said:
Zio_IV said:
No problem, I didn't even think of it that way, and you're right. My matches against my friend are really even. BB is a great game both design and balance wise and it definitely deserves more love than what it's getting (like, no EVO placement even when a new version is about to drop?).
I personally attribute it to ASW's long standing tradition of only having a few really diverse characters that are easy to keep in check, unlike 40+ rosters like Marvel that always end up having 5-10 viable characters and butthurt people crying about Wesker.

In my book it's only second to Super Street Fighter IV AE.
I hear you on that.

I was a bit salty myself over the whole "no BB at EVO" thing, until I realised it's because not enough BB players show up to tourneys and show their support. That's why I'm still planning to go to EVO this year; there'll be a BB side tournament, most likely, so I'll show up, at least. And if their isn't a side tourney, hell, I'm bringing my PS3 and TV. I'll start one if I have to.

I gotta agree with you on the whole character roster thing also. That's what I like most about Guilty Gear and Blazblue: every character feels different. I was worried when I saw Relius in EX, what with the whole Carl look-a-like aspect, but after getting hands-on playtime with him, my worries turned out to be unfounded. Most of the similarities between the two are just cosmetic. So yeah, props to ASW on that regard.
Yeah just not enough support. The vast majority of fans are 14 year old weeaboos anyway as stated by someone on an article @ dustloop. (What I and the author mean by this is that they don't have the means or the time to devote themselves to playing competitively)

Going back to that Marvel vs. Capcom 3, Wesker really and truly is not as much of a problem as people think. He's not even the only "lightning bruiser" out there and there's plenty of characters that can shut his game down.

While the finals at Big Two don't expose Morrigan as broken as Stagnant suggested, it did show that a good keepaway/fireball game fucks up Wesker's day. Shit, the game itself is broken as hell. The commentators of the above match said as much themselves.

Just saying. Wesker is a) not all that broken b) old news.
 

Miles000

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Apr 18, 2010
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The Russian tanks in the Company of Heroes: Eastern Front mod...
Those were so unbalanced it was impossible to counter them.
[sub]I don't expect anyone to know that.[/sub]

And in vanilla CoH. I'd say that the Nebelwerfer and King Tiger are not fun to be up against.
Anything that can deflect artillery shells off it's roof is cheating.

Of course bridges are great for destroying them XD
 

General Ken8

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Someone might've said this one already, despite not being able to play as him (When he's good at least, yes, I'm looking at you Armageddon) I think this award goes to Shao Kahn
If you think you're ok at Mortal Kombat, Shao Kahn will most certainly kick your ass with extremely cheap combos. You have to be pretty good to even stand a chance against him
 

crono738

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The Wykydtron said:
crono738 said:
The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Yeah, the most recent patch didn't change anything. For anyone.
I dunno, I think Phoenix Wright's Turnabout assists might have some sort of Super Armour now. I never bring him out as an assist anyway (way too concerned for his health) but i'm sure he walked through one of Zero's weaker projectiles without getting knocked out of his attack.
There was a post somewhere on srk.com. It was confirmed that it just fixed some coding or something, no character buffs/nerfs