It's a fair bet that the trademark dispute is over two points. First the name, which Blizzard got as part of the Warcraft 3 EULA, and second is aesthetic. From what I've read, Icefrog was actually dictating they get as close to the Blizzard assets as they could legally get. Individually this would be fine, IE one or two models, but when we're talking sound, models, and so on, it could easily get into territory where it could create reasonable confusion for the consumer. Which is the entire point of Trademark law, preventing someone from confusing the consumer by slapping out a product so similar it's impossible to distinguish them.Hammeroj said:This is Blizzard basically yelling that everything ever made on any of their world editors belongs to them. Fuck 'em, hope they lose this, doubt that will be the case.
Now, that said, I'm by no means an expert on legal matters, so here's a question. What would happen if Valve just made DotA2 without trademarking it? Would the trademark be public domain or something? Because if that's the case, Valve isn't right in this whole deal either.
Edit: By the way, how artistically and morally bankrupt do you have to be to plaster your own name on other people's work - better work - and try to sell it on that name alone?
Now, at a glance from what little I can find on DOTA2, there's enough similarity on character designs alone to probably support a trademark suit, and this is before you consider that DoTA is a Blizzard trademark.