Daniel "Danzama" Townsend
Reviews
Blur Multiplayer Beta.
I don't like Racing games as a whole, so when the opportunity arose to partake in the multiplayer beta of Activision's new arcade racer, Blur, I wasn't too ecstatic.
Being a Multiplayer beta, I had to be connected to Xbox LIVE to play, and with my connection being as shit as it is, I was disconnected far too many times to play the game without wanting to chuck my controller at the nearest cat every time I lost my precious connection.
Back to Blur: Blur is an arcade racer developed by Activision, set in either present day or near future, I can't be sure all I know is that you can't control a horse and cart, which would have been good, it might have bee more memorable if it did.
Although at the time it seems fast-pasted and energetic, when you look back at the last two hours you just wasted you feel that Blur is a very generic arcade racer.
You have your standard power-ups: nitro, projectiles and shields as well as other power-ups such as "big shooty red lightning thing that annoys the hell out of everyone because its an insta-kill power-up" and "big glowing mine that spins you out if you even look at it funny".
No matter how many different power-ups you can get in Blur (about five) you can only hold three at the time, which kind of sucks; it would be better if you had enough slots to hold all the power-ups at least once, although I must admit the controls for cycling between power-ups are simple, you just press X!
Speaking of controls you can just hold right trigger and you'll be just fine, in fact, that's the best way to recover from "big shooty red lightning thing that annoys the hell out of everyone because it's an insta-kill power-up" and "big glowing mine that spins you out if you even look at it funny".
The cars are limp and droopy, there's a cock joke in there, and you can just crash into the barriers and not lose that much speed.
When you go too slow or lose all your health, you get reset onto the track after what seems like an eternity, ensuring you reset in last place.
You gain fans by using power-ups, showing-off and finishing high up on the leaderboard, the more fans you have the more cars, events and modifications you unlock.
In conclusion, the games generic and forgettable, the cars candle like frozen shit and you get the feeling you've played this all before.
Reviews
Blur Multiplayer Beta.
I don't like Racing games as a whole, so when the opportunity arose to partake in the multiplayer beta of Activision's new arcade racer, Blur, I wasn't too ecstatic.
Being a Multiplayer beta, I had to be connected to Xbox LIVE to play, and with my connection being as shit as it is, I was disconnected far too many times to play the game without wanting to chuck my controller at the nearest cat every time I lost my precious connection.
Back to Blur: Blur is an arcade racer developed by Activision, set in either present day or near future, I can't be sure all I know is that you can't control a horse and cart, which would have been good, it might have bee more memorable if it did.
Although at the time it seems fast-pasted and energetic, when you look back at the last two hours you just wasted you feel that Blur is a very generic arcade racer.
You have your standard power-ups: nitro, projectiles and shields as well as other power-ups such as "big shooty red lightning thing that annoys the hell out of everyone because its an insta-kill power-up" and "big glowing mine that spins you out if you even look at it funny".
No matter how many different power-ups you can get in Blur (about five) you can only hold three at the time, which kind of sucks; it would be better if you had enough slots to hold all the power-ups at least once, although I must admit the controls for cycling between power-ups are simple, you just press X!
Speaking of controls you can just hold right trigger and you'll be just fine, in fact, that's the best way to recover from "big shooty red lightning thing that annoys the hell out of everyone because it's an insta-kill power-up" and "big glowing mine that spins you out if you even look at it funny".
The cars are limp and droopy, there's a cock joke in there, and you can just crash into the barriers and not lose that much speed.
When you go too slow or lose all your health, you get reset onto the track after what seems like an eternity, ensuring you reset in last place.
You gain fans by using power-ups, showing-off and finishing high up on the leaderboard, the more fans you have the more cars, events and modifications you unlock.
In conclusion, the games generic and forgettable, the cars candle like frozen shit and you get the feeling you've played this all before.