Blood Omen 2: Because it was bound to happen eventually.

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Parallel Streaks

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Jan 16, 2008
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Yes, if you have seen any of my posts then you'll see that the Legacy of Kain is like Casablanca, Citizen Kane, and King Kong rolled into game form. I loved them all; they were possibly my first console games. Most had Crash Bandicoot and even Pacman; I had Blood Omen for the PC. I've always been a fan of Vampires, I'm not exactly a gothic tart, I just like them for some unknown reason.

So naturally when I first picked up Blood Omen, with its complex story line and engaging characters, I felt like I was flying on a bed of soft marshmallows and Asian super models. So naturally as soon as I picked up Blood Omen 2 I felt my heart fly out of my arse at how pleased I was, I quickly flipped the box to see Kain in 3d, with all of his Albino splendor and mystery, that guy may well be the Guardian of Balance but he's still a kick ass Vampire god who has inspired me my whole life in my writing and my general life. Water kills Vampires is a lesson that has help me in many a difficult situation.

Having refused to sacrifice himself to the Pillars of Nosgoth, Kain, being the self involved and ambitious hipster that he is decided to go out and conquer the whole of Nosgoth with a Vampire army constructed by him and his green buddy Vorador, also known as the all knowing git who is pretty much, and believe me even I know how puerile this sounds, 'The Shit'. Next thing we know? Kain is lying in his bed, having been unconscious for two centuries. He learns that his plans of conquest were stopped by a group of Vampire Hunters known as the Sarafan, more specifically their leader the totally originally named Sarafan Lord, who strikes down Kain and seizes his weapon, the Soul Reaver.

He is soon accosted by a Vampire named Umah and this is where the game play officially begins, you see my friends, straight after Umah converses with Kain and tells him how he got there, and more importantly, the state of the world. You see it turns out that after the Sarafan stopped Kain's army they went onto conquer the whole of Nosgoth, more importantly the capital city of Meridian, and they developed a new magic known as Glyph Energy, which was, surprise surprise, toxic to Vampires. Umah tells Kain about the Cabal, a rebel order of Vampires who're supposedly the good guys in all this (I mean it's not like they drain Humans of blood or anything)

Kain follows Umah, who had now scampered down into the City, claiming to be able to teach Kain all of the tricks he had forgotten. She first teaches him how to jump, a simple movement of muscles you would think any self-respecting sentient being would know, but hey, who am I to judge? I can barely get out of my chair at this point. At this point you're probably saying "Hey this guy is Yahtzee without the charm social grace or glass half full mentality, wait, you're Yahtzee!" But no my friends you're mistaken there because A.) I am in no way trying to act or sound like Yahtzee, my lack of punctuation in places is due to me being stupid, and 2.) I haven't made a penis, tits, or gay joke yet, I like Yahtzee's humour but to be honest I don't think I could duplicate it if I capture Yahtzee himself and tortured him Evil Genius style until he told me his secrets.

Ok, back to the game. As you follow Umah through the City you learn how to block, attack, walk, eat, go to the bathroom, and make tea. The most important of the things you learn is in my opinion the selling point of the game, the Dark Gifts. Kain's first Dark Gift is quite a handy and cool ability called Mist, which obviously allows him to blend into Mist to perform Stealth attacks, whether it's onto his enemies or onto gourmless peasants who seem to get a kick of standing in misty cemeteries is entirely up to you. The second is Fury/Rage, the standard "Damage Boost" found in any game with a mediocre Combat system.

That's right! I found a flaw with my Golden Game, I find the combat mediocre and at some times boring, it can best be described as in Tekken, when you find out the formula for grappling and blocking all the skill is best described as who is stupid enough to stop holding down square long enough to attack. Sure it's fun for a while but when you lose your stealth and the Sarafan descend like the arm of a casually sleeping Gamer who had one too many Heinekens it can get monotonous, think Assassin's Creed without the option of running. However Combat CAN be spiced up with strategic dodging, and the use of the more fun dark gifts later in the game, a prime example would be "Berserk", a gift that makes your attacks speed up ten fold for a few awesome seconds.

A prime flaw in the combat is this: WEAPON DECAY, that's right, you can't move in Meridian for help of broken Swords, Daggers, and Clubs. Once your weapon is broken you can either jog to a new weapon, or continue with your claws, which to be fair are PISS WEAK. This can be particularly annoying during bosses, but to be fair there is only like two bosses who require to be hit constantly, this game still carries on the tradition of doing special things to hurt bosses: These include ringing a church bell to deafen one of your enemies and attack them, activating a Furnace which your enemy jumps on top of, and trying to stop an item called the Nexus Stone from being destroyed.

I'm not going to go further into the storyline because literally Spoiling the game for you would be the ultimate Sin and I don't want to do that to any prospective Gamers who may see it on sale and say "Hey, that weird guy was ranting about this game for quite a while, might as well see what the fuss is about" and then get their minds BLOWN. This may be called Fanboyism, but honestly, can you tell me that jumping across a massive gap with a sword to behead your enemy on landing isn't awesome then what is? The Voice Acting is wonderful, the Story Line is very immersive and the Graphics are strangely good considering the time it was made in. Both the Date and how quickly it was made.

Personally, using the Escapists version, I give it a Buy It, and here?s why: You hardly get original games nowadays, and Legacy of Kain is original enough to be considered controversial, sure there have been five Legacy of Kain games, but to be honest each one has brought something new to the table, the ~Soul Reaver series gave insight into a broken and tortured Soul in the form of Raziel, one of Kain's former Lieutenants, and Defiance gives you control of both, and on top of that it lets you use telekinesis to throw enemies onto spikes, look me in the face and tell me that isn't kick ass.

It's been fun folks,
Marc -x-
 

Duck Sandwich

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A well written review. I like how in Blood Omen 2 you can pick up enemies by the throat and hit them in the crotch with A SPIKED CLUB. I didn't like the combat very much either (too glitchy and not enough variety) but reading this review has instilled within me a slight urge to play it again.
 

Parallel Streaks

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Thanks dude, I did try my best for this one, I may even write more reviews if I can find the energy. I too love the ability to pick up your enemies, and I have to admit reading my OWN REVIEW I find an urge to play Blood Omen 2 again I only wish I had gotten more feedback, but your comment gave me a warm fuzzy feeling which I'm pretty sure wasn't the marajua- I mean the urm, Hot Chocolate.
 

Meliz

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Apr 9, 2008
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I have Blood Omen 2. It was a pretty decent game but looking back on what it was (and it was less than what it was but I'm not going to review it myself on your thread) I'd still say it sucked.

Your review made me like it better. That's saying something.
 

Apone

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Jan 13, 2008
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It was an ok game. Not as good as the others in the series I feel. A little too mundane, especially in the combat as we've all mentioned. But I love the voice acting (It's got Rene Auberjonois in it! Odo from DS9 and the priest in M.A.S.H! Sweet!) and it carried the story a little way further.

Your review was a nice read btw. I would point out that I know most people don't want others to think that they are copying Yahtzee and so its best not to mention him. Otherwise you may draw attention to yourself. Other than that you could mention more of the gameplay. Though it was pretty simple really, kind of it's weak spot.
 

Hawgh

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Dec 24, 2007
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the story and characters, especially the characters, are some of the best I have ever seen in a game.

This is also the only game I have seen where you can rip out the still-beating hearts of your enemies on a regular basis.
 

X nosgoth X

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Dec 24, 2007
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I'm a big fan of the LoK series, but I have to say that I liked BO2 the least of all of them. I will not counter your review (which was quite good) with another review, I'll just leave it at my opinion.

I also wish they would continue the series.
 

Apone

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Yeah it needs at least one more game to finish it. I heard one of the main people on the team quit a while back though.
So it may never happen.
 

shadow1138

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Mar 20, 2008
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Whats this I hear about the combat ?!!
How many pc games back then had combat like that?
And have ever tried it on hard? That makes the game feel totaly different compared to the auto-block option.I have to say having played defiance first,after I played BO2 I didn't like the combat in defiance at all- there was no variety in it!And I still have to ask- how many games back then allowed you to humiliate your enemyes like Blood Omen 2?On how many games could you jump at your target from 12 meters,knock him down,slo mo beat him to a bloody pulp and at the and levitate him up in the air and burn him? Or the stealth kills? They weren't around untill PoP Two Thrones! Weren't they fun ?
 

X nosgoth X

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Dec 24, 2007
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Yeah I think her name was Amy Hennig or something. She was the brain behind the whole story behind BO and SR. It's a shame being a fan of one of those fan-only game series because if they are fan-only, they often don't see enough reason to make a new game.

You never really know, though. Perhaps the mastermind behind it all will be in the mood to continue the series, years from now.

Now that I'm here anyway I'd like to post a theory I have about your sentence "It needs at least one more game to finish it". I've thought long and hard about this and I'm convinced that the reason I liked Halo 2 so much was exactly because the story wasn't finished. It kept me playing, for some reason. When Halo 3 came out, and they finished the story (I'm beginning to think I'm one of the very few who actually loves the story), there was nothing more to do. Sure, there was online mode again, but the story made it great for me.

Perhaps it's better to leave the end open like this, to keep people's minds speculating on which parts of which games are linked. Comparing LoK with Halo is probably retarded, though.
 

Apone

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Jan 13, 2008
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This could be described as Empire Strikes Back Theory perhaps? Why it's so much better than the rest. It's story is great and isn't finished so you have the anticipation and excitement. It is always a shame when a great game comes to an end. Your left wanting more but still satisfied with what you have, it's not bad after all. You just want more.
 

Parallel Streaks

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Wow, why does everyone post when I leave? Do I smell offensively? Do I inadvertantly give strange looks to you all?

Anyway, back on topic, thank you for your feedback guys, and yes I still burn for one last LoK game, but we all know it isn't going to happen, it's a nice dream but to be honest Rockstar making a game which doesn't involve killing hookers is more likely, and I liked the game because of the complex story, I feel that recent games are just pandering us with stupid excuses - See ZP: Condemned 2 -
 

Duck Sandwich

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Parallel Streaks said:
it's a nice dream but to be honest Rockstar making a game which doesn't involve killing hookers is more likely,
(Obligatory mention of Rockstar Table Tennis)