Let's not play that game. You're already abhorrent enough. You just don't want to take anything I say as a logical or factual opinion - not the assumption that it isn't.Mazty said:How a constructive debate should be structured is that one person presents their view, someone disagrees whilst providing sound logical &/or factual reasoning..
If graphics are ever the thing that pull anyone to a game, well, power to them. The only reason I ever downloaded Crysis was to benchmark my computer, but that's the thing, I was only benchmarking the performance and capability of my machine. Crysis, as a game, did not interest me one bit. It's an FPS. That's not what I do. And I'm certain that, for most people, what turns them off a game is the game. I would not play WoW if I did not enjoy the game. I would not stay or leave depending on how it looked or what it looks like 5-10 years from now, either because it doesn't improve or worry that it might not.
I like grinding. I like progression. I like stats. I like theorycraft. People here berate Pokemon all the time, but I still enjoy Pokemon. I like it better even more now because it gained much more mathematical complexity in its gameplay. I don't care that it's still a mess of sprites and pixel art that's not par with other 3D games on the DS. The gameplay will exceed that.
So, you have to understand that when you tell me that there is a vast untapped market of people that would find WoW suddenly appealing with a graphic overhaul, that I look at your post and laugh. I laugh and shake my head knowing that, the game I play and experience and read about, has players who aren't as fortunate as more veteran gamers to have a better PC and already run the game on low with poor performance.
You cannot create a game that can cater to people who cannot invest a lot of time into the game or money into a gaming PC to run just one game.
There were people at the dawn of WotLK on the forums that couldn't support the DVD install. Even I had a DVD-ROM on a computer that barely ran the game at 15 FPS on lowest settings at a 1024 resolution. And that was on a basic computer from Best Buy, you know, the shit a lot of families buy?
Look how successful the Wii is compared to its competitors. DS vs PSP anyone? You can argue that the games are significantly worse quality but it has more units sold. The Wii is just living proof that there is a market in those who aren't gamers yet or casual and here you have Kinect and Move trying to capitalize in on that. Isn't that similar to what other MMO's are doing with WoW? How many WoW clones and WoW killers have come out to not even put a dent in their subscribers? Warhammer and Aion were both hyped. What the hell happened to those?
I'll agree that there are people who love running their games on high or ultra and get cards to do so, but I don't think that these are the type of people to be suddenly interested WoW nor do I think that there would be enough of these to outnumber the people who would see a performance loss in their game. You say that they aren't expanding their market, but I just think they aren't expanding to your market - the market more likely to be finicky and complain.
As I have said, the game's graphics aren't as bad as you make them out to be and have seen improvements overtime. If Blizzard one day sees your philosophy and a spike in their subscriber base of graphics being this ultimate deciding factor, then I'll eat my hat.
Also, might as well...
Exactly how much of that was 57/5800 cards and not budget cards?Mazty said:Better graphics = more subscribers comes from the numbers of people who buy high performing graphics cards which is in the millions:
http://www.maximumpc.com/article/news/amd_shipped_16_million_5000_series_cards_9_months
No. You missed my point entirely. MMO's that have superior graphics compared to WoW cope with hardware strain by instancing off areas and thereby reducing how much they have to render or load at that time. WoW does not do this. Blizzard aimed to make the world seamless. It's actually advertised on their trial.Mazty said:-Strawman. Better graphics =/= constant loading screens.
They could give the game better graphics and not have instance gates between each zone but this huuuuuurts performance.
I think I brought them up first. If anything, I'm the one arguing that someone is much more likely to quit for those reasons rather than graphics. So, what the hell is this even about?Mazty said:-Strawman. I said there were other faults with WoW such as expansions negating raids and equipment and broken classes such as the rogue. But considering the nature of the thread, there was no need to bring them up & for whatever reason, you had decided to ignore those complaints when I brought them up a few posts back to show that graphics are not the only issue with WoW.
Of course it doesn't. The better the graphics, the closer you can get to emulating genuine human emotion. Heighten your expectations, the more you close out.Mazty said:-Strawman. Uncanny valley can be passed with better graphics, they are not an certain pit fall with every game with good graphics e.g. good graphics does not mean you have to have a setting which lands in the valley.
Hello automated response. As it stands now, WoW only does one cinematic per game in WoW. Everything else they do is glorified machinima or fixed camera segments. So yes, that one cinematic per game: very, very, expensive.Mazty said:Cut scenes are very, very expensive. The programs may cost thousands of dollars, but they are very cheap in comparison to the man hours and render time needed to make the scenes. So expense would most certainly be factored in when making cut scenes.