Boss Battles the standard gameplay isn't set up to handle..

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AKChickabee

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Jun 8, 2011
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King of Asgaard said:
TheEvilCheese said:
King of Asgaard said:
hazabaza1 said:
Bed of Chaos.
Fucking Bed of Chaos dicks fuck me jesus.

I don't like Bed of Chaos.
Seconded.
I was hoping that after the Dragon God in Demon's Souls they would refrain from putting in more puzzle bosses.
It takes special effort to make the Dragon God look like a good boss fight.
Hell, the director APOLOGISED for BoC. That alone speaks volumes.
I don't know, BoC didn't really bother me much. Went left, went right, died once, dropped down hole, job done. What bad experiences did other people have with it?

OT: um... Deus Ex: HR in that the bosses were near-impossible for some builds, not to mention totally against the spirit of the game. Also easy as pie if you knew they were coming (just bring some frag mines and stunlock 'em to death).

Not a very well known one, but the elephant noise in TWEWY bothered me, the stompquake style attacks just felt so anti-everything else the game throws at you, and on ultimate difficulty they are really no fun.
I assume you've fought it once, then?
Let me transcribe a typical encounter with BoC for players of all skill levels.
Went right, got hit when leaving right, sent down hole.
Run back, through lava, try to get souls, succeed, get hit, sent down hole, lose souls again.
Repeat half a dozen times for the right side, then double for the left side.
Then, run to centre, make hurried, panicked leap at small platform while being targeted by BoC, die dozens of times, losing souls countless times, finally get in, then get hit by pillars of fire and killed.
Repeat a few more times before FINALLY the fucking chaos larva thing in the centre becomes a fine paste.
Get 60000 souls, don't touch DkS for at least a week after the trauma.

That boss is the bane of all Dark Souls players everywhere because it depends on luck rather than skill.
You COULD cheese it by killing one side, quitting out of the game, reloading and doing the same for the other side, so that you don't have to run from side to side, but most new players don't know that, and the designers didn't intend for that to be a viable strategy. Hell, I've only done it once and only because I just didn't feel like wasting time on BoC.
That's not to say it CAN'T be done without dying once, as I've done it, without a shield no less, but I feel it's the only part of the game that comes close to artificial difficulty, because no one beats it on their first try.
In a game where boss fights are emphasised greatly BoC stands out as being the worst by a landslide.
I personally found the first encounter with Seath even worse. On my first playthrough I had no idea I was meant to die at that part and wasted all of my humanity that I'd spent two hours farming beforehand in the Tomb of Giants. After that I ragequit from DkS and didn't bother picking it up again for a week.

I pick it up again and get cursed by Seath and I, of course, didn't have any leftover purging stones after the Depths. Once that happened I didn't touch it again for about 3 months, and thinking about it still makes me angry.
 

mik hardcore

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Feb 11, 2010
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Zachary Amaranth said:
Drakengard. From hack and slash to DDR gameplay.

I think I win the thread.
Most definitely seconded. That game haunts me still.

OT: I don't know if the variation is necessarily good or bad, but I really prefer games which allow you to use what you have learnt throughout as a way to defeat bosses. 'Blood Will Tell: Tezuka Osamu's Dororo' has a final boss which blends all of the techniques learnt throughout the game into one fight, and the result is extremely satisfying.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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AKChickabee said:
King of Asgaard said:
TheEvilCheese said:
King of Asgaard said:
hazabaza1 said:
Bed of Chaos.
Fucking Bed of Chaos dicks fuck me jesus.

I don't like Bed of Chaos.
Seconded.
I was hoping that after the Dragon God in Demon's Souls they would refrain from putting in more puzzle bosses.
It takes special effort to make the Dragon God look like a good boss fight.
Hell, the director APOLOGISED for BoC. That alone speaks volumes.
I don't know, BoC didn't really bother me much. Went left, went right, died once, dropped down hole, job done. What bad experiences did other people have with it?

OT: um... Deus Ex: HR in that the bosses were near-impossible for some builds, not to mention totally against the spirit of the game. Also easy as pie if you knew they were coming (just bring some frag mines and stunlock 'em to death).

Not a very well known one, but the elephant noise in TWEWY bothered me, the stompquake style attacks just felt so anti-everything else the game throws at you, and on ultimate difficulty they are really no fun.
I assume you've fought it once, then?
Let me transcribe a typical encounter with BoC for players of all skill levels.
Went right, got hit when leaving right, sent down hole.
Run back, through lava, try to get souls, succeed, get hit, sent down hole, lose souls again.
Repeat half a dozen times for the right side, then double for the left side.
Then, run to centre, make hurried, panicked leap at small platform while being targeted by BoC, die dozens of times, losing souls countless times, finally get in, then get hit by pillars of fire and killed.
Repeat a few more times before FINALLY the fucking chaos larva thing in the centre becomes a fine paste.
Get 60000 souls, don't touch DkS for at least a week after the trauma.

That boss is the bane of all Dark Souls players everywhere because it depends on luck rather than skill.
You COULD cheese it by killing one side, quitting out of the game, reloading and doing the same for the other side, so that you don't have to run from side to side, but most new players don't know that, and the designers didn't intend for that to be a viable strategy. Hell, I've only done it once and only because I just didn't feel like wasting time on BoC.
That's not to say it CAN'T be done without dying once, as I've done it, without a shield no less, but I feel it's the only part of the game that comes close to artificial difficulty, because no one beats it on their first try.
In a game where boss fights are emphasised greatly BoC stands out as being the worst by a landslide.
I personally found the first encounter with Seath even worse. On my first playthrough I had no idea I was meant to die at that part and wasted all of my humanity that I'd spent two hours farming beforehand in the Tomb of Giants. After that I ragequit from DkS and didn't bother picking it up again for a week.

I pick it up again and get cursed by Seath and I, of course, didn't have any leftover purging stones after the Depths. Once that happened I didn't touch it again for about 3 months, and thinking about it still makes me angry.
However, Seath was still in the confines of what the engine is capable of, whereas BoC is just shitty platforming right out of nowhere.
Besides, what you just described smacks more of beginner's inexperience rather than bad design.