Jandau said:I'm sorry, but Blizzard not making money from Blizzcon just sounds like an outright lie. Last year the tickets were, what, $150? And if I recall, they were sold out. They made money. This year they just hope to make even more, and they will. I'm pretty sure that even the $500 tickets will go in mere seconds...
Do you have any idea how much money it costs to hold a convention like that? No? Okay then.Pugiron said:Or Frank pearce was lying to justify Blizzard fleecing it's pretty gullible fans more? Baa! Baa!
Yep. Many problems occur when a popular good or service are priced too low. It can cause riots. It makes perfect sense to raise your prices in response. Thank you for sharing economic thought with the masses. I wish econ was required learning. At least Supply and Demand and the concept of "Opportunity cost". How even if something is "free" it might cost you more valuable time where you could be making something. It is useful for working out the best options.Kross said:Well, it's probably the easiest way to cut down the quantity of people [http://en.wikipedia.org/wiki/Supply_and_demand] trying to go to the convention. If you sell out in just a few minutes consistently, it makes sense to raise the price until you reduce the people down to manageable amounts. Especially if they were operating at a loss to begin with.
Also, it means that the people who are the most likely to be buying the various things available at the convention will be the ones with tickets.
It was 40 usd last year too..Seeing as they lost points for not increasing that, I'm guessing you really didn't have much on them to begin with.aashell13 said:cripes a'mighty. $40 just to watch the streaming video of the thing? blizzard just lost a lot of points with me. sorry guys, i like my money more than anything of yours.
I admit I giggled at the notion of this being "expensive" for a convention when more tech oriented trade shows/conventions tend to start at about $1000 a ticket after "discounts". Although those tend to offer more professionally valuable talks and such, but not always.Sartan0 said:Yep. Many problems occur when a popular good or service are priced too low. It can cause riots. It makes perfect sense to raise your prices in response. Thank you for sharing economic thought with the masses. I wish econ was required learning. At least Supply and Demand and the concept of "Opportunity cost". How even if something is "free" it might cost you more valuable time where you could be making something. It is useful for working out the best options.
Really? You think people that don't already own almost everything Blizzard has done is spending $175 on an event about something they know nothing about?godofallu said:This is like saying you lose money from marketing a product. Yes you spend money on it, but you do it in order to promote and increase interest in your product. In theory this increased interest leads to increased sales which make up for that loss.
They sold out years out.DarkhoIlow said:Hell,Blizzard could put literally any price on their tickets and they would still sell out in the first day.
I have never played a Blizzard game, yet here I am talking about Blizzcon.Rationalization said:Really? You think people that don't already own almost everything Blizzard has done is spending $175 on an event about something they know nothing about?godofallu said:This is like saying you lose money from marketing a product. Yes you spend money on it, but you do it in order to promote and increase interest in your product. In theory this increased interest leads to increased sales which make up for that loss.
Also laughing out loud every post that says blizzard is probably lieing about taking losses when comparing convention cost versus ticket and merch sales.
This does bring up an interesting thought. How high would they have to go to not sell out. Blizzard has some pretty hardcore fans. I hear tales that some will pay upwards of $500 for a rare in game mount in WoW. And while not all of those may want to go to this convention, I wouldn't be surprised if they sold out at $300 tickets.Kross said:Well, it's probably the easiest way to cut down the quantity of people [http://en.wikipedia.org/wiki/Supply_and_demand] trying to go to the convention. If you sell out in just a few minutes consistently, it makes sense to raise the price until you reduce the people down to manageable amounts. Especially if they were operating at a loss to begin with.
Also, it means that the people who are the most likely to be buying the various things available at the convention will be the ones with tickets.
QuakeCon, one of the biggest LANParties in the world is hosted for free. They rely on some paid workers, but mostly volunteers to help setup the networks.John Funk said:Jandau said:I'm sorry, but Blizzard not making money from Blizzcon just sounds like an outright lie. Last year the tickets were, what, $150? And if I recall, they were sold out. They made money. This year they just hope to make even more, and they will. I'm pretty sure that even the $500 tickets will go in mere seconds...Do you have any idea how much money it costs to hold a convention like that? No? Okay then.Pugiron said:Or Frank pearce was lying to justify Blizzard fleecing it's pretty gullible fans more? Baa! Baa!
-Renting the whole Anaheim Convention Center for at least a week (construction/breakdown time)
-All of the set pieces, displays, everything
-Hundreds and hundreds of computers for the tournaments
-Power requirements for same
-Hundreds of staff to keep the event running
-Guests/musical acts, etc
It's way more than the $3.5m you'd get by selling 20,000 tickets at $175.
That said, there are benefits for Blizzard that go way beyond simple fiscal stuff. It gets a convention to itself to promote its own games, it helps ensure fan loyalty, it makes its merchandising partners like Jinx happy to sell their stuff, and the Blizzard employees all get to go and have a blast so it's good for morale.
Rely on volunteers.Zer_ said:QuakeCon, one of the biggest LANParties in the world is hosted for free. They rely on some paid workers, but mostly volunteers to help setup the networks.John Funk said:Jandau said:I'm sorry, but Blizzard not making money from Blizzcon just sounds like an outright lie. Last year the tickets were, what, $150? And if I recall, they were sold out. They made money. This year they just hope to make even more, and they will. I'm pretty sure that even the $500 tickets will go in mere seconds...Do you have any idea how much money it costs to hold a convention like that? No? Okay then.Pugiron said:Or Frank pearce was lying to justify Blizzard fleecing it's pretty gullible fans more? Baa! Baa!
-Renting the whole Anaheim Convention Center for at least a week (construction/breakdown time)
-All of the set pieces, displays, everything
-Hundreds and hundreds of computers for the tournaments
-Power requirements for same
-Hundreds of staff to keep the event running
-Guests/musical acts, etc
It's way more than the $3.5m you'd get by selling 20,000 tickets at $175.
That said, there are benefits for Blizzard that go way beyond simple fiscal stuff. It gets a convention to itself to promote its own games, it helps ensure fan loyalty, it makes its merchandising partners like Jinx happy to sell their stuff, and the Blizzard employees all get to go and have a blast so it's good for morale.
http://www.quakecon.org/
Now, QuakeCon is slightly different than a convention, it's more akin to a large tournament. Usually having around 8500+ attendees. Most of those attendees have their computers set up using QuakeCon hosted networks and power.
2004 Statistics:
-Over 200,001 ft2 (19,000 m2) of BYOC, vendor, and convention floor space
-BYOC utilized over 1,200 power strips
-Network composed of over 80,000 feet (24 km) of Cat5/Cat5e cable
-Table switching infrastructure: 144 Linksys managed switches
-Core switching infrastructure: Cisco Systems 6509 switch with 7 × 48 port Gigabit ethernet blades, dual Supervisor 720 modules and dual 4000Watt power supplies
-Setup of all components of the BYOC (network plant, servers, tournament, NOC, etc.) was completed with a staff of over 500 unpaid volunteers over a 2-day period. The vendor areas were set up by contractors.
Oh and:
http://vimeo.com/14158455
Actually, QuakeCon is also a convention. It may not be as big a convention than Blizzard's but they have rather large announcements.John Funk said:Rely on volunteers. - Blizzard should probably consider this. Especially if the volunteers are given free attendance.Zer_ said:QuakeCon, one of the biggest LANParties in the world is hosted for free. They rely on some paid workers, but mostly volunteers to help setup the networks.John Funk said:Jandau said:I'm sorry, but Blizzard not making money from Blizzcon just sounds like an outright lie. Last year the tickets were, what, $150? And if I recall, they were sold out. They made money. This year they just hope to make even more, and they will. I'm pretty sure that even the $500 tickets will go in mere seconds...Do you have any idea how much money it costs to hold a convention like that? No? Okay then.Pugiron said:Or Frank pearce was lying to justify Blizzard fleecing it's pretty gullible fans more? Baa! Baa!
-Renting the whole Anaheim Convention Center for at least a week (construction/breakdown time)
-All of the set pieces, displays, everything
-Hundreds and hundreds of computers for the tournaments
-Power requirements for same
-Hundreds of staff to keep the event running
-Guests/musical acts, etc
It's way more than the $3.5m you'd get by selling 20,000 tickets at $175.
That said, there are benefits for Blizzard that go way beyond simple fiscal stuff. It gets a convention to itself to promote its own games, it helps ensure fan loyalty, it makes its merchandising partners like Jinx happy to sell their stuff, and the Blizzard employees all get to go and have a blast so it's good for morale.
http://www.quakecon.org/
Now, QuakeCon is slightly different than a convention, it's more akin to a large tournament. Usually having around 8500+ attendees. Most of those attendees have their computers set up using QuakeCon hosted networks and power.
2004 Statistics:
-Over 200,001 ft2 (19,000 m2) of BYOC, vendor, and convention floor space
-BYOC utilized over 1,200 power strips
-Network composed of over 80,000 feet (24 km) of Cat5/Cat5e cable
-Table switching infrastructure: 144 Linksys managed switches
-Core switching infrastructure: Cisco Systems 6509 switch with 7 × 48 port Gigabit ethernet blades, dual Supervisor 720 modules and dual 4000Watt power supplies
-Setup of all components of the BYOC (network plant, servers, tournament, NOC, etc.) was completed with a staff of over 500 unpaid volunteers over a 2-day period. The vendor areas were set up by contractors.
Oh and:
http://vimeo.com/14158455
People bring their own machines. - Imagine if BlizzCon attendees all brought their computers. That's a huge power draw.
No gigantic set pieces. - False QuakeCon regularly has huge set pieces. Mostly Quake, or id Software related. They may not have as many as BlizzCon, but they are there.
No demonstration equipment, no giant signs and video system. - Large projectors to display tournament footage. Large projectors and screens for the various booths and announcements. It's also worthy to note that most of the equipment used at these conventions are either rented, or already owned by Blizzard. Exceptions being the computer systems, those are usually re-sold afterwards.
No hiring out the Anaheim Convention Center for a week+. - I concede this one, the Anaheim Convention Center is huge. I must know, do they rent the entire space?
Do you... not see the difference?