lowkey_jotunn said:
Either way, I'm willing to trust that Activision-Blizzard (a company worth $14,000,000,000. that's Billions, with a B) has a team in place that evaluated all the possible options: Online, offline, etc... and this was the solution that had the best rating in their cost to benefit analysis.
I dunno, man. I'd agree with the point that they have a team in place mulling all this over, but at the end of the day, they're still people. It's not like there's a master formula they can go to that will always provide the best results for any problem.
I think that Blizzard has made a mistake. I'm sure they saw the loss of a few thousand potential sales. I'm sure they calculated that it wouldn't be enough to turn this game into a flop. And I'm sure they're right about that. But I really think that knowing this and still going ahead with their plans is the
real oversight.
It's little things like this that keep a game from reaching its full potential. I mean, could you imagine if they never gave
StarCraft LAN? Or a map editor? Or online play? Changing any one of these things would have kept the game from being the mega-hit that it was. The fact is that they're artificially limiting their potential userbase by forcing these changes, when they wouldn't be losing any sales at all if they hadn't.
I don't think anyone's play experience would be ruined by offline single-player. I don't think anyone's play experience would be ruined by not having an auction house (as long as there is still a trading system, anyway). I don't think anyone's play experience would be ruined by LAN access. I don't think anyone's play experience would be ruined by changing the art to mesh better with the other games. I can't defend modding, really, but I can say that I really can't think of any good reasons for these recent decisions outside of the auction house and the single-player, and all that boils down to is money and pleasing the investors (re: more money).
Edit: I guess I should add that I know that I know that Blizzard is a big company with a big bottom line. I know that, at this point, it's just about money, and not about the love of games
and money. I don't think anyone would dispute that. But money grabbing and screwing over part of your consumer base (no matter how small) will lose you good will. It may not seem like a whole lot, but Blizzard isn't just a company; it's a
brand. This bullshit is the kind of thing that makes people choose Apple over Microsoft. It's the kind of thing that makes people choose Pepsi over Coke. A couple thousand lost sales on a single game may seem like no big deal to a billion dollar company, but these things add up.