So with Borderlands 2 coming out in September I felt that I had to bring everyone down by saying that Borderlands was kinda crap to begin with and really does not deserve a sequel.
The fact that they tried to sell the game as an FPSRPG was my first clue that the game wasn't going to be very good as this type of game already exists (see the vastly better Fallout series for example) and this really wasn't anything new, despite what the marketing tried to tell us.
The so called RPG elements weren't even very good. There were no choices other than shoot the thing or don't shoot the thing. Character customisation was non existent other than the perks which made it easier to kill the already piss weak enemies and the whole game was a freaking grind. "Collect a hundred of x" is not fun to do in any game and the fact that the enemies respawn once you leave the area also pissed me off because I didn't feel like I was having any actual effect on the world and having to clear them out again felt more like a chore than anything else.
Their only seems to be about a nano second between tapping and holding a button in this game which leads to some very infuriating moments when I found myself chipping away at an enemy with a "level one pea shooter" that I didn't want to pick up in the first place. Here's an idea. In order to pick up all the ammo in one place you hold down 'A' and in order to pick up the gun you use the 'LB' or something, does that make sense?
So that people know before making any angry posts about how wrong I am I played part of a DLC (The Zombie Island of Dr. Ned) and a couple of hours of the main campaign. However I don't believe that this makes my statements any less valid, if I don't have fun within the first few hours of gameplay then I see no reason to stick with the game. The story wasn't ingrosing, the fetch quests were a grind, the enemies posed very little threat, the controls were annoying and overly complicated, the role playing elements were poor and the whole thing was just kind of shit.
The fact that they tried to sell the game as an FPSRPG was my first clue that the game wasn't going to be very good as this type of game already exists (see the vastly better Fallout series for example) and this really wasn't anything new, despite what the marketing tried to tell us.
The so called RPG elements weren't even very good. There were no choices other than shoot the thing or don't shoot the thing. Character customisation was non existent other than the perks which made it easier to kill the already piss weak enemies and the whole game was a freaking grind. "Collect a hundred of x" is not fun to do in any game and the fact that the enemies respawn once you leave the area also pissed me off because I didn't feel like I was having any actual effect on the world and having to clear them out again felt more like a chore than anything else.
Their only seems to be about a nano second between tapping and holding a button in this game which leads to some very infuriating moments when I found myself chipping away at an enemy with a "level one pea shooter" that I didn't want to pick up in the first place. Here's an idea. In order to pick up all the ammo in one place you hold down 'A' and in order to pick up the gun you use the 'LB' or something, does that make sense?
So that people know before making any angry posts about how wrong I am I played part of a DLC (The Zombie Island of Dr. Ned) and a couple of hours of the main campaign. However I don't believe that this makes my statements any less valid, if I don't have fun within the first few hours of gameplay then I see no reason to stick with the game. The story wasn't ingrosing, the fetch quests were a grind, the enemies posed very little threat, the controls were annoying and overly complicated, the role playing elements were poor and the whole thing was just kind of shit.