So, he was surprised. I am too - that Blizzard, of all companies, would hire someone who has absolutely no clue what their consumers want (i.e. to be put first over Blizzard's
gigantic wallets as often as possible).
I have to say, it is a sad day when we start speaking about games that "have offline" and don't. If they don't "have offline", then I won't be buying them. Yes, I have a stable broadband connection, but I refuse to support the guarding of developer wallets from piracy through such a hamfisted method. If it's not for DRM purposes anyway, then it's an inexcusable laziness on the part of the developer to force online connections.
Technology for uploading achievements to the Internet AFTER a gaming session already exists, should you be disconnected while you earn achievements. It's used on Steam, on PSN, and (I presume, correct me if I'm wrong) on Xbox Live. Why can't
Diablo 3 use it? Or is this really a way of very badly (and deceptively) covering up an introduction of DRM to Blizzard products?
I am not optimistic about the state of the game industry if this sort of thing continues. I'll spell it out for developers who can't hear us yet.
We. Do. Not. Want. Online. Only. Non-MMO. Games.
Clear enough for you? I did slow it down as much as possible. Maybe even
Ubisoft could hear me... Oh, right. Those guys can't read. Sorry.
Andy Chalk said:
I'm kind of upset about this, because I'm a big fan of the Diablo series, I was really looking forward to Diablo 3, but I can't support any game that requires an always-on connection.
You have my sword.