Bosses you still haven't beaten/took you the longest?

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Bernzz

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Flaaghra in Metroid Prime. Took me forever as a kid.
 

marioruggerio

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I for the life of me cannot beat whoever drives the tank in Metal Gear Solid (I think the 2nd boss). He is basically the reason I cant play the series (well that and my lack of skills in the game)
 

Samael Barghest

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The capra demon in Dark Souls and Dracula in Castlevania Lord of Shadows Mirror of Fate. It took 22 minutes to finally win only for my dumb ass to spike the 3DS in pure excitement causing me to lose my data and start the fight over again.
 

SomeLameStuff

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Lilani said:
I got Level 99 and the ultima weapon in Kingdom Hearts, but for the life of me I could never beat Sephiroth. That stupid sin harvest ability always got me--it'd instantly drain your HP to 1 no matter what, and then you have like half a second before he comes to deliver the final blow. It's just NOT POSSIBLE to heal that fast, I tell you! I'm also not sure if I ever beat Kurt Ziza or the Phantom at Never Land...I think I beat one of them but can't remember which. I think it was the Phantom.

But yeah, haven't beaten Sephiroth yet either.
 

Zeraki

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I still to this day have not beaten Sigma's final form with Zero in Mega Man X4.

I came close one time several years ago, but then I screwed up the pattern and died... with both E-Tanks empty. So trying to fight him again was like pissing in the wind at that point.
 

Raziel

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Demon Souls the king at the top of the clock tower. Finally just gave up and shelved the game.
 

Nazulu

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I haven't beaten the sewer monster boss in Shadows Of The Empire yet. Haven't played the game for awhile, but it's one of the few bosses I haven't beaten that I know I can slaughter. When I own that game again, it's going down.

The final boss in Shadow Of The Colossus took me forever. I really liked the first step, but to reach his weakness was such a pain in the ass, and the idea is especially lame. I was disappointed with Ganon in Ocarina Of Time, but I prefer him way over that tedious last colossus any time, bloody oath.

T0ad 0f Truth said:
Omega pirate too to a lesser extent. The controls weren't bad or anything, they were just hard. Even after knowing their patterns.

The key that you slowly learn throughout the prime trilogy is to strategically know when to get the health opportunities. The game makes you feel pressured to beat the boss or rush to refill your health, but you have to take it calmly and choose the right time.

And never ignore the minions that show up. They're the biggest source of health loss.
Pffft. The key is to remember every weapon you have and find out which works best, it makes every boss so simple. And the Omega Pirate could be continuously stunned. I felt badass jumping over the minions while knocking him down.
 

FPLOON

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The final boss in the "Devil Arms" sidequest in Tales of Symphonia... If the final boss in the whole game can take an average of about 10 minutes, if you know how to beat them, then this one would take 3 times as much... or longer, since you're constantly making sure everyone in your party is still alive long enough to revive another party menber before they, too, die... again...

Seriously, the whole battle was like various pairs of sissors battling a giant boulder... All of your attacks, even your "ultimate link attack" combo, barely decreases the boss's overall HP... while the boss can just hit you twice and, already, you're wishing another party member either uses an orange gel or heals you and everyone around them, since the latter must ALWAYS be in play otherwise shit's going to suck later on when the boss uses it's "limit mode"... for the second time in a row...
 

RedDeadFred

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I've ranted about this boss before but why not do it again?!

The Marionette from Shining Force. It took me a lot of tries to beat this guy. He probably handed me more defeats than anything else in the rest of the game combined.

He has Freeze level 3! This would be okay if we were in say... Act 6-7 of the game but no, we're at the beginning of Act 2. Freeze 3 has a longer range than anything you've encountered thus far and is powerful enough to one-shot a lot of you party members. It can also hit up to 5 party members at once (that should never happen though unless you clump your troops up a lot).

He also has crazy high agility for that point in the game so he's going to dodge probably 25% of the attacks you throw at him. The icing on the horrifyingly deadly cake is that he regenerates HP every turn. This is normal for bosses later in the game but this is the first time you encounter it.

The only thing that makes this fight manageable is that his minions aren't too strong and if your characters are decently leveled, you should be able to surround him and pummel him (as long as you don't get too many of your attacks dodged or have him blow up too many of your people too early in the fight).

Anyway, I don't have problems with the guys anymore (I've played through the game 8 or 9 times), but on my first playthrough.... I retried the battle so many times over several days that he started showing up in my dreams. I was literally dreaming that I had defeated him only to wake up and be disappointed. Didn't help that he looks kind of terrifying.

Edit: Honourable mention goes to the Kraken in Shining Force 2. He actually made me start the game over the first time I fought him. I later realized that I was doing the battle out of order and my characters should have had 2 more battles worth of leveling before taking him on. He was still tough then, but not the impossible nightmare that I'd accidentally made him into the first time.
 

SKBPinkie

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Brachydios from Monster Hunter (my avatar).

Dude took me at least 6-7 tries before I finally took him down. He's not an issue at all at this point, but holy crap, did I struggle at first. Even though I've played MH from the first PSP game, I had quite a bit of trouble with him.

His AI is pretty unique compared to most monsters. He's designed to stick with you as much as possible. Gaining distance is pretty hard, until you realize that you have to use it to your advantage. But once you do, he's easily one of the most intense fights in the game. You absolutely have to see and counter every move he has. This thing demands your attention.

But that's what makes MH such a fantastic series. Defeating an enemy that you had trouble with is just so satisfying, especially knowing how hard he was at one point.
 

MiskWisk

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Dark Yojimbo from from FFX. The Dark Aeons are always a ***** to try and beat and you either hope to get extremely lucky or you have maxed out your characters completely to do so. Dark Yojimbo however must be beaten 5 times in a row and has a super 1-hit KO move that removes auto-life leaving the only option as to summon an aeon as a meat shield. To be fair to him though, X had a lot of super bosses that I couldn't beat, it is just that Yojimbo was the one that pissed me off the most.

Special mention goes to Omega Mk XII from FF XII who, if you don't know about the whole fact that he can't detect a vanished character (and seriously, why would you suspect a BOSS monster couldn't detect a vanished character in that game), is a massive pain in the neck to deal with.
 

Voulan

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I still have yet to beat Riku for the third time in Kingdom Hearts Chain of Memories. Granted I haven't touched it in a very long time, so I haven't had another crack at it recently. It's apparently considered one of the hardest boss battles in the whole series though.
 

Ancient Mariner

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Chester Rabbit said:
The Siren in Bioshock Infinite. so my first playthrough of that game was on hard mode(because people say hard mode is really normal mode these days?) and boy did the game let me know it when I got to that fight...god fucking damn it did it ever!!

It caused me to rage, throw my controllers, shout and eventually just tire myself out and run far away from a game that I was truly was head over heels in love with for an entire year... I did finally come back this Feb and Thank god! I found a very helpful exploit online where you just plant all your explosive mines at her spawn points and well it's hilarious really. Seriously though fuck that boss fight.
In my 1999 play through where I couldn't use vending machines (for the achievement) the planting of devil's kiss traps on the siren was essential for me. I felt pretty cheap doing it, but there was a small sense of satisfaction when the siren was completely annihilated the instant she spawned. I had to scavenge pretty much all of the stray salts strewn across Emporia in order to do it, but it payed off. That boss as while as the final area of the game proved very difficult, especially on 1999 mode.
 

Drops a Sweet Katana

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It took more tries than I care to admit to beat the Belfry Gargoyles in Dark Souls. They took the longest to kill for me by a substantial margin (with the possible exception of the Stray Demon, but he's a bit of a shit to fight). It must have taken something in the neighbourhood of 20-30 and maybe 4 hours of game time between first meeting them and actually killing them. In honesty, it's a bit of a dick move to have the second (well the first actually required) non-tutorial boss fight in the game be against two fast, flying and firebreathing motherfuckers on a roof that is quite easy to fall off once the second gargoyle arrives. Every other boss (except Sif and Kings who I haven't faced yet) so far (I'm about to square off against Ornstein and Smough) in the game took maybe 1 or 2 tries. Even Capra, who was hyped up as arse-rendingly difficult took maybe 3 tries. And this was BEFORE I got a Black Knight Sword, at which point I was able to near enough walk through quite a few areas.
 

Silvanus

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Liquidprid3 said:
Boss of the first Dark World dungeon in Link to the Past. Didn't know you could use bombs on him to defeat him easily.
You can WHAT?!

OT: I had to give up on the Dark Aeons in FFX. Would have taken some insane grind in order to beat the superbosses. I feel no shame.
 

Shraggler

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I just beat the Capra demon in Dark Souls yesterday. Been playing the game off and on for about a year. Had 3 other characters get to that point and I kept fucking it up or getting some pretty unfortunate variables coming together to produce a negative outcome for me.

Over the past couple of months, I've been on another Dark Souls binge and figured, 'yeah, now's about time to waste this guy'.

Can't wait for more.
 

scorptatious

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SKBPinkie said:
Brachydios from Monster Hunter (my avatar).

Dude took me at least 6-7 tries before I finally took him down. He's not an issue at all at this point, but holy crap, did I struggle at first. Even though I've played MH from the first PSP game, I had quite a bit of trouble with him.

His AI is pretty unique compared to most monsters. He's designed to stick with you as much as possible. Gaining distance is pretty hard, until you realize that you have to use it to your advantage. But once you do, he's easily one of the most intense fights in the game. You absolutely have to see and counter every move he has. This thing demands your attention.

But that's what makes MH such a fantastic series. Defeating an enemy that you had trouble with is just so satisfying, especially knowing how hard he was at one point.
I remember taking on two of those guys on G-rank. We killed one of them, and we were almost done with the second. Unfortunately, I got hit by his slime and then got punched by him soon after.

Quest failed.

Felt pretty guilty about it. :/

OT: Thinking about it now, one boss that took me a long time was the final boss in Kirby's Dreamland 2.

The Kirby games were never the hardest games around, so I was surprised to find how tough this guy was. Probably took at least twenty tries before I could beat him. Either that or I just sucked.

A lot of the bosses from the Souls games fall under this list as well.

The motherfucking Maneaters from Demon's Souls were a ***** to deal with considering how narrow the space you fought them was and how when the first one is almost dead, he just plays keep away from you until his brother shows up.

The Four Kings on Dark Souls New Game + also gave me hell. It took me several tries to realize that getting straight up in their faces reduces the amount of damage their swings do, so I took full advantage of that. Even then, I still died a few times before finally overcoming them.
 

fhmy

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I was about to head off to sleep at 11pm one night, but then I decided to quickly beat one boss in Bravely Default, specifically the Florem Gardens boss fight in Chapter 7. I didn't sleep until 3am. Interestingly, it wasn't until 2am that I stared raging on skype. I guess I have a higher than normal tolerance for frustration and bullshit, especially considering I actually bothered to reach the True Ending in that game :|

tippy2k2 said:
Belberith is a pain no doubt. Pretty sure you can hell cheese the fight with a Wilder and a Genma/Avian. Devil Speed tele right next to him and smack him with a couple amped+boosted blitzkrieg force dances and he shouldn't be the biggest deal. If you're going for skill cracks, however, time to grin and bear tip top shape teams eating shit from across the entire map. Not going to lie, I thought he was borderline impossible first time I fought him.