It's why threads like this get made and people shout "OMG UNFAIR!"Bucht said:But that would involve reading them first, which I'm sure nobody does.
Single player affects online stats, ergo you shouldn't be doing it.
It's why threads like this get made and people shout "OMG UNFAIR!"Bucht said:But that would involve reading them first, which I'm sure nobody does.
http://www.escapistmagazine.com/forums/read/9.248158-Blizzard-bans-more-SC2-hackers?page=3#9143840Masterpsyker said:I'll make you a deal.SL33TBL1ND said:It's against the Terms of Use policy. They brought this on themselves.
Go buy a fresh copy of a game, it doesn't matter what game it is, go buy a copy...
... Open it, go on, break that plastic. You like that smell of freshly opened software product complete with some advertisements for hardware don't ya? Smells good right?
Good. Now put the DVD in your tray. Load it up.
Done? Awesome. Now you just have to install the game... oh, hold on, "To play this game you must abide by the following user agreement."
Read the agreement and install the game. Don't play it. Just install it. Now try and get your money back. You can't do it.
Let me take it back to the store and illustrate:
***
"Hi, I recently purchased this game and would like to return it." I say to the nerdy girl behind the counter.
"I'm sorry sir but your box has been opened and the seal broken." Her eyes are full of sympathy, she knows my pain. "I can't give you a refund on this game."
I am confused. I have not yet used the product and I can't return it? I decide to inquire further. "Why not? You sell used games here all the time... just re-wrap it and you're good to go."
Videogame-Counter-Girl sighs and tells me that, unlike console games, a PC game can be copied easily. All I needed was the CD key and since I've had a chance to use it, the game can't be returned. It has been, "Licensed to me for individual use."
I explain that I did not accept the EULA or the ToS. I never installed the game. She suggests calling customer service of the publisher.
***
Quoted from Publicknowledge's Matt Kuhn (26 July, 2010):
"As Blizzard would have it, in a case currently on appeal in the Ninth Circuit, when you pay cash for a copy of one of their games from a local retailer, you haven?t actually bought it. You don?t own that copy; it remains Blizzard?s property and it?s only with their explicit permission that you can install or play the game."
***
Quoted from Starcraft II's EULA:
"THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800)757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE."
***
Me: "Hello, I'm calling to request a refund of my purchase for Starcraft 2 due to a disagreement in the End User License Agreement. I have my purchase receipt and it is dated exactly twelve days ago."
Blizzard: "What part of the agreement do you disagree with?"
M: "Section 2.E F and G which limit my ability to create protocols of communication for local area network gameplay. My friends and I are computer science students at Lehigh University and can't get the IT staff to use port triggering for battle.net. This is causing us to be unable to play with each other over the Service and upon researching our rights to alter the game learned that we would face copyright infringement penalties for trying to play with one another."
B: "Well I'm sorry for your trouble. Have you talked with technical support about the issue?"
M: "Yes, we tried all of their suggestions but nothing works because of the campus intranet structure."
B: "That is unfortunate. You have, however, installed the game and in doing so agreed to the EULA. We will not be able to provide you with a refund of your purchase. Can I help you with anything else?"
***
The argument that software (read: a product) is not ours to own after paying for it but is instead a "licensed product to be used only in manners directed by the publisher" is ludicrous. When you pay for a piece of art do you merely obtain a license to hang or display the art? What if I want to use my art in a more creative fashion? I want to buy art to burn it... but that's not part of the license I payed money for.
I have said it time and time again: "The EULA is not enforceable in a court of law." I will continue to say it REPEATEDLY AND UNTIL THE END OF TIME because it is the "truth." In no system of personal property do you purchase a product and limit yourself only to its intended use (with the notable exception of cleaning products in the case of public safety). I have personally used objects in ways that their creators had probably never intended and I was able to do this because I purchased a product and had free use over all and any functions of said product.
If a guy wants to modify the sound files in SC2 to play Murloc sounds, I say let him. If he wants to modify the in-game portraits to porn, fine. He bought the software and as far as I am concerned he can do whatever he wants with it.
The argument of hacking multiplayer as a reason to deny the modification of files is weak. If you want to have a secure and hack free multiplayer experience, make the game hash-check files which are relevant to gameplay like constants and mapdata when the game loads. Sure it might take a little while longer, but I'd rather have a moderately longer loading time per game than have my personal freedom and property rights shit on by a corporation.
Licensing.Garak73 said:Great but Blizzard is still selling you a product and then trying to control how you use it.
By multiplayer being more desirable you mean it has achievements you can compare with others that is being kept fair.They designed the offline mode to be less desirable than the online mode (even for single player) so that they could effectively use bans to control how you play. Once banned you are left with the inferior offline mode but you still paid $60 for it.
You can't compare Starcraft 2 to games that are entirely different. Starcraft 2 has online player to player achievement tracking, and a competitive ladder that is separated by a very, very thin line from the single player.As for the ingame cheats, ya know it's up to each player (who each paid full price) to decide if the built in codes are good enough. Shall we just use the 30 Lives code for Contra or shall we pull out the Game Genie? Imagine if Konami was banning you from multiplayer for that.
Demanding total control and leaving developers SOL while their game gets destroyed by people using trainers (see APB for reference) is not a better situation than the current.I am not onboard with paying full price for a product only to let Blizzard retain control and I can't believe so many of you are.
I don't care what this guy said. If you don't have the presence of mind to think before you type then you shouldn't be typing. I have an opinion regarding this subject and I want to share it.SL33TBL1ND said:http://www.escapistmagazine.com/forums/read/9.248158-Blizzard-bans-more-SC2-hackers?page=3#9143840Masterpsyker said:***Shortened for convenience***SL33TBL1ND said:It's against the Terms of Use policy. They brought this on themselves.
The entirety of the EULA is not printed on the box sir. The example given is simply one example. A model. If you actually read the EULA and decide, "HELL NO," before you install the game, I'm sure Activision Blizzard would be pleased to work with you and furnish a refund... but the point I originally made (perhaps weakly) remains:bob1052 said:The EULA is not hidden. It is made aware to you on the outside of the box.Masterpsyker said:snippity
You sir aren't even reading what I linked. I said I'm done. Now GTFO troll.Masterpsyker said:I don't care what this guy said. If you don't have the presence of mind to think before you type then you shouldn't be typing. I have an opinion regarding this subject and I want to share it.SL33TBL1ND said:http://www.escapistmagazine.com/forums/read/9.248158-Blizzard-bans-more-SC2-hackers?page=3#9143840Masterpsyker said:***Shortened for convenience***SL33TBL1ND said:It's against the Terms of Use policy. They brought this on themselves.
He didn't recant his statement, he tried to diplomatically say, "We can agree to disagree." For this he should be made to suffer and look like the fool he is.
Wrong again. They do not use a small example at all. They provide a URL to the entire EULA. Since it is apparent you are not familiar with this topic I suggest you stop trying to argue it.Masterpsyker said:The entirety of the EULA is not printed on the box sir. The example given is simply one example. A model.bob1052 said:The EULA is not hidden. It is made aware to you on the outside of the box.Masterpsyker said:snippity
I was too. "Online" singleplayer has achievements you can compare with others. Why is it bad that it is kept fair?Garak73 said:Actually I was referring to the offline single player being "guest" mode.By multiplayer being more desirable you mean it has achievements you can compare with others that is being kept fair.
It does when people choose to use an online singleplayer with achievements that are compared and is only a click away from a ranked leaderboard multiplayer.When it comes to using cheat codes in SINGLE PLAYER it doesn't matter what kind of game it is.You can't compare Starcraft 2 to games that are entirely different. Starcraft 2 has online player to player achievement tracking, and a competitive ladder that is separated by a very, very thin line from the single player.
See above. They aren't doing it in single player that is seperated from multiplayer.Wait, how would using cheats in single player mode destroy YOUR game and even if it does, what does that have to do with Blizzard if you chose to cheat?Demanding total control and leaving developers SOL while their game gets destroyed by people using trainers (see APB for reference) is not a better situation than the current.
As it was pointed out by the poster who followed immediately after your link, "Who is going to go to the URL and read the thing before they buy the game. No one.bob1052 said:Wrong again. They do not use a small example at all. They provide a URL to the entire EULA. Since it is apparent you are not familiar with this topic I suggest you stop trying to argue it.Masterpsyker said:The entirety of the EULA is not printed on the box sir. The example given is simply one example. A model.bob1052 said:The EULA is not hidden. It is made aware to you on the outside of the box.Masterpsyker said:snippity
Exactly, modding files have always been a violation. Use the Editor damn it!MurderousToaster said:There are already cheat codes in the singleplayer that Blizzard put in. People who hack it are just plain stupid. And by hacking, they mean Blizzard are banning people using an external programs to cheat.
People who are banned should get over it and learn their lesson.
Basically this right here.Daymo said:Seriously if this was any other company in the world people would be up in arms, but with Blizzard it's fine, it's in their terms of service. The people payed for the product, as long as they don't go online they aren't hurting anyone and Blizzard should leave them alone. Ubisoft gets in trouble for having always online DRM, but Blizzard gets off scott free for banning people from the single player, seriously what the hell.
the integrity of the achievement system....this is what gaming has becomed3structor said:Blizzards side of the argument is that many of the trainers can work in multiplayer, however they are banning people who have never even played online in order to keep the integrity of the achievement system
Thank you for the link to your later post. As you can probably assume I don't read the entirety of a multipage thread before making a comment or responding to one that has caught my eye.SL33TBL1ND said:http://www.escapistmagazine.com/forums/jump/9.248158.9143478Ken Sapp said:You mean the terms of use which you don't see until you have already purchased the game at the store, taken it home, removed the shrinkwrap(thus being unable to return the software in most stores) and begun installing?SL33TBL1ND said:It's against the Terms of Use policy. They brought this on themselves.
This issue has already come up in court before and been shot down as non-binding since the terms of use are not readily available to be agreed to before the purchase takes place.
AS you can see in my later post. There is an explanation and a link to the EULA on the box.
Well thanks for replying in a civil nature. But in an even later post, I withdrew from this discussion, I couldn't see it ending well for anyoneKen Sapp said:Thank you for the link to your later post. As you can probably assume I don't read the entirety of a multipage thread before making a comment or responding to one that has caught my eye.SL33TBL1ND said:http://www.escapistmagazine.com/forums/jump/9.248158.9143478Ken Sapp said:You mean the terms of use which you don't see until you have already purchased the game at the store, taken it home, removed the shrinkwrap(thus being unable to return the software in most stores) and begun installing?SL33TBL1ND said:It's against the Terms of Use policy. They brought this on themselves.
This issue has already come up in court before and been shot down as non-binding since the terms of use are not readily available to be agreed to before the purchase takes place.
AS you can see in my later post. There is an explanation and a link to the EULA on the box.
To your point, a EULA which is available on the web for perusal prior to purchase is a hazy point at best as it is not a reasonable method of delivery for in-store purchases. Online purchases of digital download or physical product yes, but not when the box is physically in your hands in the store. Add to that the fact that most EULAs contain text which is unenforceable(and sometimes illegal) under the legal system of the land.
But to return to the main point, using a trainer in single player which has no effect on multiplayer is not a reasonable cause for banning someone and removing their ability to use their lawfully purchased software. Multiplayer has different rules due to the fact that it affects others who rightfully expect a level playing field and cheaters should be punished up to and including bans. But until they can show me that there is a measurable game effect on multiplayer from using cheats in singleplayer I will not accept that they are within their rights to take away individuals right to enjoy their lawfully purchased singleplayer game however they want.