BlazBlue!

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Blemontea

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Got Continuum Shift on a whim a year ago, played the story mode for five minutes and immediately fell in love for going above and beyond my expectations.

i would like to start using Hazama but he is the Snake of BlazBlue Ie hard to play and master but deadly when used right. So now im bouncing from character to character. Also i want to try Valkenhin but im to cheap to pay for him.
 

Dreiko_v1legacy

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Blemontea said:
Got Continuum Shift on a whim a year ago, played the story mode for five minutes and immediately fell in love for going above and beyond my expectations.

i would like to start using Hazama but he is the Snake of BlazBlue Ie hard to play and master but deadly when used right. So now im bouncing from character to character. Also i want to try Valkenhin but im to cheap to pay for him.

If you've played Darkstalkers, think Talbain but more gentlemanly and you have a pretty good image of Valkenhayn.
 

Gigatoast

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Apr 7, 2010
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Dreiko said:
I don't need to know the intricacies behind it to know that it's easier and far cheaper to make polygons than HD sprites. That's common knowledge. I wasn't looking into insulting you but your "why didn't they do real time damage like MK" was one of the most ridiculous complains about BB I've ever heard and showed a seeming lack of understanding of the labor that your request would entail.


Because it's easy to make a generally decent-looking pixel art it is important when the especially good ones are made, sprites like those in Disgaea 4 for example are not the same as the generic anime sprites one would find on deviant.


MvC3 relies too heavily on flashy stuff, it's more about hype than style which is what Blazblue does. MK's way is ultra-realistic, which is sort of cliche for it due to it being the "western fighter" and all, but beyond that there's really nothing interesting about the stiff animations and the lack of fluidity in the game. (notice, I'm not talking about the animations as animation, i'm talking about the gameplay, about how it feels to play the game, not about how it looks as a video)
What? I didn't say BlazBlue should have real time battle damage like MK9, that'd be retarded and wouldn't fit the game at all. (Not that it wouldn't be possible with a little work) I SAID that the real time battle damage in MK9 is very impressive.

Ok, so if you think it's easier and cheaper to do 3D animation I have an idea. I'll go to photoshop and make some 2D sprites, and you go buy a copy of 3DS Max and make some 3D ones. Then we'll see who get's further after one week, and who gets more praise for the work they actually do. Tell ya what, I'll even throw in the battle damage you think is impossible.

And once you get to the point where a giant 4 armed tiger man is shooting fire out of his mouth I think the "ultra-realistic" description falls apart alittle bit.

Like I said I haven't played much of MK9, I was more into Soul Calibur, so obviously I was talking about how the game looks. The way the animations string together, and how the gameplay flows seamlessly from round to round. I can't say much about the actual gameplay, but I'm sure you know less about it as I do. Gameplay wise the two games are incomparable, however MK9's animation relies alot less on being flashy then BlazBlue's does, and is much more impressive from a technical standpoint. (Though not nearly as flashy as MvC3 of coarse)
 

Dreiko_v1legacy

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Gigatoast said:
Dreiko said:
I don't need to know the intricacies behind it to know that it's easier and far cheaper to make polygons than HD sprites. That's common knowledge. I wasn't looking into insulting you but your "why didn't they do real time damage like MK" was one of the most ridiculous complains about BB I've ever heard and showed a seeming lack of understanding of the labor that your request would entail.


Because it's easy to make a generally decent-looking pixel art it is important when the especially good ones are made, sprites like those in Disgaea 4 for example are not the same as the generic anime sprites one would find on deviant.


MvC3 relies too heavily on flashy stuff, it's more about hype than style which is what Blazblue does. MK's way is ultra-realistic, which is sort of cliche for it due to it being the "western fighter" and all, but beyond that there's really nothing interesting about the stiff animations and the lack of fluidity in the game. (notice, I'm not talking about the animations as animation, i'm talking about the gameplay, about how it feels to play the game, not about how it looks as a video)
What? I didn't say BlazBlue should have real time battle damage like MK9, that'd be retarded and wouldn't fit the game at all. (Not that it wouldn't be possible with a little work) I SAID that the real time battle damage in MK9 is very impressive.

Ok, so if you think it's easier and cheaper to do 3D animation I have an idea. I'll go to photoshop and make some 2D sprites, and you go buy a copy of 3DS Max and make some 3D ones. Then we'll see who get's further after one week, and who gets more praise for the work they actually do. Tell ya what, I'll even throw in the battle damage you think is impossible.

And once you get to the point where a giant 4 armed tiger man is shooting fire out of his mouth I think the "ultra-realistic" description falls apart alittle bit.

Like I said I haven't played much of MK9, I was more into Soul Calibur, so obviously I was talking about how the game looks. The way the animations string together, and how the gameplay flows seamlessly from round to round. I can't say much about the actual gameplay, but I'm sure you know less about it as I do. Gameplay wise the two games are incomparable, however MK9's animation relies alot less on being flashy then BlazBlue's does, and is much more impressive from a technical standpoint. (Though not nearly as flashy as MvC3 of coarse)
You raised it as a reason MK was better, that's not it, that's just a reason why MK is different.


I'm not an artist, in fact I outright suck at art, while 3D art is in your major, it's pretty safe of a bet that you'd be done quicker lol.


The way they go about the 4-armed man shooting fire is ultra-realism, you know, how Gears has aliens and huge worm monsters and yes it's still all gray and brown and ultra-realistic(ly boring).



I've played the game for a few hours. That's more than enough. Gameplaywise, MK tries to sell itself as a competitive 2D fighter with depth...and yet you need to hold R2 to freaking guard and blocking low is impervious to all kinds of high hits and even throws...it's just a different animal altogether. It's like a fanservice fighter, sorta like MK vs DC basically. Not meant for serious deep play.
 

Funky Flump

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Jun 24, 2010
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Lol Guys its a light hearted game discussion not a Animation Software Debate Hehe, But do what you want it seems civil enough, and you do both have an extended understanding of this stuff.
 

Ellen of Kitten

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Nov 30, 2010
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I still only have Calamity Trigger- the previous game where the days events loop ala Ground Hog day, and only one or two people are even aware of it. I LOVE the game, and even though I spent most of spring break honing my skills (read; trophy hunting), I'm still no match for a skilled player. :) I plan to get the follow up game when I have the spare scratch and time.

I started the game with Booby Lady Faye-Ling, and I was really endeared with her. But I've grown towards Noel... actually I really like the whole cast- except for Arakune... he can just melt away. That'd be swell. :)
 

Dreiko_v1legacy

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Ellen of Kitten said:
I still only have Calamity Trigger- the previous game where the days events loop ala Ground Hog day, and only one or two people are even aware of it. I LOVE the game, and even though I spent most of spring break honing my skills (read; trophy hunting), I'm still no match for a skilled player. :) I plan to get the follow up game when I have the spare scratch and time.

I started the game with Booby Lady Faye-Ling, and I was really endeared with her. But I've grown towards Noel... actually I really like the whole cast- except for Arakune... he can just melt away. That'd be swell. :)

Well, it's not exactly like a groundhog day, it's just that the world loops and then goes on in it's own timeline and each character's story takes place in parallel universes. Only Rachel knows cause she's in another dimension.


This is still in place in CS btw, they're trying to break that loop in the story.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Tager player.

I'm not terribly good at combos since I go looooooooooooooong times between plays. But I can kick your health bar's ass in a single Distortion Drive.

And have really good anti-air in the form of...what else...a throw?
 

-Seraph-

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May 19, 2008
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Onyx Oblivion said:
Tager player.

I'm not terribly good at combos since I go looooooooooooooong times between plays. But I can kick your health bar's ass in a single Distortion Drive.

And have really good anti-air in the form of...what else...a throw?
That's unless you're up against a character with a good ranged game, then you're fighting an up hill battle even with magnetism. Although when that fucker does hit, ow....just....OOWWWWW!!
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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-Seraph- said:
Onyx Oblivion said:
Tager player.

I'm not terribly good at combos since I go looooooooooooooong times between plays. But I can kick your health bar's ass in a single Distortion Drive.

And have really good anti-air in the form of...what else...a throw?
That's unless you're up against a character with a good ranged game, then you're fighting an up hill battle even with magnetism. Although when that fucker does hit, ow....just....OOWWWWW!!
I save my Spark Bolts just for those special times. :)

But I still cringe at memories playing with Rachel's traps in CT.

Tager is just too slow to dodge trap nets since he can't airdash...and CS Rachel was hit with the nerk-nuke, so I can do something, at least.

Thankfully, I've always had Spark Bolt plus 9D.
 

-Seraph-

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May 19, 2008
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Onyx Oblivion said:
-Seraph- said:
Onyx Oblivion said:
Tager player.

I'm not terribly good at combos since I go looooooooooooooong times between plays. But I can kick your health bar's ass in a single Distortion Drive.

And have really good anti-air in the form of...what else...a throw?
That's unless you're up against a character with a good ranged game, then you're fighting an up hill battle even with magnetism. Although when that fucker does hit, ow....just....OOWWWWW!!
I save my Spark Bolts just for those special times. :)

But I still cringe at memories playing with Rachel's traps in CT.

Tager is just too slow to dodge trap nets since he can't airdash...and CS Rachel was hit with the nerk-nuke, so I can do something, at least.

Thankfully, I've always had Spark Bolt plus 9D.
Heh, I've been wrecked by some mean Tager players with smart use of spark bolt. Too bad it's so easy to see it coming most of the time so you can effectively block it (or in my case counter it seeing as i'm a Hakumen player).

In all honesty, I didn't see Rachel nerfed as much as people moan about. Oh sure she got nerfed, but by god did people blow it out of proportion. Besides, seeing as she is sort of a zoning type character and can keep the opponent at bay really well, she doesn't NEED insane damage output. Of course it's always disappointing to see your character get nerfed, but good players can compensate for it (I know I have) and she is still perfectly capable.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
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-Seraph- said:
Onyx Oblivion said:
-Seraph- said:
Onyx Oblivion said:
Tager player.

I'm not terribly good at combos since I go looooooooooooooong times between plays. But I can kick your health bar's ass in a single Distortion Drive.

And have really good anti-air in the form of...what else...a throw?
That's unless you're up against a character with a good ranged game, then you're fighting an up hill battle even with magnetism. Although when that fucker does hit, ow....just....OOWWWWW!!
I save my Spark Bolts just for those special times. :)

But I still cringe at memories playing with Rachel's traps in CT.

Tager is just too slow to dodge trap nets since he can't airdash...and CS Rachel was hit with the nerk-nuke, so I can do something, at least.

Thankfully, I've always had Spark Bolt plus 9D.
Heh, I've been wrecked by some mean Tager players with smart use of spark bolt. Too bad it's so easy to see it coming most of the time so you can effectively block it (or in my case counter it seeing as i'm a Hakumen player).

In all honesty, I didn't see Rachel nerfed as much as people moan about. Oh sure she got nerfed, but by god did people blow it out of proportion. Besides, seeing as she is sort of a zoning type character and can keep the opponent at bay really well, she doesn't NEED insane damage output. Of course it's always disappointing to see your character get nerfed, but good players can compensate for it (I know I have) and she is still perfectly capable.
I hate Taokaka players who just crawl under it so fucking much.
 

Dreiko_v1legacy

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Aug 28, 2008
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Rachel could do so many uber amazing things that her relative normalcy here seems more glaring than it would had she not been so good before.
 

-Seraph-

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May 19, 2008
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Onyx Oblivion said:
I hate Taokaka players who just crawl under it so fucking much.
I hate Tao players in general with their spazzyness. I REALLY fucking hate that air dash/claw attack she does if you are in the air and yea, I've met MORE than my fair share of Taos that LOVE spamming low attacks.

Next to Noel, Tao players annoy the shit out of me and they always seem to rely on cheap or annoying tactics (whether they are easily avoidable or not) to win.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I don't have CS. However, I am a good fan of the series. Here's how I roll...

Jin, Arakune, Nu, Tager, Noel - The ones I'm probably best at, especially the first three.

Taokaka, Hakumen, Ragna, Bang - The ones that I'm mid-range at, though Tao and Ragna are higher than the others.

Litchi, Carl, Rachel - Not my best work, really.

Now, I'm pretty good. Decent. I win some, I lose some. But I have seen some really killer-experienced people that are just a Holy Shit in a can. I never knew Tager was THAT versatile...
 

Gigatoast

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Apr 7, 2010
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Dreiko said:
You raised it as a reason MK was better, that's not it, that's just a reason why MK is different.


I'm not an artist, in fact I outright suck at art, while 3D art is in your major, it's pretty safe of a bet that you'd be done quicker lol.


The way they go about the 4-armed man shooting fire is ultra-realism, you know, how Gears has aliens and huge worm monsters and yes it's still all gray and brown and ultra-realistic(ly boring).



I've played the game for a few hours. That's more than enough. Gameplaywise, MK tries to sell itself as a competitive 2D fighter with depth...and yet you need to hold R2 to freaking guard and blocking low is impervious to all kinds of high hits and even throws...it's just a different animal altogether. It's like a fanservice fighter, sorta like MK vs DC basically. Not meant for serious deep play.
No, I said that battle damage was one of reasons I thought the game had better animation and visuals. At no point did I say "Mortal Kombat is better then BlazBlue". They're different games each with their own strengths and weaknesses, and I think MK has more impressive visuals.

Well, MK9 does run on the same engine as Gears of War, but it's much more colorful and has more personality. Yes, they do go for a much more realistic approach then the level of anime absurdity that BlazBlue dwells in. But both art styles can be impressive in their own way, the level of realism doesn't necessarily add or take anything from the visuals.

Well this bit defiantly comes down to a matter of opinion, I've heard much more hardcore fighting game players talk about how good MK9 is for competitive play. But that's not what I've been talking about at all, the gameplay in incomparable, so stop trying to compare them.
 

theonlywildman

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Mar 29, 2009
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Funky Flump said:
The story mode shocked me a bit, quite dark, especially concerning Noel... I have't got to Tao's story mode yet.
Carl's was pretty dark too.
I main Tager with an alt of Hazama. i dont play too much online (partly because i dont have Xbox live gold) but im not entirely bad.
 

MetaKnight19

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Lullabye said:
FU RIN KA ZAN!!!!
Best special ever.
I think that goes without saying.


OT: I'm a huge fan of the series and Guilty Gear, and while I may not be particularly good at the actual game (I'm not terrible but definitely not great) I have a blast playing it and the cast is awesome. The story mode is a lot of fun, but probably won't make too much sense unless you've played Calamity Trigger. Character wise, I main as Noel and secondary Ragna/Lambda. There is a solid online community which to be honest I wasn't expecting. Another plus point for me was that one of my favourite NPCs, Kokonoe, got her own bonus segment.

I've been buying BlazBlue merchandise for a while as well now, including the American art-book, soundtrack CD, the BlazBlue comic book, some art cards and the BlazBlue Girls 2011 calendar (Don't judge me). Needless to say some of the pictures in there leave little/nothing to the imagination, and it created a very awkward conversation when I got it through the post.
 

Dreiko_v1legacy

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Aug 28, 2008
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Do you have the special collector's edition phone-cards from importing the JP version? Those are basically like those turn of the century "pornographic" little image cards people used to hide away :p. The one with Rachel in Ragna's coat, leggings and not much else is probably my favorite lol.