Blatantly Overpowered characters

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LookingGlass

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I'm going to say the dog from Arcanum (it's just named "Dog"). I have it, my character, and 4 other followers, and the dog is probably better than all of us... combined.

Everyone else misses 50% of the time and does a wimpy amount of damage. The dog almost never misses, gets at least one more attack per turn, and does more damage per attack than everyone else. It can single handedly take down enemies many levels higher than itself.
 

DanteLives

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1) Brutes in Uncharted 3. The PAK-80 they have can mow you down in seconds and even the noobtube has little effect on them.

2) Shao Kahn in any MK game he's boss in. Although in MK3 he couldn't jump, he was still cheap as hell. But with MK9 and his half health damaging x-ray attack... damn that's cheaper.

3) Dee Jay in SF2. He had a rip off of Guile's Sonic Boom which he could use at his pleasure, not to mention that damn uppercut and ground kick.

4) Georges St Pierre in UFC 2010. Even when he's on the brink of falling into a vegetative state it's still near impossible to make him tap out.
 

Kashrlyyk

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Simeon Ivanov said:
Typhon (the big guy on Olympus) from Titan Quest. When I saw how his life bar I didn't even bother and stopped the game.
I disagree. This guy fits better. From somewhere in the internets:

Quote:
"I found him in the hall of prometheus about halfway through to the bottom. He wasn't there when I logged out and logged in again a few hours later though."

That's act 1 on epic.

Type of skeleton "Toxeus the Murderer" You'll know its him when you see a big woosh of skeleton and then a nice safe rebirth fountain.

However, there is a random boss called Toxeus (sp?) that is a giant skeleton of speedy doom. You will know when you find him because the screen will blur and you will be dead.
 

TFAsmash

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Mar 27, 2012
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TIEM TO NECROZ


*ahem* anyone who thinks ike in brawl is op'd, need's to quit running into the slowest moves in the game, your granny has a reaction time fast enough to avoid ikes smashes, and quick draw, AND aether(only time aether should be used as an attack is dropping from the ledge to do it towards anyone stupid enough to stay that close to the ledge on you...just don't do it against a pit mario or squirtle, or as a follow up to his down throw at low damage on the opponent, and even then that is only if you predict where your opponet is going to DI properly.)

Ike has the slowest smashes in the game(DDD's fsmash is slower, but the rest of his aren't) and these moves are so pitifully easy to dodge that NO ONE and i mean NO one, should EVER get hit by em, period.

If this topic was started sometime in 2008 I could understand noobs still nott knowing how to dodge or shield, but it was in 2012, and by this time in brawls lifecycle people should feel downright ashamed of themselves for getting hit by ikes horribly slow moves, and more so to think he's opd cuz they're the ones walking into a slow as hell move like ike's Fsmash and Usmash, not only do all of these moves that noobs complain about(fsmash, usmash, quick draw, and often aether) suffer from horrible Startup lag, ALL of them suffer from horrible ending lag as well, this makes ike a sitting duck when he misses, and unless the ike is absolutely crazy good at prediction, he'll ALWAYS miss these moves(there is a reason you'll rarely ever see a pro ike player in brawl using his Fsmash or Usmash, these moves are just too risky and easy to avoid.)



you want Overpowered? http://www.youtube.com/watch?v=TSkCGa_J5wY this is what the ice climbers can do to a player should they be lucky enough to get a grab in on em.



If anything Ike is UNDERPOWERED, NOT op'd, with one of his recovery options being easy to destroy(quick draw, just jump out in front of the ike when he's offstage and airdodge it, or if you're low enough damage take the hit, the ike will lose all the momentum from quick draw and fall to his doom) another being a strictly vertical one that has near zero horizontal ability(aether, not to mention like i said above squirtle, pit and mario looooove to see an ike use aether near the ledge, as its a free kill from their mirror shield, cape and water gun moves) and having some of the slowest moves in the game that are both easy to dodge and leave him a sitting duck, it really doesn't matter how physically powerful the moves are, sure ike's Fsmash could kill you as low as 50-60% damage, but the honest truth is if you were dumb enough to get hit by the thing then you deserved to lose your stock.

Ike needs to be buffed in the speed department in the next smash, now if they do that then obviously he'll need to have the physical power toned down a bit(cuz if the moves were actually fast enough to hit with the power they have now then they WOULD be opd) but overall speeding him up will make him go from being a lousy-mediocre character, to a decent to possibly good one.


now of course characters who need help more then ike are link, ganon and zelda(the zelda crew aside from shiek, who was still nerfed from melee, but fairly ok in brawl, and toon link, who is pretty much the best out of the 4, all got the short end of the stick in brawl, with ganondorf being a walking punching bag, link having no recovery at all and being almost as bad as his was in smash64, and zelda having no offensive game at all, dins fire is just as easy to avoid as ikes smashes, and all anyone has to do to destroy every zelda player around, is force them to come to you, eventually the zelda will get tired fo hopelessly spamming dins fire when its not hitting, and will try to approach, and that is when she's screwed entirely, has a decent defensive game, but a lousy offensive one.)





the point i'm trying to make with all of this though is simple; Ike in brawl is not overpowered, but is actually underpowered, anyone who thinks he's OP'd seriously, its 2012, its pathetic that you're still getting hit by the slowest smashes in the game, learn where the shield button is, and learn how to spot dodge.



As i showed you all with the ice climber video, there are FAR FAR FAR more deadly characters in this game then ike, ike isn't even in the top 10(or even 20) of brawl's tier list.
 

Jitters Caffeine

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Cpu46 said:
So long as it is my cousin at the controls, Diddy Kong from Smash Bros.

Can't barely touch him and he deals a load of damage in a short period of time. I can only stand up to him (note: still loosing but giving him a close fight) using 'cheap' characters like Ike and Pikachu or my main Lucario.
Not that surprising. Diddy is ranked second on the overall tier list these days, right under Meta Knight and right above Snake.
 

Juventus

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Feb 28, 2011
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how bout them reapers?

entire security force of multi race citadel barely managed to take one out.
 

Therumancer

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Hmmm, well I have differant opinions on things from a lot of people.

When it comes to fighting games for example I think "overpowered" comes down to the amount of effort needed compared to the results you can acheive, rather than what the actual tier list is in the hands of masterful players who play on a high level and do everything perfectly. I tend to rate things based on when two fairly average players go at it. I tend to see see characters like Ryu, Ken, and Sagat as being overpowered even if they aren't strictly speaking top tier. The reason being is that moves like say Ryu's fireball are very easy to perform and very versatile, far more so than they should be for a very simple down, forward, punch manuver. While in absolute terms a fireball spammer or someone with a basic zoning strategy is easy to beat for a skilled player, for more average players that's game breaking because the power is far greater than the effort put into it. By extension I think this is the issue with characters like Wesker, Sentinel, and various Soul Calibur characters like say Mitsurugi which someone mentioned, it's not that they aren't quite beatable for a good player, it's just that the do far more with so less little effort. Your guy who "easily beats Wesker" for example is probably playing on a much higher level than 99% of the players who do fighting games will ever be at. People talk about going to tournaments here, and just by doing that your putting yourself on a level of skill that kind of disqualifies you from discussing such things as they apply to most of the fighting game population... your simply to good to be relevent to a discussion like this.

Otherwise, Game Balance is king and I think developers need to understand that if they want any kind of competitive or semi-competitive multiplayer title, they need to seriously put game balance above everything else. Something being fun or cool doesn't matter if it's not balanced for the rest of the game. This is what most of these problems are ultimatly causd by.

I'll also say that "overpowered" can be somewhat subjective, for example in the scope of something like "Dawn Of War" most people will tell you that the "Baneblade" is overpowered, but overall the Imperial Guard faction isn't. Having the most powerful (arguably) ultimate unit is part of their overall balance, given that as a faction they tend to be a bit underpowered toe to toe unless you can control the engagements perfectly with a lot of situational units. Overall the stronger a faction's general unit makeup (which might be a matter of production speed and replacement rather than individual power) the less powerful their final units happen to be.

In general for example Space Marines have perhaps the most powerful basic infantry unit in the game, a properly prepared tactical squad has a reasonable chance of going toe to toe with just about any unit in the game for example, and will probably hurt/weaken it even if it loses, in comparison their final unit that Land Raider thing tends to be one of the weaker "ultimate" units a faction can have.

In some kinds of games, like strategy games, the overall picture matters more than criticisms of any paticular unit. In that game series I tend to point to the Tau as being generally overpowered because of the way stealth works and how reasonably it easy to pick off or outrange stealth detector units. A stealthed unit against something that can't see it, can't even be targeted and this can be easily exploited. I suspect it wasn't tested enough in any of the games, and while it can be countered, it remains OPed because it takes far more effort to counter than it does to perform.
 

dessertmonkeyjk

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Most overpowered from my perspective? Okay... how can I say this... it's a Spyro game. No, it's not Spike.

It's a damn ninja monkey from The Enternal Night in the GBA version .

This guy just comes out of nowhere and goes to your level. The most effective tactic you can use against him is to preserve all your elemental energy and be unpredictable. He can almost figure out what you're planning before you actually do it. He's the third, fifth, and seventh boss and has new attacks each time. The video shows the 3rd encounter.
 

Don Savik

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Aug 27, 2011
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*facepalm* again with the Smash Brothers.......

It was not designed to be competitive AT ALL. The characters not being balanced isnt really much of a problem.

As for overpowered in a competitive multiplayer game. The bolt launcher in Tribes: Ascend. ALL OF MY HATE. So its stronger than a spinfuser, doing like, 900+ dmg, and its shorter range means SHIT in most maps/deathmatch mode/arena mode.
 

TFAsmash

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you've never played melee before have you?

smash bros melee seems practically made for competitive play, half the things added in that game were there almost exclusively for competitive players.

there was a reason powershielding was so much harder in melee, there is a reason L-cancelling returned(it was NEVER a glitch, and I don't want to hear any noobs try and label it as one again. http://web.archive.org/web/19991117180837/http://smashbros.com/moves_advattacklanding.html SEEEEEEEE? it was intentional since smash64, even if you try to argue that it was a glitch in taht game, there is absolutely no way you can try and say it was in melee.) heck the whole reason there is an option to turn off the items is showing that nintendo at least had some intention of making melee competitive.

and tbh even if it wasn't ever made to be competitive, the competitive scene still exists, and we're quite large, AND we're still fans of the game, so to try and go out of their way to make the game anti-competitive is kinda ridiculous and insulting, what is wrong with making a game tailor to both just like sakurai did in melee again?

and if you wanna get right down to it, honestly in a game like smash character balance should be more important, no one likes ot know their favorite nintendo character sucks, this is a game where everyone's favorite nintendo allstars go at it, do you really think people want to know their favorite character blows in the game? I know fans of ganondorf hated how hard he got nerfed from melee, I know everyone was disappointed about hwo C.falcon was a joke comapred to how he was from melee.


brawl's character balance was so bad that even at casual level it's disappointing.

None the less, if nintendo wants to "recapture" the hardcore gamers with the wiiu, they can start by recapturing the hardcore smashers they abandoned with brawl. and at the VERY least, put a patching system in the game to fix any balance issues that pop up. Because tbh there is no excuse, casual or competitive, for BS like the ice climbers chaingrab, or everything about metaknight(what a seriously poorly designed character, wtf was sakurai smoking when he was making his moveset, its like he intentionally made him to be the most OP'd character in smash history.)


Again there is no reason they can't make another game like melee which tailored to both the casual smashers and the hardcore ones.


And at the end of the day it doesn't matter if you don't feel balance is important or not in smash, as this topic is about the most blatantly obvious op'd characters in gaming, and as a result that can still apply to brawl whether you like it or not, as its got one of the most blatantly op'd characters in gaming; metaknight.
 

tonyh900

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May 16, 2010
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The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Virgil umvc3 I shit you not and I MEAN I SHIT YOU NOT his level "4"(you need to go into devil trigger to use his level 3 and DT uses one gauge ) can wipe out 80% of your health and he can still end the combo with a few moves so it's basically an instakill move
 

Nieroshai

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ItsAChiaotzu said:
Not multiplayer, or even games, but Goku in general is ridiculously overpowered. And again not multiplayer, but Kratos is pretty fuckin' ridiculous.
I think what the OP meant was "unbalanced." We could team up to put out a list of retardedly overpowered characters if you want though, our restriction being "there's no plausible in-universe reason for them to be that way."
 

The Wykydtron

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Sep 23, 2010
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tonyh900 said:
The Wykydtron said:
Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:

High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)

Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.

It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.

It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.

Did i forget anything?
Virgil umvc3 I shit you not and I MEAN I SHIT YOU NOT his level "4"(you need to go into devil trigger to use his level 3 and DT uses one gauge ) can wipe out 80% of your health and he can still end the combo with a few moves so it's basically an instakill move
Yeah I play some decent Vergil myself but the damage from that follow up combo is so heavily scaled down it's ridiculous. Plus you usually don't have the bar to finish the follow up with his lvl 1. It is basically an instakill i'll give you that, but it can be difficult to pull off since you're on a limited time scale beofre DT runs out.

Besides Vergil is so squishy it's the only thing keeping him balanced. No matter how fancy your combos are, one or two resets into a decent DHC and he's basically dead.

Though Vergil's level 4 and Phoenix Wright's level 3 are so damaging in lvl 3 X-Factor... Zero frame, omni-directional, 1.2 million damage hyper (instakill from full health for 99% of the cast) for PW and probably something similar with Vergil. I play both XD

You have to work for that Turnabout Mode though, if the guy knows what he's doing at least.

I love shouting a full health Wesker to death. Dark Wesker comeback? Lol no.