Thread win right there.Halyah said:Quite frankly if he was genuinely surprised by the negative reactions then he is possibly one of the dumbest people I've ever heard of.
Sad but true... I guess this guy at Blizzard isn't the only moron eh?Zulnam said:At the end of the day, if the game's good, players will accept the developer's bullshit.
But the two separate auction houses (real/virtual currency) were given the go-ahead. Aren't they a "separate user flow, a separate path that players are going to go down"? I don't understand the technicalities of it all, but would any player demand this 'no-offline mode'?Andy Chalk said:So why not just make an offline mode for people who want to play that way? "You're introducing a separate user flow, a separate path that players are going to go down," he explained. "And, at the end of the day, how many people are going to want to do that?"
This, a thousand times this. People don't understand that Blizzard isn't trying to create a 'single-player' game. They want a multiplayer online game with the ability for you to play 'alone' without anyone else joining in on your specific game, if you so desire.jamesworkshop said:Do people still not get it, it's not intended to be a single player game, the comparison with AC2 is false.
It's always online for the same reason guild wars 1 and 2 will be when it arrives, same as world of warcraft or the upcomming star wars the old republic.
If you avoid this game then i must insist that you avoid all thoses others because they are no different.
no you are factually incorrectBaresark said:jamesworkshop said:online only, no single player = guildwarsBaresark said:What about this game screams that exactly? In an MMO, you pass by, interact, fight with other players. There is a PVP in this game, but it's a separate mode that in no way has any direct consequence on the main game. There is nothing in this that screams MMO. No persistent world after you stop playing. When you connect to their servers, you are not playing on their servers, the game is played on your PC with information stored on your PC. I have not seen anything that makes it anything like an MMO. The only thing that is like that seems to be the fact they want to store you save games externally. But, if you play a G4WL game, you store your save games externally as well, but they are not MMOs. I'm not trying to be argumentative, but besides a store most players don't seem to embrace, how is this like an MMO exactly?jamesworkshop said:yes that is excatly what they have made, people are thinking that diablo 3 was just some graphical update/remake of diablo 2 which clearly is not the case.cursedseishi said:Yes, because Diablo 3 is an MMO.jamesworkshop said:Do people still not get it, it's not intended to be a single player game, the comparison with AC2 is false.
It's always online for the same reason guild wars 1 and 2 will be when it arrives, same as world of warcraft or the upcomming star wars the old republic.
If you avoid this game then i must insist that you avoid all thoses others because they are no different.
everything about this game screams guild wars, mmo, instanced player groups, single one time payment and subscription free.
soloing a mmo is not the same thing as a single player game
quests are done in parties, otherwise you don't meet players in quests that are not part of your team = guildwars
characters saved onto servers = guildwars
able to re-asign skills = guildwars
game level data stored on HDD, server handles network connections + updates only = guildwars
it even does the same business model of one time retail boxed product payment
It couldn't be more the same if it tried
Wow, a good many of those things are not true.
There is a single player, but you must maintain a connection to the server. Co-op is optional and you do not run across other players in the single player campaign.
Quests are not done in parties, that is the single player aspect of the game. Just like Diablo 1 and 2. You can play it cooperatively, but it's not necessary.
Characters saved onto servers is right, that is one of the many things that people are mad about. But as I mentioned, G4WL does this exact same thing by storing your player data externally.
You could reset your skills in skills and stats in Diablo 2.
Game stored locally, and the servers handling network connections and updates are not a hallmark of an MMO. They include these things, but you get this with any game on Steam, for example. Not proof of being MMO like.
The only games that don't have the one time retail boxed product payment are games with a monthly fee, this has existed since videogames, VHS or beta max tapes, the entire music industry... when you buy a car (all at once, not financed)......
This has almost nothing in common with an MMO besides basic functionality of how business is done, and now a constant online connection. Also, I feel stupid for pointing this out, but MMO means Massively Multiplayer Online. It's not massively multiplayer.... you are in your own world and no one come in uninvited, just like Diablo 2. PVP only has 8 total players. You did not make your point. =p
This is just soo much bullshit... Any "You need to be online" is a DRM method. if you implement it, atleast have the balls to say it to our faces.He also claimed that the always-on requirement has absolutely nothing to do with DRM. "I don't think [DRM] ever came up when we talked about how we want connections to operate," he said. So why not just make an offline mode for people who want to play that way? "You're introducing a separate user flow, a separate path that players are going to go down," he explained. "And, at the end of the day, how many people are going to want to do that?"
no but you missed the fundimental point the clinging on to the term "single player" is why people are having difficulty with this idea it's simply not true to say that "diablo 3 is a single player game"MarsProbe said:Except I'm still sure that car would still work if you tried to drive it without you having a family in it at the time. The car may have been designed with families in mind but it will still function perfectly well as a car without there being a family in it.jamesworkshop said:this anger around this game would be like me getting angry because a car company sells a family car that i have no use for from not owning a family.
Does an "internet connection always required" singleplayer game still fit that analogy?
Likely as not, he's been chosen by lottery to take deliver the bad news and will take flak for it.Jeffrey Crall said:Either he's trolling the world, or he's stupid. Hopefully it's the first one.
Respect for staying true to your values. I'm neutral when it comes to the Diablo series but it's safe to say I'll never buy any now that I know the third game would require my terrible net to be on it's best behavior. Blizzard doesn't have any of my money yet and the way it is treating it's loyal fanbase isn't inviting me.Andy Chalk said:I'm kind of upset about this, because I'm a big fan of the Diablo series, I was really looking forward to Diablo 3, but I can't support any game that requires an always-on connection. For one thing, my connection is too unreliable to make it practical (one of the reasons I loathe Steam) and two, I'm not willing to financially support a system that so openly disregards me as a gamer.
But god dammit, I want that game so bad.
Sometimes sticking to your principles really blows goats.
When the servers crash on release day, I think the answer will be 'everyone'."And, at the end of the day, how many people are going to want to do that?"
I'm not that interested in the subject matter and haven't really been following the debate, so I probably shouldn't say anything, but the ability to co-op does not make something an MMO.jamesworkshop said:Baresark said:All that stuff
While I'm an opponent to constant connection there are benefits to it.The_root_of_all_evil said:What exactly do we gain? Nothing. (Seriously, can anyone tell me a thing the player gains by having an always on connection?)
Can you play the game on your own, without other people having to join you in the game? If not, then okay, it's not a singleplayer game. If the answer to that is no, however, then Diablo 3 is just as much a singleplayer game as any other singleplayer game with a nice side helping of co-op or whatever thgat yhou may care to mention.jamesworkshop said:no but you missed the fundimental point the clinging on to the term "single player" is why people are having difficulty with this idea it's simply not true to say that "diablo 3 is a single player game"
when blizzard is next to explicitly telling people it's NOT a single player game
People want offline for that reason its offline so they'll be able to play whenever. I'm seeing that Blizzard doesn't want it because offline = not using the AH. Which means they aren't getting kickback money from players that use it. Why they don't approve of mods is because of the AH because created weapons and gear = AH is pointless. At the end of the day Blizzard wants your money also I wouldn't even trust buying stuff from the AH because it could be Blizzard staff members being paid to put stuff on there to get even more cash.IndianaJonny said:But the two separate auction houses (real/virtual currency) were given the go-ahead. Aren't they a "separate user flow, a separate path that players are going to go down"? I don't understand the technicalities of it all, but would any player demand this 'no-offline mode'?Andy Chalk said:So why not just make an offline mode for people who want to play that way? "You're introducing a separate user flow, a separate path that players are going to go down," he explained. "And, at the end of the day, how many people are going to want to do that?"