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Anarchemitis

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Dec 23, 2007
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It seems in the stories of Science Fiction, every conceiveable point in the future has been covered. Water Planets, 1 Dimensional beings, Beings the size of moons, intergalactic travel, omnipotent science esperiments, Handheld Portal Devices...
The list goes on.
Boldly come up with a new imaginative and wacky new game concept that won't get tired out quick.
Example: (This I imagine could be an interesting Mass Multiplayer Sandbox game)

A crazy physics experiment repeals Newton's Gravitational Law, meaning Mass doesn't equal gravity. The Earth is now 0g and now a human society must adapt to a weird change. It'd kinda be cool in that you get around by using what you can as wings or a propeller.

Try and be Tim Schafer II. No, be somebody completely different! Be YOURSELF! Come up with the awesomest game idea ever!
 

arguskos

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Feb 7, 2008
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An RTS based in a post-apocalyptic Earth, where humanity fragments are only one race. The others consist of mutated critters that evolve hive minds, sentience, etc. (mostly, I'm envisioning a bug faction, and something involving sheep... but that's just me...).

Not sure if this exact thing has been done before. >_<
 

The Reverend

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Jan 28, 2008
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A platformer/point 'n' click adventure thing where You are a filthy sock, and must escape your wearers room to avoid being washed, and get help from other soiled clothes along the way, such as a pair of old underwear that has been forgotten under a bed and is called "PantDalf" (or something similar), all the while avoiding all the clean underwear, who rule the laundry room and the socks owners sister's room with an Iron, fresh smelling fist, and will attempt to clean any and all dirty clothes they come across. The ultimate objective would probably be from escaping the house and hiding all the fabric softener.
 

entropy3ko

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Jan 17, 2008
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An RPG where you are a 'demon-hunter' (NO NOT LIKE THE BLOODY WITCHER!!) which merges RPG elements with Survival-Horror elements and you do not have just to attack the demon/ghost/vampire/etc.. with your +2 sword of demise but you actually have to solve puzzles, use strategy etc. Bashing the monster with the sword MIGHT be an option, but would be little rewarded.

The XP system rewards you after defeating an enemy (ok nothing new here) but not only the result is important. XP will be rewarded on HOW you killed the monster.

A simplistic and dumb example would be... let's say... 'kill a vampire'. You can use your silver sword to kill him charging him head on. It will be hard and since it's a dumb way to act (they are mighty foes after all) if you survive you get little XP. Another way would be coating an arrow with garlic and use stealth and try to hit him in the heart. Or Magic. No not 2d8 damage fireball. But maybe some kind of magic ritual where you perform puzzles to 'perform' and defeat the vampire after luring him in the magical pentagram.

If there is ?bash your enemy in the head? combat in the game, it should be against weak enemies, mostly humans (for example the people enslaved by the hypnotic power of the vampire mentioned above). This enemies of course yield no XP (or maybe just the first one of it?s kind you kill of if you use some fun or smart technique to kill one of them)

Of course to combine this gameplay with sand-box gameplay might be difficult (since one might primarily use a linear gameplay) but if the team of creators is inventive enough it could very well combine the 'oblivion-like' experience (or maybe the 3rd person perspective might be better in terms of gameplay) filled with freedom to run and climb everywhere and the 'survival-horror' experience where you are a weak human against terrifying foes where your mightiest weapon is your smarts. The foes are not cellar rats you just stab, but mighty supernatural foes, forcing you to use your brains more than your brawn.

Then of course there will be skills, research, exploration and handy 'objects, armor and weapons' that aid you in your quest.

Another part of the game would be a ?detective? part (which is usually a part of the survival-horror theme). You do not just explore a location for a chest containing the Holy Grail and the +69 Staff of Penetration (thank you Yahtzee!) but you actually research it, maybe learn its history, find how you can use the environment to your advantage. And of course the monster will not just present themselves to you. You will have to find them, dig deep to find out what is that causes all the poor virgin maidens to die in that village nearby that spooky castle (still making the obvious and unimaginative vampire example)

As a final remark I want to say that the RPG should have a kick ass plot and possibly be open ended (avoiding extreme black and white ends, or maybe include them along with more shades of gray ends). Again to the vampire example: one could choose to kill the Vamp, maybe accept his proposal to let him live in exchange for a reward (and here it?s very black and white), but one could then still kill the enemy (or let him live) but then, for example, find the source of its powers (the magical vampire tooth or whatever) and use/abuse it, either to help people, to take revenge on that prick that made fun of you in school, make money (or other not pure evil but still selfish reasons), to make yourself stronger? of course such power will come at a dire price, etc.

It is not an easy task and it is often replaced by either no choice at all or extremely black and white morality.

And is some guy actually makes this game, I called it first and I want some credit! Money is also good ;) LOL

Oh yeah... this is not really science-fiction setting, but could be. It does not have to be necessarely set in the middle ages, but in the future.
 

entropy3ko

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Jan 17, 2008
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I got another idea. A very stupid one, but still?

******Zero Punctuation ? The Game*******

A game with different gameplays/minigames:

?Review?: Basically button matching á la DDR or Guitar Hero but with Yahtzee reviews

?3D Up The Aarse?: First person shooter where you play as Yahtzee (being the only 2d character, looking just like in the videos, in a fully 3d world). Here you got to shoot the annoying people who either blight you with hate mail, requests or overly verbose praise mail. Here you will have both useful and pants-on-head ones

?Charismatic Stallion?: The Italian Stallion is replaces by the truly Charismatic one. Kick the ass of several enemies (console ?tards, PC Gamers, other (fictional) Reviewers, people who mail him, etc? ) boxing-game style

?Callipygian Superman?: RPG where you must fid out who spasm your damn e-mail blighting you. It has a moral choice: you can either do the quests or tell them to f*ck off with a witty remark. Three different endings:
-You realize you completed all (or most of) the quests and the main quest discovering you are a RPG-nerd and go cry in a corner (Good Ending)
-You do NOT complete the quests telling people to buzz off, just the bloody Main Quest to get over it and then become a giant Godzilla-like monster and destroy the city (Evil Ending)
- The third ending is a choice you can do anytime in the game: forget about the bloody quests and go have sex with girls (no Mass Erect)

?Stonkin? Great Tits?: Action adventure game, suggested by Yahtzee himself at the end of his Tomb Raider review. He becomes a Chef teamed up with a lizard with a fez and has to save his large boozom girlfriend from mummies.

?Toilet Paper Punctuation?: Basically a platformer looking like Paper Mario? with Yahtzee, stomping the in colorful psychedelic levels (seizures guaranteed)

?Yahtzee?: yes a digital version of the dice game itself.


Of course during the game Yahtzee will continue to make comments about the bad gameplay, story, etc.. and about how much you suck at it LOL.

After competing all the mini-games you get a simple message:

?Congratulation fro spending several hours beating this game instead of having sex with girls. Now leave me alone?

And as a bonus after the credits a review by Yahtzee over ?Zero Punctuation ? The Game?
-------------

Ok Ok? I am crazy :p Anyway his reviews are so funny he should deserve a game :p Hell they made a game for the freaking Noid?.

?Scuze Me I'll go kill myself...
 

broadband

New member
Dec 15, 2007
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entropy3ko said:
An RPG where you are a 'demon-hunter' (NO NOT LIKE THE BLOODY WITCHER!!) which merges RPG elements with Survival-Horror elements and you do not have just to attack the demon/ghost/vampire/etc.. with your +2 sword of demise but you actually have to solve puzzles, use strategy etc. Bashing the monster with the sword MIGHT be an option, but would be little rewarded.

The XP system rewards you after defeating an enemy (ok nothing new here) but not only the result is important. XP will be rewarded on HOW you killed the monster.

A simplistic and dumb example would be... let's say... 'kill a vampire'. You can use your silver sword to kill him charging him head on. It will be hard and since it's a dumb way to act (they are mighty foes after all) if you survive you get little XP. Another way would be coating an arrow with garlic and use stealth and try to hit him in the heart. Or Magic. No not 2d8 damage fireball. But maybe some kind of magic ritual where you perform puzzles to 'perform' and defeat the vampire after luring him in the magical pentagram.

If there is ?bash your enemy in the head? combat in the game, it should be against weak enemies, mostly humans (for example the people enslaved by the hypnotic power of the vampire mentioned above). This enemies of course yield no XP (or maybe just the first one of it?s kind you kill of if you use some fun or smart technique to kill one of them)

Of course to combine this gameplay with sand-box gameplay might be difficult (since one might primarily use a linear gameplay) but if the team of creators is inventive enough it could very well combine the 'oblivion-like' experience (or maybe the 3rd person perspective might be better in terms of gameplay) filled with freedom to run and climb everywhere and the 'survival-horror' experience where you are a weak human against terrifying foes where your mightiest weapon is your smarts. The foes are not cellar rats you just stab, but mighty supernatural foes, forcing you to use your brains more than your brawn.

Then of course there will be skills, research, exploration and handy 'objects, armor and weapons' that aid you in your quest.

Another part of the game would be a ?detective? part (which is usually a part of the survival-horror theme). You do not just explore a location for a chest containing the Holy Grail and the +69 Staff of Penetration (thank you Yahtzee!) but you actually research it, maybe learn its history, find how you can use the environment to your advantage. And of course the monster will not just present themselves to you. You will have to find them, dig deep to find out what is that causes all the poor virgin maidens to die in that village nearby that spooky castle (still making the obvious and unimaginative vampire example)

As a final remark I want to say that the RPG should have a kick ass plot and possibly be open ended (avoiding extreme black and white ends, or maybe include them along with more shades of gray ends). Again to the vampire example: one could choose to kill the Vamp, maybe accept his proposal to let him live in exchange for a reward (and here it?s very black and white), but one could then still kill the enemy (or let him live) but then, for example, find the source of its powers (the magical vampire tooth or whatever) and use/abuse it, either to help people, to take revenge on that prick that made fun of you in school, make money (or other not pure evil but still selfish reasons), to make yourself stronger? of course such power will come at a dire price, etc.

It is not an easy task and it is often replaced by either no choice at all or extremely black and white morality.

And is some guy actually makes this game, I called it first and I want some credit! Money is also good ;) LOL

Oh yeah... this is not really science-fiction setting, but could be. It does not have to be necessarely set in the middle ages, but in the future.
it sounds almost like some kind of Van Helsing game, and i mean the old teacher/researcher Abraham
 

L4Y Duke

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Nov 24, 2007
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A game where the guns have their own individual AI constructs, with each one fitting the gun it's in.

For example, the sniper rifle AI would be a pompous Brit which berates you for missing, with such lines as 'You know, I'm accurate to within a tenth of a millimeter. So it's all your fault that you missed that shot.' and 'Try using the scope next time.'
 

Count_de_Monet

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Nov 21, 2007
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Hide'n'Seek/tag the game. Release it on Steam, get a bunch of people together, put in some ridiculously detailed house, town or whatever map and play. You could have multiple "it's" and a whole swarm of people who need to be found. Stay put, keep moving, make it so an it person has to click on you or something like that. Get some avid modders into it and you'll have perfect replicas of the Empire State building in no time with a 200 person server and 20 it players roaming around catching you. You could do it in rounds or have it set up so catching a certain number of people makes you a hider/being caught a certain number makes you it.
 

John Galt

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Dec 29, 2007
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L4Y Duke said:
For example, the sniper rifle AI would be a pompous Brit which berates you for missing, with such lines as 'You know, I'm accurate to within a tenth of a millimeter. So it's all your fault that you missed that shot.' and 'Try using the scope next time.'
That actually would have been a really good addition to TF2, what with being as cartoony and humorous as it already is.

Anyways, I recently thought of what I think is an orginal story-arc. Let's say that Genesis was right, but humans never went for the apple. What if we had remained autonomous machines, doing the bidding of a higher power, and eventually progressed into a relatively modern technological base. Basically the character would be the "Eve" and be tempted into biting into the fruit of knowledge and then attempt to escape the collective will of humanity and find your freedom. I'm sure a developer could take that idea and put in enough guns, tits, and photo-realism to make it sell big.
 

Haliwali

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Jan 29, 2008
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Count_de_Monet said:
Hide'n'Seek/tag the game. Release it on Steam, get a bunch of people together, put in some ridiculously detailed house, town or whatever map and play. You could have multiple "it's" and a whole swarm of people who need to be found. Stay put, keep moving, make it so an it person has to click on you or something like that. Get some avid modders into it and you'll have perfect replicas of the Empire State building in no time with a 200 person server and 20 it players roaming around catching you. You could do it in rounds or have it set up so catching a certain number of people makes you a hider/being caught a certain number makes you it.
They have that... It's called "The Ship"... On Steam.
 

LordOmnit

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Oct 8, 2007
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A puzzle game wherein you have to match certain blocks to ther ones to break them away from other blocks and take control of them. After each successful breaking off you have to control double the number of blocks from the previous level to match them against the wall to advance again.
For example:
Level one you have a block with several triangular teeth on the in-bound side that you have to match up to one of the blocks on the wall that you are looking at. After that, the block that you attached to and the original one will start over again at the beginning and you have to match the first with another like the second and the second to one that matches it's own pattern on the in-bound side. Of course you have a limited time, but it would never end!
Ha ha ha ha! A game that forces you to lose at some point unlike those pansy-ass puzzle games that allow you to "win" at some point.
 

entropy3ko

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Jan 17, 2008
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broadband said:
entropy3ko said:
An RPG where you are a 'demon-hunter' (NO NOT LIKE THE BLOODY WITCHER!!) which merges RPG elements with Survival-Horror elements and you do not have just to attack the demon/ghost/vampire/etc.. with your +2 sword of demise but you actually have to solve puzzles, use strategy etc. Bashing the monster with the sword MIGHT be an option, but would be little rewarded.

The XP system rewards you after defeating an enemy (ok nothing new here) but not only the result is important. XP will be rewarded on HOW you killed the monster.

A simplistic and dumb example would be... let's say... 'kill a vampire'. You can use your silver sword to kill him charging him head on. It will be hard and since it's a dumb way to act (they are mighty foes after all) if you survive you get little XP. Another way would be coating an arrow with garlic and use stealth and try to hit him in the heart. Or Magic. No not 2d8 damage fireball. But maybe some kind of magic ritual where you perform puzzles to 'perform' and defeat the vampire after luring him in the magical pentagram.

If there is ?bash your enemy in the head? combat in the game, it should be against weak enemies, mostly humans (for example the people enslaved by the hypnotic power of the vampire mentioned above). This enemies of course yield no XP (or maybe just the first one of it?s kind you kill of if you use some fun or smart technique to kill one of them)

Of course to combine this gameplay with sand-box gameplay might be difficult (since one might primarily use a linear gameplay) but if the team of creators is inventive enough it could very well combine the 'oblivion-like' experience (or maybe the 3rd person perspective might be better in terms of gameplay) filled with freedom to run and climb everywhere and the 'survival-horror' experience where you are a weak human against terrifying foes where your mightiest weapon is your smarts. The foes are not cellar rats you just stab, but mighty supernatural foes, forcing you to use your brains more than your brawn.

Then of course there will be skills, research, exploration and handy 'objects, armor and weapons' that aid you in your quest.

Another part of the game would be a ?detective? part (which is usually a part of the survival-horror theme). You do not just explore a location for a chest containing the Holy Grail and the +69 Staff of Penetration (thank you Yahtzee!) but you actually research it, maybe learn its history, find how you can use the environment to your advantage. And of course the monster will not just present themselves to you. You will have to find them, dig deep to find out what is that causes all the poor virgin maidens to die in that village nearby that spooky castle (still making the obvious and unimaginative vampire example)

As a final remark I want to say that the RPG should have a kick ass plot and possibly be open ended (avoiding extreme black and white ends, or maybe include them along with more shades of gray ends). Again to the vampire example: one could choose to kill the Vamp, maybe accept his proposal to let him live in exchange for a reward (and here it?s very black and white), but one could then still kill the enemy (or let him live) but then, for example, find the source of its powers (the magical vampire tooth or whatever) and use/abuse it, either to help people, to take revenge on that prick that made fun of you in school, make money (or other not pure evil but still selfish reasons), to make yourself stronger? of course such power will come at a dire price, etc.

It is not an easy task and it is often replaced by either no choice at all or extremely black and white morality.

And is some guy actually makes this game, I called it first and I want some credit! Money is also good ;) LOL

Oh yeah... this is not really science-fiction setting, but could be. It does not have to be necessarely set in the middle ages, but in the future.
it sounds almost like some kind of Van Helsing game, and i mean the old teacher/researcher Abraham
Uhm... I have not played that game (nor seen the movie I was kind of biased against something that ripped off Dracula once more...)

Anyway this kind of game would be the shit (for me), if done the proper way, of course
 

Katana314

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Oct 4, 2007
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I like that idea about your guns berating you!

I've liked the concept of being a reporter who tries to go around a city finding interesting stories by following various leads, perhaps even sneaking into certain places to overhear a meeting.
 

John Galt

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Dec 29, 2007
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That's pretty much just Dead Rising without the zombies or that damned Otis on your back.
 

ChrisP.Lettuce

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Jan 3, 2008
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I'm thinking some sort of modern adventure game like Shadow of the Colossus mixed with some shooter qualities:

You and your people are creatures that somewhat resemble a cross between bats on earth and hydralisks from starcraft. There's not many, maybe a billion or so, just a small mutation that adapted. You all interact telepathecally. You are inhabiting a small random planet. You don't need the usual resources, just to feed on ____ and need warmth for egg incubation and your homes(whatever they are). Luckily, your race has been hiding a small stone, maybe the size of a marble, that generates an enormous amount of heat regardless of the draw you put on it, like upwards of 1000 - 2000 degrees celsius. So you have been using that as your heat source on this moon for X amount of years.

Then 2 or 3 other races catch wind of this source of unlimited energy. So you all jump ship ahead of these races and find a suitable location on a temperate planet a couple galaxies away but as entry occurs everything mechanical is toasted. All the ships, any weapons, etc. The Warmth Stone is lost somewhere and your people's population has been cut in half and scattered. However, during this mess of an entry, a higher power was alerted. The guardians of the fertile, unspoiled planet. Who knows why they're there, figure that out later.

So this is where it pretty much opens up and lets your imagination go wild. Your character would have abilities like flight(obviously), paralizing venom, burrow(in the ground), the ability to hang from objects with it's feet, telepathy/telekenisis, maybe some sort of biting move, and sonar sensory for wire frame sight in the dark. Stuff of that nature, but no guns. The guardians could be massive ships that can pass through the forcefeild and are basically transformers on steroids with tiny weak spots, as well as some purely biological creatures. Maybe they resemble a man-sized ferret spliced with a snake. Like Trogdor with fur and scarier lol.

The game would essentially be FP POV missions locating and protecting lost survivors, fighting the guardians, fighting off random wildlife and locating the marble of power. At the end the planet is yours for the reaping without any other pesky races being able to land on the planet. I'm thinking all those skills and the flying would make an amazing stealth/action game.

Anyways I didn't want to be very detailed or I would have made a text wall. I just really want to move away from "Shoot man/zombie/alien with gun" and "We are all aliens but for some reason we are always humanoids and always speak english"
 

[HD]Rob Inglis

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Jan 8, 2008
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Some kinda game based on realistic chemistry where you can make life, substances, new elements or whatever they are called. Make explosives, acids, gunpower, napalm. Something like that would be fun. And actually building you weapons in a game down to actually making blueprints and CADing the oject and things like that, and they wouldn function if you didnt do it right.
 

GyroCaptain

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Jan 7, 2008
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I like The Reverend's dirty sock idea. He should talk it over with Doug TenNapel (of Earthworm Jim fame)

How about a game where the David Ickes "reptilian humanoid" theory is true, and you play the role of a suppressor of the truth? Of course, it'd be marginally similar to a vampire game, in that the reptilians are allegedly blood-drinkers maintaining a "masquerade", but still.

I have another idea revolving around an alien spaceship crash and involving the organic AI of the ship trying to survive and avoid detection by "riding in"/adapting humans and trying to interface with enough earth technology to stay hidden/locate its masters for rescue. Granted, it would play a bit cyberpunkish and elements of this have been done before, but I think it could work. Of course, it could expand to being a malevolent entity taking control of objects such as cars and stereos to spread out and gain information. (limited abilities of possessed item: stereo can only hear/broadcast, etc) Eventually you'd find yourself orchestrating your escape or dominion over earth with minions both flesh and technological.
 

i_am_undead

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Feb 13, 2008
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An Action/RPG with Shadow of the Colossus style boss battles, but with dungeons and other moderate enemies as well (and would an NPC or two be too much to ask for?). And a town, too. Yeah, a town...

Or a gundam-style action RPG where a main element int he game is actually leaving the mobile suit and exploring towns/countryside/etc. Hiro and Trowa could both use karate! They could fight outside the mobile suits as well. No gundam game really encompasses the enormity of giant robots blowing things (and each other) up...
 

Copter400

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Sep 14, 2007
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Yeah, why does every sci-fi have to be sci-fi up the arse? When you do have magical powers, there's a droll sciency explanation for it. I wanna see some plain old magic, ya' know what I'm saying?