jamesworkshop said:
battlenet 2.0 a single profile cross-title xbox live style system for blizzard titles much like the single account that hold your characters in an mmo
no starcraft is not an mmo but thats fatuous when the comparision i made was with guildwars which diablo 3 clearly is 99% the same
i'm still baffled why people are soo confused by greater online intergration in an industry moving towards non-local machine rendering (cloud) from one of the most online focused developers on the planet.
No one seems willing to take me up on this point because their simply is no difference between diablo 3 and guildwars 2 which a ton of people are hyped for.
Uhh, there is a big difference. First of, Guild Wars 2 openly advertises itself as a MMO with a persistent world. A lot of the content itself comes from player interaction, and there can be hundreds of people in the same area at the same time. You need a group of players to accomplish certain tasks.
Diablo, on the other hand, has never been an MMO. It's a dungeon crawler in which you can have, at maximum, eight players in a single game. They haven't designed the Diablo games in such a way that you NEED other players to accomplish anything. Therefore, a lot of people don't want to have to deal with other people online when they don't have to. And understandably so, as many people can be dicks.
Not to mention that this is a game most would have probably liked to have with them when they travel. But unless you're paying upwards of $50 a month for 3G in addition to whatever you pay for high-speed internet at home, doesn't look like this will be possible, either.