Many moons ago, after hours of tactical room entry, commanding from cover and doing everything in my power not to take a single bullet err I die (hardest difficulty), I began the final fight in Rainbow Six Vegas 2.
Now, considering what I've just said, this being a game about tactics and coordination, skilled elimination and keeping your arse away from danger, it made perfect sense that the final boss would be a.. What, a helicopter? WHAT?
This screwed me up completely, and I walked away from the game for months. The boss battle, which I finally completed (after some-odd 200 attempts) in about 5 minutes end-to-end was such a wild swing away from the regular gameplay that I was completely out of my depth, and which is more, the gameplay was out of its depth - a system intended to allow you to sneak is not the same system which will easily let you take down an Apache.
I have encountered this issue again recently with MGR:Revengeance. Blade Mode is brilliant, sneaking up on enemies and turning them into bitesize chunks and even the occasional in-battle parry, all are fair indicators that one-on-one or one-on-group battles are what this system was built for.
Then I battled a robot panther. Then I battled a transformer. Then I battled a cyborg gorilla thing. Each of these kicked the ever-loving crap out of me, while I wrestled with the camera, and felt like I'd brought a knife to a gorilla fight, because that's effectively where I was at. All of the pacing was shot to hell, it completely stalled my progress and left me feeling really deflated, after being a badass among other sword-wielders etc and feeling as though I had the system down, I was now being decimated time after time.
In your opinion, is this a good thing (to have such variation to mix things up) or a bad thing (as a result it feels wildly erratic and inconsistent, as generally a game engine can't really accommodate two wildly different game types)?
Now, considering what I've just said, this being a game about tactics and coordination, skilled elimination and keeping your arse away from danger, it made perfect sense that the final boss would be a.. What, a helicopter? WHAT?
This screwed me up completely, and I walked away from the game for months. The boss battle, which I finally completed (after some-odd 200 attempts) in about 5 minutes end-to-end was such a wild swing away from the regular gameplay that I was completely out of my depth, and which is more, the gameplay was out of its depth - a system intended to allow you to sneak is not the same system which will easily let you take down an Apache.
I have encountered this issue again recently with MGR:Revengeance. Blade Mode is brilliant, sneaking up on enemies and turning them into bitesize chunks and even the occasional in-battle parry, all are fair indicators that one-on-one or one-on-group battles are what this system was built for.
Then I battled a robot panther. Then I battled a transformer. Then I battled a cyborg gorilla thing. Each of these kicked the ever-loving crap out of me, while I wrestled with the camera, and felt like I'd brought a knife to a gorilla fight, because that's effectively where I was at. All of the pacing was shot to hell, it completely stalled my progress and left me feeling really deflated, after being a badass among other sword-wielders etc and feeling as though I had the system down, I was now being decimated time after time.
In your opinion, is this a good thing (to have such variation to mix things up) or a bad thing (as a result it feels wildly erratic and inconsistent, as generally a game engine can't really accommodate two wildly different game types)?