MisterShine said:
Andy Chalk said:
He also claimed that the always-on requirement has absolutely nothing to do with DRM. "I don't think [DRM] ever came up when we talked about how we want connections to operate," he said.
http://www.pcgamer.com/2011/08/01/diablo-3-cannot-be-played-offline/
PC Gamer said:
If you?re finding this reasoning weak, you?re not alone. The more believable reason to deny players any kind of offline mode would be to prevent piracy. I asked Alex if that was the reason.
?One of them, yes.?
Ask PC gamer about D3 DRM and piracy.
Also,
you didn't see this coming?? Maybe its not his job to pay attention to community reactions to things and just program the damn network, but seriously? There was a pretty shitstorm kicked up over AC2's ridiculous plan, though apparently according to Ubisoft, the DRM worked anyway.
Clearly a lot of gamers don't have the same priorities I do.
I and a friend have been looking forward to this game for years, and, now, I have been forced to completely reconsider my decision to purchase. This hurts, Blizzard; this hurts a lot. I did not tolerate this kind of shit from Ubisoft, which is why I do not buy any of their games, and I will not tolerate this from you.
You guys don't realize that the always-on requirement is actually hurting you more than it gains you, because you have significantly limited your marketing appeal. Surprisingly, there are a number of people that do not have sufficient Internet access to support an always-on internet requirement. These people absolutely cannot play the game and, therefore, no longer have reason to purchase the game; whereas, before this knowledge of the always-on requirement was made known, they were very much intent on purchasing the game. You have, in fact, cost yourselves sales by this decision, real sales, not the petulant outrage of the entitled few.
There are also a number of circumstances in which a person may have available the resources to play the game, i.e. a computer such as a laptop, but may not have an available Internet connection due to being on travel or a power outage(you can play off the battery of a laptop for some period of time while waiting for power to be restored). You have now made the game such that it is unavailable for play in these circumstance whereas it would have been available otherwise. This significantly reduces the value of the game and brings the gamer to question the purchase decision, whereas before this was made known, the decision was a no-brained impulse purchase.
One could make reason that this is part of getting rid on the LAN playability. While that is an undesirable scheme, it is one that is livable, because one is not forced into circumstances that occur normally, yet, preclude being able to play the game. However, this decision creates a set of circumstances that do occur normally, and quite frequently, and completely eliminate the ability to play the game.
The argument of merging the single-player character into being able to play in a multi-player environment is weak. Most gamers have no trouble, whatsoever, with acting separate characters, one for single-player and one for multi-player. Some may find it slightly inconvenient, but they mostly get over it and get on with enjoying the game. However, simply not being able to play the game, single or multi-player, is a completely unacceptable situation. The game is absolutely worthless if it cannot be played, regardless if I'm able to migrate single-player to multi-player or not.
Blizzard, please, reverse this decision. I don't care about LAN play, but do not become Ubisoft. Do not make me have to make the decision to never buy your games, as I have had to do with Ubisoft. I like your games, but I cannot accept this decision. It is wrong from both a technical and business perspective.