All RTS games have a cheating AI, they always have full data despite fog of war, ya they might send out scouts but that is just for shits and giggles, I understand it's far easier to do it this way but you nullify 50% of the the players tactics.
Definitely in this. In most of the Age of Empires I've always found that with the hardest setting on, they're already destroying my village with tanks before I've even discovered fire.random_bars said:In Age of Empires 3, on the hardest difficulty setting, the AI gets resources twice as fast as it normally would. That always pissed me off.
I never have that problem, mainly because the cars i drive all have 200+ horsepower advantages over the competition. Take GT5 for example, the only cars that can beat me atm are purpose built European racing machines. My murcialago can take em off the line, but they are better top end and through the turns. Damn racing tuned suspensions...Dirty Hipsters said:Pretty much any racing game ever. Damn AI gets teleported up to you no matter how far in front you SHOULD BE, just to make it more challenging.
Yeah, that annoyed the HELL out of me and my friend while we played the soulstorm champaign.ChupathingyX said:In Dawn of War when playing against the Imperial Guard AI they somehow always know where to use the long range scanner.
They do, I several times cheated on a starcraft skirmish. Terran AI vs Terran me. I build my barracks first. Then I see the AI build. His barracks has finished and built a marine while mine is halfway.JWRosser said:As has been said, a lot of RTS games as the computer can do about 5 different things at once...whereas you can only do one. Also I swear they get resources faster.
Also, in games such as FFIX, when you fight Amarent, he has about 8,000 HP when you fight him...but when you get him afterwards it seems to have depleted to about 1,000. Sad times.
This. The newer Need For Speed games are the worst. In most games I just try to keep pace with the opponents until the last lap, and then try to race ahead of them for the win.Dirty Hipsters said:Pretty much any racing game ever. Damn AI gets teleported up to you no matter how far in front you SHOULD BE, just to make it more challenging.
I'm confused. In the Blizzard retrospect video on youtube, one of the AI designers said that he actually eliminated all AI cheating for Starcraft II.Qizx said:Same thing in Starcraft II, and they have vision of pretty much anything.random_bars said:In Age of Empires 3, on the hardest difficulty setting, the AI gets resources twice as fast as it normally would. That always pissed me off.
Ever played Borderlands? The second you fire your first shot every enemy near you instantly turns, aims and fires directly at you. Though they really need to work on their accuracy.Dizzle26 said:The AI is just about every FPS I've ever played. Got a silenced weapon? Killin' a guy? Well, the entire camp knows JUST where you are!And they've got better accuracy than you do!
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