Blizzard Surprised by Reaction to Online-Only Diablo 3

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Nesco Nomen

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Keep em coming u guyz. We're almost there.
I think we already have more then 50, ready to be offended by anything, entitlements seeking whining gamers here at Escapist alone.

My name is Legion, for we are many LOL
 

LawlessSquirrel

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It's a good thing internet connections never drop out for extended periods of time. If they did, this could be extremely irritating.

I abandoned GTA4 for not letting me play when the net was down, I really wouldn't want it to happen here. Diablo games have always been great to play when online games weren't available...I don't know, I'll still be getting it, but it loses some appeal knowing my access time is being trimmed down without my say.
 

Kross

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Andy Chalk said:
I'm kind of upset about this, because I'm a big fan of the Diablo series, I was really looking forward to Diablo 3, but I can't support any game that requires an always-on connection. For one thing, my connection is too unreliable to make it practical (one of the reasons I loathe Steam) and two, I'm not willing to financially support a system that so openly disregards me as a gamer.

But god dammit, I want that game so bad.

Sometimes sticking to your principles really blows goats.
The thought that I might not be able to play D3 when my connection is crap is practically causing me physical discomfort. And I played D2 almost exclusively on realm servers. :(
 

Silva

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So, he was surprised. I am too - that Blizzard, of all companies, would hire someone who has absolutely no clue what their consumers want (i.e. to be put first over Blizzard's gigantic wallets as often as possible).

I have to say, it is a sad day when we start speaking about games that "have offline" and don't. If they don't "have offline", then I won't be buying them. Yes, I have a stable broadband connection, but I refuse to support the guarding of developer wallets from piracy through such a hamfisted method. If it's not for DRM purposes anyway, then it's an inexcusable laziness on the part of the developer to force online connections.

Technology for uploading achievements to the Internet AFTER a gaming session already exists, should you be disconnected while you earn achievements. It's used on Steam, on PSN, and (I presume, correct me if I'm wrong) on Xbox Live. Why can't Diablo 3 use it? Or is this really a way of very badly (and deceptively) covering up an introduction of DRM to Blizzard products?

I am not optimistic about the state of the game industry if this sort of thing continues. I'll spell it out for developers who can't hear us yet.

We. Do. Not. Want. Online. Only. Non-MMO. Games.

Clear enough for you? I did slow it down as much as possible. Maybe even Ubisoft could hear me... Oh, right. Those guys can't read. Sorry.

Andy Chalk said:
I'm kind of upset about this, because I'm a big fan of the Diablo series, I was really looking forward to Diablo 3, but I can't support any game that requires an always-on connection.
You have my sword.
 

Traun

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Nesco Nomen said:
Keep em coming u guyz. We're almost there.
I think we already have more then 50, ready to be offended by anything, entitlements seeking whining gamers here at Escapist alone.

My name is Legion, for we are many LOL
Yes, how dare we have standards and demand better service. And wanting companies to respects us? HAHAHAHAHAHAHAHAHAHA
 

Tumedus

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TheDooD said:
Its not really adding anything its just if servers crash, my online is being a *****, or im traveling I should be able to play the game I spent 60$ for. It's not gonna be a niche market when week 1 of D3's release blizzard's servers crash. Leaving millions unable to play and extremely pissed off.
It all depends on what assets are being stored server side versus client side. To make an offline mode they need to make sure that all those assets are on the disk and that the client knows how to look for them there. They also have to code the mechanic to choose a mode. Maybe not a huge undertaking but still man-hours spent.

And I get that you will be annoyed if you lose connection but, again, its no different than an MMO. A big name MMO has the same $60 box cost. Anymore, thanks in large part to Blizzard, the leveling content of these titles is entirely soloable (SWTOR being a notable example). But they don't have offline modes either.
 

Guilherme Zoldan

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This just reinforces my belief that these big tripple-A publishers and developers are just stuck up their own asses or distanced from the real world in their golden space palaces. Theres no other reason they wouldn't see that always-on for single player games pisses people off. Didn't they see what happened with Ubisoft?
 

mjc0961

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Nov 30, 2009
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Tumedus said:
There is no reason he should have been surprised because gamers are easily outraged, but the outrage is pretty silly.

We live in an era of mobile apps, MMOs, twitter feeds as news, and appliances that text you. The best selling games are FPS titles where online functionality is expected. Even Nintendo's casual box is fully integrated with the internet.

If you don't have full time internet and you are a gamer, rather than complaining to the game companies, it is probably time you find a way to fix the internet issue. The tech is advancing and this trend is not going away. You may as well complain that the game is not compatible with a 486 DOS box.

Would it have been nice to have an offline mode? Sure. But I would venture that the metrics showed the majority of likely Diablo players played online. At a certain point, adding game modes and features to facilitate a niche consumer base just isn't reasonable.
There isn't any possible way that you could have more greatly missed the point. I'm glad the solution is just to fix the internet issue though, because players getting better internet connections will make all possible problems go away. Blizzard's servers will never go down and lock out every single playing customer from playing. ISPs will never have any problems providing constant service to all their customers with 0% downtime. Oh wait. EVERY problem with this kind of DRM still exists even if people get better internet connections. And yes, these kinds of problems are there and people just have to deal with them for multiplayer, because with no connection or no servers, you can't meet up with other people to play. But for single player, these problems are completely unacceptable. To not realize this and say "just get a better internet connection and it'll be fine lol" is to completely miss the point of everyone's problem with it.

Also, claiming that the Wii is fully integrated with the internet is completely laughable. Let's play a game together sometime, my system number is 29367204729547 and my game numbers are 294720478204, 92374927402, and 293720473. Not that you'll know I'm playing unless we pre-arrange a time to play through some other service because Wii doesn't let you know what your friends are doing.

Tumedus said:
It all depends on what assets are being stored server side versus client side. To make an offline mode they need to make sure that all those assets are on the disk and that the client knows how to look for them there. They also have to code the mechanic to choose a mode. Maybe not a huge undertaking but still man-hours spent.

And I get that you will be annoyed if you lose connection but, again, its no different than an MMO. A big name MMO has the same $60 box cost. Anymore, thanks in large part to Blizzard, the leveling content of these titles is entirely soloable (SWTOR being a notable example). But they don't have offline modes either.
Still missing the point. MMOs are multiplayer games (multiplayer is in the title for crying out loud). These are issues you accept when playing any multiplayer game. But they have no place in a single player game. If a game is single player only, it should never require a constant internet connection. If a game has both, then single player should still be accessible even if MP goes down for whatever reason. The only time you should be locked out of a game due to internet issues is if it's multiplayer only. Anything else is unjustifiable regardless of how many references you make to Twitter or cell phone apps.
 

Nesco Nomen

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Traun said:
Nesco Nomen said:
Keep em coming u guyz. We're almost there.
I think we already have more then 50, ready to be offended by anything, entitlements seeking whining gamers here at Escapist alone.

My name is Legion, for we are many LOL
Yes, how dare we have standards and demand better service. And wanting companies to respects us? HAHAHAHAHAHAHAHAHAHA
Didnt I say entitlements seeking?


What's the rationale and where did "you" deserve the respect you guys are asking?

FU Bobby Kottick ?
Blizzard is out to rob us ?
Cliche consusmer zombies metaphores in a post above?

For a game that's not in a beta yet?

Or the better service. Better then what?

Single + Multi + Arena + PVP + thousands of items spread among randomly generated quests and levels

WHAT BETTER SERVICE are u asking for whinos?
 

Lewieroo0

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First it was the lack of a LAN feature for Starcraft II and now this? Blizzard sure have been making alot of mistakes these days -.-
 

marurder

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The staff at Blizz are fools then. This constant requirement is a deal breaker for me. I don't want to be held hostage if my IP is blocked or limited (I live in China) or if the government blocks the connection (My LOTRO is not longer accessible and I need a proxy to be able to connect) of course this means some significant lag issues. There is not valid justification for single player connection, it might as well be a MMO, just remove single player entirely.
 

Tony2077

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well after thinking about it sc2 is proof you guys are fucked since it still did well enough even with the internet stuff. AH doesn't phase me at all and mods never did care about those
 

WarpZone

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I take offense at the always-on requirement even though I have relatively decent internet. Why? Because when I first played Diablo II, Battle-Net was already dead. So for me, Diablo II was a single-player game. It's all about PVE, mods, and yes, occasionally giving myself loot with the fan-created saved game editor.

I bought Diablo II. I bought FATE. I bought Torchlight. I will NEVER buy Diablo 3.

Three guesses why, Rob.
 

jp201

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the real question should be who the hell would play diablo 3 single player anyways?

Though for the few people that do, they really shouldn't force people.
 

commasplice

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Tumedus said:
To use my previous example of the 486 DOS box, its the same as complaining that you cannot afford to buy a new computer and the requirements on this game are too high. Every game has technical limitations, and more and more those limitations are going to include internet access.
I'd say you were right except that when I can't run a game on my computer because my graphics card is inadequite, that's understandable. But you know what? Most developers realize that not everybody has the same equipment, and they usually program a way to change the settings so that the game might run better on your computer. Requiring an internet connection for a single-player game, however, is just ridiculous. Despite the fact that they've been trying to spin it as an additional feature, they have yet to actually state what any of the pro's of this method are. It's unnecessary and comes off as a ham-handed attempt at DRM.

More importantly, though, implementing computer-melting graphics may reduce the functionality of your product, but in most cases, you can still play it. Hell, I played the entirety of Portal in half-speed. Always-on internet check-ins don't just impede functionality, however. They prevent it outright.
Tumedus said:
As much as there is consumer outrage over this, most of it is probably just hot air. The biggest reason this is an issue is because people view it as taking away something they had before. But this is a different game. They want to focus on the online aspects of the game that made the first one such a success.
I'd disagree with you on this point, too. I don't feel like I've had anything taken away. In fact, I still own TWO copies of Diablo II that I can install and play on my laptop whenever I feel like. The point is that I can't do that with Diablo III. And god forbid that they take down the check-in servers a couple years from now without providing a patch.

Tumedus said:
Some 20+ million people have active subscriptions to MMOs. And this game is probably going to be happy with a few million. Some people are sure to be left out because of this requirement, but most won't. Every move a developer makes is going to upset someone. But they ultimately have to choose their market. Blizzard has just chosen to double down on their online market. Considering where the profits are coming from in the entire industry right now, I cannot say I blame them.

Do I think Blizzard is greedy? yes. Does that bother me? no. At then end of the day, I can play this game and if its good I will. When my internet or Battle.net goes down, I will go do something else just like I do with most other games I play today.
This is all moot. Like I said before, if they just took single-player offline, not only would they get all of those purchases, but they would get more. Because more people, who do not have internet, would buy the game. It's pretty simple, really.
 

Epona

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Always Online DRM is ok when Blizzard uses it, apparently.
 

Volkov

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Anyone that thinks he is actually surprised is naive as hell.

Anyone that claims that the reasons for this decision have anything to do with gameplay, and are not entirely a form of a DRM system, is naive as hell.
 

TheRocketeer

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I'm tempted to say that the notion of honestly not seeing this reaction coming is preposterous. But sadly, I think the only thing as believable as the company feigning ignorance to ask forgiveness- rather than permission- is the idea that game companies, even Blizzard, really are so radically out of touch with the desires of their players.

Bob Bridenbecker said:
"We've been doing online gameplay for 15 years now... and with Battle.net [http://www.amazon.com/World-Warcraft-Battle-Chest-Mac/dp/B000H96C9M/ref=sr_1_2?ie=UTF8&qid=1312484407&sr=8-2] and now with Diablo 3, it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that."
Yes, online gaming has, indeed, existed for a good long while now, and people that play games- or play certain modes in games- have readily accepted having to be connected to a server to play them, these 'certain games and modes' being those that could not exist otherwise. On the other hand, gamers are still just as reluctant to tie themselves to a server for certain games and modes, these being 'everything else, ever.'

Bob Bridenbecker said:
You're introducing a separate user flow, a separate path that players are going to go down... how many people are going to want to do that?
You know those people letting your company know they all hate your asinine, ignorant butchering of a formerly-promising title and your smug, condescending efforts to belittle their backwards notions of 'convenience' and 'privacy' and 'ownership?' The one that necessitated this futile, even counterproductive excuse for PR damage-control?

That many.
 

Volkov

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Crono1973 said:
Always Online DRM is ok when Blizzard uses it, apparently.
It's not OK when they use it either. I was considering buying Diablo III, but now - no way in hell.