Like some others have said, it's probably not the co-operation per se, but the team competition that maximizes the odds that "toxicity" will happen. And this "toxicity" is not some aberration, but the standard emergent property of large groups of strangers that cannot be eradicated by scolding. It's about time these companies who expect to make tons of money from people playing against each other frankly acknowledged that, instead of perpetuating the fantasy of Nice Communities by Re-Neducation.JUMBO PALACE said:Toxicity is a natural by-product of games where it is necessary to cooperate with others (particularly strangers) to be successful. Not saying that's a good thing, just that I don't think you can avoid it. When the fate of a game isn't entirely in your own hands it can be frustrating to play through. Take a game of League of Legends. If 1 or 2 teammates are either playing poorly or trolling you are stuck in that game for at least 20min when you are allowed to call a surrender vote- and even then if you don't get 4 out 5 people voting in favor you might be in a game that you're slowly losing and having very little fun in for 45min or even an hour. That's going to breed resentment in nearly anyone. I admit I've been toxic before when I've gotten frustrated at what amounts to a waste of the little time I have to be playing games in the first place.
This is why I never play ranked even in competitive games. I play video games to relax and have fun, not worry about my ranking and get yelled at and have either my race or sexual orientation questioned (or both). I don't need that kind of stress in my life. As far as Overwatch is concerned, an audience that large is bound to have its fair share of toxic players. I really don't see how Blizzard can squash it completely or even to a large degree. I also bristle a little when I head about Blizz mass banning "toxic" players. What exactly classifies as too toxic? If we're talking about racial slurs, harassment, and other things I kind of get it, but it doesn't sit right with me as a consumer to know that pappa Blizzard can just take the game I paid good money for away whenever they decide to.* I know that's what those EULAs are for and maybe I'm just being old fashioned. This is just the reality of digital goods.
*I don't actually own or play Overwatch just illustrating my point*
That's amusing. The young bitty-loving Jeff K. lived the Thug Life, but now that he's old and jaded, he's making sure that those pesky kids know they're scum for doing as he so gloriously did. And forget about loving them tigole bitties these days, kids, that's a literal Hate Crime.Neverhoodian said:...And he ain't lyin'. The following rant is from his days as an EverQuest player:
"Whoever came up with this sheer fisting of an encounter can go fuck themselves. Do me a favor so I don't waste my guild's time on this kind of jackass shit-fest again, send me an email at tigole@legacyofsteel.net when you decide to A) Implement an encounter that wasn't designed by a retarded chimp chained to a cubicle A.)Get a Quality Assuarance Department C) Actually beta test the fucking thing and D) Patch it live. And please for god's sake -- do it in the order I laid out for you. Don't worry, I won't charge you a consulting fee on that one. And for good luck you might as well E) Pull your heads out of your asses. While you're at it rename the game to BetaQuest since you've used up you're alotted false advertising karma on the Bazaar and user interface scam of '01.Fix the Emperor encounter. Fix Seru. Rethink your time-sink bullshit. Fix all the buggy motherfucking ring encounters (I suggest you let whoever made the Burrower one do this since that dude apparently laid off the crack the rest of you were smoking). Fix the VT key quest. Fix VT (just guessing it's fucked up considering your track record). Don't have the resources to fix this stuff? Move the ENTIRE Planes of Power team over to fixing Shadows of Luclin AND DO IT NOW. If you don't fix Luclin, you jackassess will be the only ones playing the Planes of Power."
-Jeff "Tigole Bitties" Kaplan
http://web.archive.org/web/20090608034937/http://www.legacyofsteel.net/oldsite/arc27.html
MB is probably one of the worst examples you could pull from gaming to support a point about teamwork.ObsidianJones said:snip
Oh, I know about his ego. I like... liked Life's A Glitch for their SC II casts, but I don't really care about his career.Rednog said:Snip to your snipObsidianJones said:snip
That's actually a decent point, I really hadn't considered that it might be a good idea to at least get some data from the really toxic vocal people. I just tend to write off people who go super ham. But yea that is a valid point.ObsidianJones said:Oh, I know about his ego. I like... liked Life's A Glitch for their SC II casts, but I don't really care about his career.Rednog said:Snip to your snipObsidianJones said:snip
And honestly, I think that makes him one of the best people to address if we're talking about why people are toxic. You go to a toxic person and you get his view point. If you get casuals and people who don't rage, you're just going to get a loud sounding board of "Guys, it's just a game. Why can't we all play nice?"
If I can't fathom why people will act that way, get the ones who can express themselves the best and get their views. They might say things that makes sense every once and awhile. And that's good. Because a mind not opened to both positions can not make a truly amicable move.
off topic I know but that is a false equivalence. Because in most jobs your performance most certainly is determined by your team. Most jobs aren't solo affairs anymore. Your performance is based on your results and results are based on team. Game development, academia, publicity, news reporting, management, and more all depend on how a team performs and you have to pick the slack for your team if they are failing. And being toxic only makes matters worst, even when you are frustrated about doing OT to cover another's fuck ups. There might jobs that can be done completely alone, but most these days aren't.ObsidianJones said:Imagine, just imagine that you work for a company that rewards the team, not your efforts. Your end of the year bonus has nothing to do with all the sleepless nights you devoted on your project, the meetings you set up, the time you take to help others on your project team... the end of the year bonus that you're not getting is due to one of your teammate's breaking up with his girlfriend so he's not focused on anything. And another team member being promoted so there's no one left to fill her space and no one has the extra time to take up her responsibilities? Does anyone like those environments?
I know, but I don't know what most people's jobs are. I was a personal trainer before I became a broker. I normally work in institutions that my efforts were mine to enjoy solely. I don't know what jobs people on the forum have, so I'll put this scenario.kurokotetsu said:off topic I know but that is a false equivalence. Because in most jobs your performance most certainly is determined by your team. Most jobs aren't solo affairs anymore. Your performance is based on your results and results are based on team. Game development, academia, publicity, news reporting, management, and more all depend on how a team performs and you have to pick the slack for your team if they are failing. And being toxic only makes matters worst, even when you are frustrated about doing OT to cover another's fuck ups. There might jobs that can be done completely alone, but most these days aren't.
On-topic: It might be necessary to dedicate some time to the problem but aside from an automated system or more robust reporting and monitoring it is a quite hard problem.